Kuokkanen
Posts: 3545
Joined: 4/2/2004 Status: offline
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quote:
ORIGINAL: Red2112 quote:
ORIGINAL: Kuokkanen quote:
ORIGINAL: Red2112 Not state of the art, but neither are some rogue likes, the important thing is gameplay. It´s even fun to watch! Yeah, a number of people insist that video games made in '80s are better than anything in today or in recent history. But I pulled the trigger and just bought & installed Combined Edition. Time to find out how badly it lose to Empire - Wargame of the Century. Nice! Please let us know what you think when you get a chance if you so like I thought I'd play just tutorial, and I did but I ended up playing more than that and lost hours of sleep. One more turn... So typically all players (including computer players) start with 1 city each and no units. In their first starting city, they build units, use them to attack and capture more cities, then build more units in them, and repeat until only 1 player remains. World can be created randomly by a computer, but there is also a map editor. And scenario editor, though only scenario is tutorial. There are lots of interface buttons and right-click menu, and enough of settings and customization to make the game play much like first commercial release of Empire released by Interstel in 1987 or Empire Deluxe from 1993 with related units and nothing more. You can remove interface buttons and get along with right-click menu like in Empire Deluxe, or you can keep the interface and disable right-click menu, or have both. Then are all the features of Enchanced Edition with its crapton of units and artillery/howitzers with multiple square ranges. Are there new units too? Some orbital units, and I thought I saw something about nuke? There seem to be construction units for building roads, supply system and related rules, resources that can be set limits on, units can gain experience, and those all are optional that can be enabled or disabled. Stacking goes for up to 2 units (land units need to be on a road for that) + aircraft. Transport unit can be ordered to sit around until it is in full capacity, and there are a number of other convenient orders and features for management of large # of units. Manual is 115 pages long. In case you never played any version of Empire Deluxe, it is possible to set production value for a city and specialization to what unit it builds faster than is a default value. I can't find any maps, scenarios, or mods on Steam yet. But I strongly feel that this game has potential to create history based scenarios about both World Wars and modern wars. If I should make a comparison to a war game well known here, it'd be Unity of Command with following differences: squares instead hexes, slower paced (infantry moves only 1 square per turn), no zone-of-control, larger selection of different units (depending on options), cities build units, some units build roads and stuff (depending on options), differences with supply or no supply at all (depending on options). I need to go to work now. [edit] I just realized that customization of the interface and mouse buttons is especially vital when game is played on a tablet. Default settings seem to be tablet friendly.
< Message edited by Kuokkanen -- 12/15/2018 6:11:06 AM >
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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars
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