Kornstalx
Posts: 72
Joined: 12/14/2018 Status: offline
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First off, this game is incredible. I picked it up a few weeks ago and have played it incessantly. I pored over the manual back and forth to figure out all the nuances, and a bit of forum searching so far has answered every question I've had. There are so many beautiful systems at work here that you really have to dig to understand (like keeping a single ship near a port to block reinforcement, how supply works when the HQ is <5, etc). This is probably the best medium-weight war game I've ever played. I'd go so far as to say it dethrones PG/Panzer Corps. After finishing my first campaign (1.16 beta, 1939 Storm Over Europe, normal difficulties) I've noticed a few AI issues I just wanted to point out. I decided to play Allies as only the UK, and let the AI handle all the other Allied majors so I could watch and maybe learn some tricks. In doing so I noticed some definite patterns: #1) The AI doesn't seem able to use Naval Cruise. For instance, the US would constantly send troop ships at normal speed (and sometimes even regular amphibious transports, gasp) across the Atlantic. I'm assuming the AI ran out of transport allotments for that logic. But I never once noticed them using Cruise mode on the ships that could do so. They slow-poked all over the map. #2) The Axis AI seems very confused on how to use its Rockets units. They built them, but kept them inland and would only use them to attack other units. They never once used them to attack resources, only to impotently attack ships or even field armies. I even noticed the GER AI using rockets to attack RUS cavalry in the open over in the Caucasus. #3) The Allied bomber AI needs better help on how to deal with Coastal Guns, and using its Strat Bombers in general. The US AI would waste, quite literally, 6-8 of its bombers (mostly Medium and Strat) attacking the same Coastal Gun every single turn. There was a huge stalemate with the Allied AI in Normandy because they would get focused on these Guns with their entire airforce, while the army was doing other things. Only once did I see a Coastal Gun get surrounded by land units and actually surrender. #2 and #3 are closely related in the fact that both the Strat Bombers and the Rockets should be prioritized to do resource/supply damage, instead of ineptly suppressing units every turn, and not following this up with a land attack. Hope this didn't sound like quibbling, I'm only trying to give some feedback. I'm not kidding when I say this is probably my favorite game purchase of the year. Absolute kudos to the developers! Gonna play a few more campaigns in Europe after the holidays, then off to get SC: World at War!
< Message edited by Kornstalx -- 12/23/2018 10:53:55 PM >
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