EvilSpaceFascist
Posts: 3
Joined: 1/7/2019 Status: offline
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I see all these problems as able to be fixed in the editor. I can see the reasoning behind a lot of these, and I certainly agree with you on the Production part, I have tried to buff it in a mod I'm working on, but I think production is also misunderstood. It isn't meant to replace industrial technology, it's meant to supplement it. Intel, I do agree, is a bit to strong, and although I would normally just change it in the editor, it is already at the minimum increment available (unless I've missed something, which is quite possible) Diplo for India is also something I think needs fixing. while it's in no way optimal, I don't see it as much as a problem, but I would propose a different fix to it. Instead of removing India's diplomacy I would disable the scripts that allow it to mobilize as many units as it can when attacked. If India had to worry about the possibility of being amphibiously invaded by Japan it would make them something other than a diplomacy and research budget. I find it problematic that it can instantly field so many units when it gets attacked. Para hard attack, I neither disagree nor agree with you there. It makes sense, but it makes them harder to use, and despite playing the axis, I don't see them as too strong (although I almost never invade the UK).
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