Rasputitsa
Posts: 2903
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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quote:
ORIGINAL: Cohen_slith It will never be fixed because they have abandoned the game by now ... I admit I am gobsmacked that there are such blatant issues at the 1.06 patch (as if that was like 1.00 release... and still it would be a massive bug to go undetected in any testing.) I've toyed a bit with the strings in the national files but alas as soon as a save hits definitely something goes awry. Not even the default file for all nations of the scenario - by being altered - changes the business. EDIT: That trick does not work. No way to disable autosaves, thus back to square 0. Income goes negative regularly - and I do not think I should do that type of math each damn turn in a game in 2020 (or even 2014 or whenever this came out). Do you know ways to prevent the game to take autosaves? Or it will simply 'save' anyhow of its own accord even if I do not save anything. The game - no matter if I save or not - goes bogus with the Upkeep. I am not sure if it is the autosave that counts as a save, or else. But all what is suggested above does not work unless I want to use the cheat code. And the cheat code is not viable because I assume the AI-Nations (ie UK, USA, URSS) will suffer of the same bug and will not be able to build up their own forces too as they should. Terrain business worked and remained in the txt files. The upkeep/income problem could be adjusted in the consts.ini text files, but who knows what the correct figures should be. I don't think that the developers were experts on WW2 national economies and who is, so where is the information to set meaningful upkeep/income levels ? The simplest way to deal with it, is to take an average of each significant countries scenario PP level and, if game events, or upkeep settings, cause a major change in a nation's PP level, I would correct that using F12 (v1.05). In F12 you can access all nations, in game, including AI controlled counties, and change national PP levels to keep them at a sensible level. v1.06 uses F12 for something else, which looks like a supply overlay, but the access to PP adjustment is now <CTRL-F12), I think. I am not running v1.06, so I can't check, but I think that it is 'CTRL' and one of the 'F' keys. Not ideal, but it can save a scenario where the PPs levels have gone mad. The reality being that most countries maintained an average overall level of production, either steady, usually rising, despite heavy bombing, until some major event occurred, like enemy tanks arriving outside, or an A-bomb. So I think F12 is a useful and legitimate tool to control the vagaries of the game. Edit : I see that this has been discussed before, in another thread, and the PP control is in <Shift-F12> for v1.06.
< Message edited by Rasputitsa -- 9/9/2020 12:35:49 PM >
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"In politics stupidity is not a handicap" - Napoleon “A people which is able to say everything becomes able to do everything” - Napoleon “Among those who dislike oppression are many who like to oppress" - Napoleon
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