Joseignacio
Posts: 2449
Joined: 5/8/2009 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: rkr1958 quote:
ORIGINAL: Courtenay quote:
ORIGINAL: rkr1958 Thanks! What happens to the chits once the Nazi-Soviet pact is broken? Can the Soviets keep them and move them to the border with Japan or are the chits lost? In the board game both the German and Russian chits in the Nazi-Soviet pool go back to the draw pool when the pact is broken. In my games, the Russians never made a pact in 1939; it was not useful by 1941. The Russians want a pact made in 1941; the Japanese one made in 1939. Often they compromised in 1940. A 1939 DoW by the Japanese on the Russians was also fairly common; this worked better on the Pacific scale maps than it does on the MWiF maps. Thanks! quote:
ORIGINAL: Courtenay Why, when faced with 2Ds, the first of which damaged the Cumberland, did you put the second D on the Cumberland? As it was, you got lucky, as the Cumberland saved and was only aborted, but the odds were that the Cumberland would be sunk, never to be replaced. Damaged ships can be repaired. Sunk ones are gone for good. Probably flawed thinking on my part, but it went like this. 2 healthy (i.e., undamaged) cruisers are better than 1 healthy and 2 damaged cruisers. I think so as well. At a certain point (and most of the times all the game round) sunk ships are not rebuilt, except subs and transports because the rest take 2 years of war or a bit less, sometimes they wouldn't arrive before the End, some others you cannot spare the points even if the ships could arrive in time. I prefer damaged by far, they'll come back in four months and the cost of the repair is as expensive as the first round and cheaper than the second usually.
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