rkr1958
Posts: 23483
Joined: 5/21/2009 Status: offline
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quote:
ORIGINAL: cfinch quote:
ORIGINAL: rkr1958 quote:
ORIGINAL: Courtenay quote:
ORIGINAL: cfinch re Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to... shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly? In this case, there WAS a retreat path, just one the Axis didn't see, but MWiF did. Even the Germans, allied to a hostile Vichy, can't trust their French allies. I didn't know that an allied retreat to a hex controlled by a hostile Vichy was legal. But, now I do and so all. quote:
ns, allied to a hostile Vichy, can't trust their French allies yes i was simply referring to the propensity to convert in order to 'destroy' shattered units when they will be destroyed in any case due to no retreat path. in this instance they would have been shattered and you would go "hmm ahhh they can retreat..." and at least they are shattered. in all other cases you get the desired destroyed in any case. so all i'm saying is you risk them having an unseen retreat path due to conversion, whereas if they have none you get what you wanted, if they do at least they're off the map for a while (need to reappear and transport back) Heat of the battle ... live and learn. Even playing solo, one can make enough unintentional mistakes as to surprise one's self. That's what makes this game so great. But from a simulation perspective, needless to say the Germans are a bit teed off at their Vichy allies for giving the Royal Marines "safe passage" to retreat.
< Message edited by rkr1958 -- 6/29/2019 4:48:19 PM >
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Ronnie
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