JTMarsh
Posts: 3
Joined: 4/27/2021 Status: offline
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Wow! I just sent in the entire Italian navy to engage one solitary UK BB, and the results were unbelievable to say the least. It managed to evade 3 Italian BB's attacks completely (that's six strikes altogether, with a 5-5 damage odds chance each battle), while firing back and killing 2 of the 3 attacking BB's, and wounding the third. (I evaded once, so bad RNG rolls to say the least.) So, I have to stop right here for a second and throw out a huge red flag. Why are my BB's only allowed 2 strikes, but yet he was allowed infinite defensive strikes back??? Does this thing ever have to stop to reload her guns?!?! Anyways, lets continue. At this point I said the heck with it, and figured the entire Italian navy was wasted now anyways, so I decided to throw the whole kitchen sink at this one ship just to see if I could sink her. 2 subs, a recon, 2 raiders, and a screening task force later, and she still didn't die! (Only took 2 damage from a CA, and 1 from a sub.) In fact, she managed to retreat twice, despite being nearly completely surrounded (so much for zone of control), and found safe haven inside an island port just south of Greece, while evading the other shots too, and sinking 1 of the CA's! I will also add, that all of my ships were at full strength, with both navies sporting the naval weapons level 1 upgrade, so we were on par almost exactly (however my morale was higher). In conclusion, I like the concepts put forward by this mod, but it just doesn't work out very well at all. In general, I feel defending ships should have their defensive strikes limited to only 2, same as the attackers # of attacks, to give the attacker some level of tactical advantage if he wants to attack with multiple ships against one. Especially since the defender already gets the advantages of fog of war and surprise strikes. Also, the evasion mechanic should only apply to subs that dive, and for surface vessels it should be changed to a % possible damage reduction instead of evasion and retreat. This would also keep ships from being able to just retreat into port constantly, which is bogus to begin with, because a fleet at anchor should be a sitting duck! I like realism in a game just as much as the next guy, but when it breaks the mechanics of said game, like in the example above, you have to let game balance be the ultimate winner in the end. Hope my recommendations can spur some new ideas to maybe tweak the mod in the future, if not, then I'll just go back to playing the vanilla version. (P.S.- And holy cow! The German submarines are just UK punching bags now! LOL! Cheers!)
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