bcg
Posts: 12
Joined: 9/28/2016 Status: offline
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1. Make the decision events where your decision will impact the decision events of your opponent. For example, if the Allies are presented with a decision event of either A or B. If they choose A, the Axis powers in the future will get a decision event of C or D. if the Allies chose B, the Axis would get a decision event of a E or F. 2. Don't always generate the decision events automatically. Depending on previous decisions you made, and your opponent made, a probability factor on whether the decision event is given to the player. For example, the Germans have the decision event "Building the Atlantic Wall", because of their past decisions, they might have a 70% chance of getting the decision event; 20% chance that decision event is delayed by 6 months, and a 10% chance they do not get the decision event at all. Those percentages will be affected by earlier decisions. Right now, experience players are taking for granted the certain decision event will occur at a certain point in time. If the German commander does not get the "building the Atlantic Wall" decision event, does he risk that it is just delayed, or does he generate more units on the Western front. 3. For the research element of the game, make it more difficult to climb that technology ladder. Have the game as it is for levels 1 through 3. For levels 4 and 5, other factors must be achieved to get to that level. For example, to be able to "Advance Tanks" at a level 4, you first must have researched "Armored Warfare" and have a "Industrial Technology" at a 3. Also as you progress up the research ladder, their is a greater cost to advance to the next level. For advance tanks it is always 200, at level 3 make it 250, at level 4 make it 300, and at level 5 make it 400. Make it painful and more difficult to go up that ladder 4. Have the research for each country more unique. Have certain research area, that is only for Germany or the USSR. For example, for Germany have a research of "State Security". This will affect the partisan activities, and the commando raids. For "Great Britain, the research could be "Special operations". I also believe that more research area are needed, so the player has to choose where his strategy is more carefully. 5. The generals are almost generic, Patton is the same as Bradley. For each general, give them an attack, defense, mobility, and organizational factor. Thus the troops connected to Patton, will have a higher attack and mobility levels. Thus the Soviet Union will pick generals with a higher defensive values in the early game. If this is done, if a general is wiped out, they can't come back into the game. Thus you will need to protect your generals more. The player will be able to replace the general, but with another general all together.
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