kbfchicago
Posts: 359
Joined: 10/17/2009 From: NC, USA Status: offline
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As DanSez & the Gorn say... 2 vessel ASW TF will work in a pinch, 3 is best. Don't recall any empirical testing validating this...but that has been my experience. You want to have at least one ship with a decent deck gun, if you do force a sub to surface you want to be able to put the sub down. Active ASW TFs are best, don't just park them on top of suspected or known sub locations. Use Patrol, with shorter range AMs and other vessels from Sydney I typically put two patrol points outside of the port and one in the port with refuel turned on. Set for one day loiter for each point. They will "move" to sub locations along/around the patrol route so don't worry that you have to nail the likely sub locations exactly. Don't get your expectations up in the early part of the war. Not sure about the scenario...but it's in '42, in the campaign game it usually takes until the better depth charge technology and experience builds in your crews to start getting regular hits and a few kills (43+). As noted above best bet, any time in the war, is combined arms...air search, air ASW, and naval ASW covering the same area. Your single engine Aussie LBs are light weights as ground bombers but can be effective in (close to shore) search and ASW. Remember that ASW range is 1/2 that of Nav Search...so if your LBs have a range of 6, they only go out 3 hexes for ASW coverage. Based on what I've seen in the forum best altitude for ASW is 1000', search is 6000'. A good setting is an 18 plane Sqdn set for Nav Search with 50% search, 40% ASW, 10% rest, 6000', overlap the Search/ASW arcs to cover the NE, E, and SE approach to Sydney. Can't hit what you can't find...so I fly's at 6K vs. 1K when flying a dual Search/ASW sqdn. Picked up a new trick from DanSez above...I've not done night searches for Subs but his logic seems very sound. I'll be trying that out in my PBEM game! Happy gaming. Kevin
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