Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Witness to World War 2.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Witness to World War 2. Page: <<   < prev  85 86 [87] 88 89   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Witness to World War 2. - 6/29/2019 3:35:34 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

USN/RN. China Sea (5/6).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2581
RE: Witness to World War 2. - 6/29/2019 3:36:07 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

USN/RN. China Sea (6/6).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2582
RE: Witness to World War 2. - 6/29/2019 9:56:36 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The lack of bombers for the Soviets means that they cannot kill of the Axis units which are cut off from the frontlines. To contain those units, the Soviets have to keep land units far back from the action at the frontlines.

This in return forces the Soviets to build more land units. That is a position you don't want to be in. Build out the Sturmovik force pool and ground strike the out of supply Axis forces and kill them off. If you do so, you free up land units to move to the front lines. This will make the Soviets stronger in the long run.

And look at China. You don't have any bombers or artillery build and now the Japanese are all out of supply and ripe for getting killed if you've got grounds strike capabilities...


_____________________________

Peter

(in reply to rkr1958)
Post #: 2583
RE: Witness to World War 2. - 6/29/2019 1:42:55 PM   
cfinch

 

Posts: 87
Joined: 6/9/2016
Status: offline
re
Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to...

shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly?

(in reply to Centuur)
Post #: 2584
RE: Witness to World War 2. - 6/29/2019 1:50:42 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: cfinch

re
Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to...

shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly?

In this case, there WAS a retreat path, just one the Axis didn't see, but MWiF did.

_____________________________

I thought I knew how to play this game....

(in reply to cfinch)
Post #: 2585
RE: Witness to World War 2. - 6/29/2019 3:41:14 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: cfinch

re
Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to...

shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly?

In this case, there WAS a retreat path, just one the Axis didn't see, but MWiF did.
Even the Germans, allied to a hostile Vichy, can't trust their French allies. I didn't know that an allied retreat to a hex controlled by a hostile Vichy was legal. But, now I do and so all.


_____________________________

Ronnie

(in reply to Courtenay)
Post #: 2586
RE: Witness to World War 2. - 6/29/2019 4:06:02 PM   
cfinch

 

Posts: 87
Joined: 6/9/2016
Status: offline

quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: cfinch

re
Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to...

shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly?

In this case, there WAS a retreat path, just one the Axis didn't see, but MWiF did.
Even the Germans, allied to a hostile Vichy, can't trust their French allies. I didn't know that an allied retreat to a hex controlled by a hostile Vichy was legal. But, now I do and so all.


quote:

ns, allied to a hostile Vichy, can't trust their French allies


yes i was simply referring to the propensity to convert in order to 'destroy' shattered units when they will be destroyed in any case due to no retreat path. in this instance they would have been shattered and you would go "hmm ahhh they can retreat..." and at least they are shattered. in all other cases you get the desired destroyed in any case.
so all i'm saying is you risk them having an unseen retreat path due to conversion, whereas if they have none you get what you wanted, if they do at least they're off the map for a while (need to reappear and transport back)

(in reply to rkr1958)
Post #: 2587
RE: Witness to World War 2. - 6/29/2019 4:28:03 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
quote:

ORIGINAL: cfinch


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: cfinch

re
Surprisingly, the Germans decide to force the Royal Marines to retreat, instead of shattering them, thinking that the retreat would destroy them. However, the were able to retreat to a Vichy controlled hex, 2 hexes away, and change control of that hex from Vichy to...

shattered requires a retreat path else they are destroyed (iirc) so if you take the shattered they are destroyed anyway if no retreat path - i see this in a lot of AARs, does the game not do this correctly?

In this case, there WAS a retreat path, just one the Axis didn't see, but MWiF did.
Even the Germans, allied to a hostile Vichy, can't trust their French allies. I didn't know that an allied retreat to a hex controlled by a hostile Vichy was legal. But, now I do and so all.


quote:

ns, allied to a hostile Vichy, can't trust their French allies


yes i was simply referring to the propensity to convert in order to 'destroy' shattered units when they will be destroyed in any case due to no retreat path. in this instance they would have been shattered and you would go "hmm ahhh they can retreat..." and at least they are shattered. in all other cases you get the desired destroyed in any case.
so all i'm saying is you risk them having an unseen retreat path due to conversion, whereas if they have none you get what you wanted, if they do at least they're off the map for a while (need to reappear and transport back)
Heat of the battle ... live and learn. Even playing solo, one can make enough unintentional mistakes as to surprise one's self. That's what makes this game so great.

But from a simulation perspective, needless to say the Germans are a bit teed off at their Vichy allies for giving the Royal Marines "safe passage" to retreat.


< Message edited by rkr1958 -- 6/29/2019 4:48:19 PM >


_____________________________

Ronnie

(in reply to cfinch)
Post #: 2588
RE: Witness to World War 2. - 6/29/2019 4:38:31 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

IJN. Air Reog. Japan manages to reorg one CP in the hopes of being able to get and keep it out in the China Sea to restore supply to China, South China Sea and Malaya.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2589
RE: Witness to World War 2. - 6/29/2019 4:38:38 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

Euro-Axis. The Eastern Front. End of Impulse. No air, land or sea combat. Axis forces on the Eastern Front are mostly immobilized due to severe supply shortages. The Fuhrer is in rage as he sees the Eastern Front armies crumble before his eyes and the large gains made there being reclaimed by the Soviets.




Attachment (1)

< Message edited by rkr1958 -- 6/29/2019 4:39:06 PM >


_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2590
RE: Witness to World War 2. - 6/29/2019 4:41:38 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

Euro-Axis. The Western Front (1/2). With the situation and his armies in the East deteriorating quickly, Hitler personally orders that Army Group West launch an immediate counterattack against the Anglo-Americans. The attack does not go very well.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2591
RE: Witness to World War 2. - 6/29/2019 4:42:12 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

Euro-Axis. The Western Front (2/2).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2592
RE: Witness to World War 2. - 6/29/2019 4:44:54 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Axis #6.

Euro-Axis. Northern Italy. Though the allies have been for a while and still are passive on the Italian front, never the less, Germany because of the situations on both the Western and Eastern front has been forced to move forces from the Italian front and "retreat" their front lines there some.

Euro-Axis. Balkans. Pretty quite and expected to remain quite in the Balkans.




Attachment (1)

< Message edited by rkr1958 -- 6/29/2019 4:45:24 PM >


_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2593
RE: Witness to World War 2. - 6/29/2019 4:47:32 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #7.

Weather. The weather clears all across the map. Given this and the lateness of turn, this means all the allies will again take a land.

Actions. US - land, Great Britain - land, Free France - land, China - land, USSR - land.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2594
RE: Witness to World War 2. - 6/29/2019 6:09:41 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
Hex control is not a component of the Retreat rules:


If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if face-down).
You retreat units individually and you can retreat them into different hexes.
You can’t retreat a unit into a hex it couldn’t move into.
If a unit could retreat into several hexes, you must retreat it according to these priorities:
1. a hex not in an enemy ZOC and not causing over-stacking.
2. a hex not in enemy ZOC and causing over-stacking.
3. a hex in an enemy ZOC containing a friendly land unit and not causing over stacking.
4. a hex in enemy ZOC containing a friendly land unit and causing over stacking.
Destroy a unit if it can’t retreat under any of these priorities.
If the unit ends in a hex which is still to be attacked, or where it is overstacked, continue retreating the unit according to the same priorities (or destroy it if this is not possible).


If Vichy was not at war with the CW, the CW could not retreat into a Vichy hex. Otherwise, the CW unit could retreat into a Vichy hex, or even into a German controlled hex at any time.

< Message edited by brian brian -- 6/29/2019 6:10:21 PM >

(in reply to rkr1958)
Post #: 2595
RE: Witness to World War 2. - 6/29/2019 7:14:01 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: brian brian

Hex control is not a component of the Retreat rules:


If the result includes an ‘R’, the attacker retreats all surviving defending land units 1 hex (even if face-down).
You retreat units individually and you can retreat them into different hexes.
You can’t retreat a unit into a hex it couldn’t move into.
If a unit could retreat into several hexes, you must retreat it according to these priorities:
1. a hex not in an enemy ZOC and not causing over-stacking.
2. a hex not in enemy ZOC and causing over-stacking.
3. a hex in an enemy ZOC containing a friendly land unit and not causing over stacking.
4. a hex in enemy ZOC containing a friendly land unit and causing over stacking.
Destroy a unit if it can’t retreat under any of these priorities.
If the unit ends in a hex which is still to be attacked, or where it is overstacked, continue retreating the unit according to the same priorities (or destroy it if this is not possible).


If Vichy was not at war with the CW, the CW could not retreat into a Vichy hex. Otherwise, the CW unit could retreat into a Vichy hex, or even into a German controlled hex at any time.
Thanks! I always though it was. I guess that's one disadvantage from not learning WiF the old way (i.e., cardboard and paper). One thing about MWiF is that it keeps you honest, whether unintentional or not, with respect to following the rules.


_____________________________

Ronnie

(in reply to brian brian)
Post #: 2596
RE: Witness to World War 2. - 6/29/2019 7:15:15 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. USN & RN Port Strike. Tarakan, NEI.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2597
RE: Witness to World War 2. - 6/29/2019 7:15:50 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. US Army Amphibious Landing. Tarakan, NEI.





Attachment (1)

< Message edited by rkr1958 -- 6/29/2019 7:17:35 PM >


_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2598
RE: Witness to World War 2. - 6/29/2019 7:17:44 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. Great Britain. Siam.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2599
RE: Witness to World War 2. - 6/29/2019 7:18:32 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. USMC. Amphibious Landings. China and Hong Kong.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2600
RE: Witness to World War 2. - 6/29/2019 7:19:09 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. Nationalist Chinese.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2601
RE: Witness to World War 2. - 6/29/2019 7:19:38 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

The Pacific. Land Operations.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2602
RE: Witness to World War 2. - 6/29/2019 7:21:10 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Northern China. This front has stalled with the Japanese armies out of supply and the communist Chinese not having the strength to exploit this or expand their holdings.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2603
RE: Witness to World War 2. - 6/29/2019 7:22:11 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

CW. Persia.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2604
RE: Witness to World War 2. - 6/29/2019 7:24:38 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Western Allies. Turkey.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2605
RE: Witness to World War 2. - 6/29/2019 7:25:39 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Western Allies. The Western Front (1/3).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2606
RE: Witness to World War 2. - 6/29/2019 7:26:06 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Western Allies. The Western Front (2/3).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2607
RE: Witness to World War 2. - 6/29/2019 7:26:32 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Western Allies. The Western Front (3/3).




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2608
RE: Witness to World War 2. - 6/29/2019 7:27:13 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

Western Allies. MTO.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2609
RE: Witness to World War 2. - 6/29/2019 7:29:45 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Turn 29. May/June 1944. Allied #6.

USSR. The Eastern Front (1/5). Moscow. Massive parade and celebration takes place down Red Square. Though, the few civilians able to attend were really not in any shape to celebrate after two years or so of Nazi occupation. Also, any Soviet that might be suspected of collaboration is, or needs, to run to ground and keep a low profile. Stalin will not be kind to anyone remotely suspected of collaboration with the Germans.




Attachment (1)

< Message edited by rkr1958 -- 6/29/2019 7:38:26 PM >


_____________________________

Ronnie

(in reply to rkr1958)
Post #: 2610
Page:   <<   < prev  85 86 [87] 88 89   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Witness to World War 2. Page: <<   < prev  85 86 [87] 88 89   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.625