Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Desert War: Designing Avalanche

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Desert War: Designing Avalanche Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Desert War: Designing Avalanche - 12/24/2018 7:14:28 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline


This DevLog discusses the development of a Desert War scenario about Operation Avalanche--the invasion of Italy at Salerno in September 1943.



Attachment (1)

_____________________________

Post #: 1
RE: Desert War: Designing Avalanche - 12/24/2018 7:27:38 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Murphy's Law of Warfare: The decisive battle will occur at night at the intersection of four map sheets. So it is with the Battle at Salerno...

So where do we find the maps? My go-to place is the Perry-Castañeda Library Map Collection Army Map Service Topographic Map Series:

https://legacy.lib.utexas.edu/maps/ams/

...and for the Battle of Salerno (Avalanche), you will need these four maps:

http://legacy.lib.utexas.edu/maps/ams/italy_250k/txu-pclmaps-oclc-6517222-salerno-41-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/italy_250k/txu-pclmaps-oclc-6517222-potenza-42-1943.jpg
http://legacy.lib.utexas.edu/maps/ams/italy_250k/txu-pclmaps-oclc-6517222-benevento-36-1944.jpg
http://legacy.lib.utexas.edu/maps/ams/italy_250k/txu-pclmaps-oclc-6517222-foggia-37-1943.jpg

From these, you can build the following:




Attachment (1)

< Message edited by bcgames -- 12/24/2018 7:28:34 AM >


_____________________________


(in reply to bcgames)
Post #: 2
RE: Desert War: Designing Avalanche - 12/26/2018 6:37:37 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Work in progress. Merry Christmas.




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 3
RE: Desert War: Designing Avalanche - 12/28/2018 6:54:30 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
WIP...entering towns now...




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 4
RE: Desert War: Designing Avalanche - 12/28/2018 7:23:27 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Wow!

_____________________________

A Sharif

(in reply to bcgames)
Post #: 5
RE: Desert War: Designing Avalanche - 12/29/2018 6:52:19 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Thanks. This is just the tile-based map using the editor. The image-based map will be a step up.

_____________________________


(in reply to Alan Sharif)
Post #: 6
RE: Desert War: Designing Avalanche - 12/31/2018 6:50:59 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
WIP...

There will be two Naval Zones in Avalanche (Northern and Southern). Ships in a Naval Zone will only be able to support the beachheads they supported historically. This effect is created by using the InvalidTerrain terrain type to create the barrier between the various Naval Assets in the scenario.




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 7
RE: Desert War: Designing Avalanche - 1/5/2019 5:30:05 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
WIP...started to build the image-based map starting with the Gulf of Salerno (over-laid the tile-based map). Allies Player will be able to build his first three waves and select the beaches for the Brits. The German artillery will get a crack at them before they come ashore.




Attachment (1)

< Message edited by bcgames -- 1/5/2019 5:31:07 AM >


_____________________________


(in reply to bcgames)
Post #: 8
RE: Desert War: Designing Avalanche - 1/11/2019 10:05:33 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
WIP...




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 9
RE: Desert War: Designing Avalanche - 1/15/2019 4:40:22 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.

_____________________________


(in reply to bcgames)
Post #: 10
RE: Desert War: Designing Avalanche - 1/15/2019 10:31:52 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Sad, as I am sure it would have been a great scenario.

_____________________________

A Sharif

(in reply to bcgames)
Post #: 11
RE: Desert War: Designing Avalanche - 1/17/2019 8:19:27 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Yep, Christmas break is over. Time to go back to work.

_____________________________


(in reply to Alan Sharif)
Post #: 12
RE: Desert War: Designing Avalanche - 1/24/2019 1:23:10 PM   
laska2k8


Posts: 556
Joined: 11/18/2005
From: Italy
Status: offline

quote:

ORIGINAL: bcgames

Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.


I wish this game one day will head West ?

_____________________________

"Sa vida pro sa Patria"

(in reply to bcgames)
Post #: 13
RE: Desert War: Designing Avalanche - 1/24/2019 1:33:21 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
I must confess, I found the lack of interest surprising. No accounting for taste.

_____________________________

A Sharif

(in reply to laska2k8)
Post #: 14
RE: Desert War: Designing Avalanche - 1/25/2019 12:09:54 PM   
Saint Ruth


Posts: 1070
Joined: 12/16/2009
Status: offline

quote:

ORIGINAL: laska2k8


quote:

ORIGINAL: bcgames

Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.


I wish this game one day will head West ?

Hopefully! Something like Arnhem would be good!

(in reply to laska2k8)
Post #: 15
RE: Desert War: Designing Avalanche - 1/27/2019 4:15:31 AM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
I bought Desert War along with two friends during the holiday sale. For what it's worth we are all interested in a scenario about the Salerno landing and have also been following your posts on the Russian front. We are in to our first PBEM games of Desert War starting with low unit count scenarios like Sid Barrani. As long time boardgamers dating back to the days of Avalon Hill we are impressed with Desert War although it will be a learning process because there is more to it than initial impressions. We have been playing the Combat Mission series which also uses the WEGO system for years but it is tactical scale.

One thing I would like to see is thicker looking counters although I assume the issue would be when there are large stacks.

Regardless, look forward to new scenarios and the Russian front using the Desert War game system.

(in reply to Saint Ruth)
Post #: 16
RE: Desert War: Designing Avalanche - 1/29/2019 1:35:25 PM   
Saint Ruth


Posts: 1070
Joined: 12/16/2009
Status: offline
Cheers Canuckgamer. Unfortunately, can't do much about the "thickness" of the counters, but in the next patch, they'll be a bit smaller.

(in reply to canuckgamer)
Post #: 17
RE: Desert War: Designing Avalanche - 2/5/2019 7:39:42 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
quote:

ORIGINAL: Saint Ruth

...in the next patch, they'll be a bit smaller.

...and a bit "thicker". The counters in the patch will be beveled in appearance.





Attachment (1)

_____________________________


(in reply to Saint Ruth)
Post #: 18
RE: Desert War: Designing Avalanche - 2/5/2019 7:48:25 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: Saint Ruth


quote:

ORIGINAL: laska2k8


quote:

ORIGINAL: bcgames

Thankfully, there is a lack of interest in this topic. I will cease work. Knowledge gained from the experience? Useful. And now...back to Russia.


I wish this game one day will head West ?

Hopefully! Something like Arnhem would be good!

Yes, indeed. Market-Garden and The Battle of the Scheldt brought together properly into one game.

_____________________________


(in reply to Saint Ruth)
Post #: 19
RE: Desert War: Designing Avalanche - 2/6/2019 5:12:12 PM   
Okayrun3254


Posts: 173
Joined: 8/28/2014
Status: offline
Definitely liking the thicker counters!!

(in reply to bcgames)
Post #: 20
RE: Desert War: Designing Avalanche - 2/17/2019 4:35:18 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: Okayrun3254

Definitely liking the thicker counters!!

Great! It will be the standard in the next Desert War patch.

_____________________________


(in reply to Okayrun3254)
Post #: 21
RE: Desert War: Designing Avalanche - 2/19/2019 6:21:02 AM   
canuckgamer

 

Posts: 737
Joined: 6/23/2004
Status: offline
I really like the beveled counters!!

(in reply to bcgames)
Post #: 22
RE: Desert War: Designing Avalanche - 5/25/2019 3:20:47 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
To bad Avalanche died I was just getting interested in it and this game but thing just seem to die off. Pity

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to canuckgamer)
Post #: 23
RE: Desert War: Designing Avalanche - 5/29/2019 8:44:19 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Sorry about that. Been working and working on the next game. It's as ugly as that.

_____________________________


(in reply to Zovs)
Post #: 24
RE: Desert War: Designing Avalanche - 10/13/2019 2:36:48 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
But wait! It's winter again! And it's only Fall...maybe time to resurrect this one. Can't be outside in the cold after-all.

_____________________________


(in reply to bcgames)
Post #: 25
RE: Desert War: Designing Avalanche - 10/13/2019 3:44:48 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
That would be REALLY great, but don't neglect Stalingrad :)

< Message edited by Alan Sharif -- 10/13/2019 3:45:11 PM >


_____________________________

A Sharif

(in reply to bcgames)
Post #: 26
RE: Desert War: Designing Avalanche - 10/13/2019 6:11:38 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
All work and no play makes Jack a dull boy.

_____________________________


(in reply to Alan Sharif)
Post #: 27
RE: Desert War: Designing Avalanche - 10/17/2019 12:07:00 AM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

quote:

ORIGINAL: bcgames

But wait! It's winter again! And it's only Fall...maybe time to resurrect this one. Can't be outside in the cold after-all.


Looking forward to this one! Hope you get a chance to finish it...…

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to bcgames)
Post #: 28
RE: Desert War: Designing Avalanche - 10/17/2019 3:33:31 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Great!

Today I completed the 1 Dec 1942 MEGA-SCENARIO for Stalingrad. The combined Axis and Allies OBs equal about 1200 lines of .csv file. Lots to enumerate/synchronize/de-conflict.

I am ready for a break.

_____________________________


(in reply to Deathtreader)
Post #: 29
RE: Desert War: Designing Avalanche - 10/17/2019 7:55:05 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
OMG, that does sound like a lot of work.

_____________________________

A Sharif

(in reply to bcgames)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Desert War: Designing Avalanche Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813