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RE: New 2D Counter Mod (WIP)

 
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RE: New 2D Counter Mod (WIP) - 3/17/2019 10:24:21 PM   
Mortgoth

 

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Seems also tanks units,mechanize ect except infantry still vanillia.....

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RE: New 2D Counter Mod (WIP) - 3/17/2019 11:22:56 PM   
Philippeatbay


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Not sure I understand what you're saying.

The Soviet air units in this screenshot are not plain vanilla.


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Post #: 152
RE: New 2D Counter Mod (WIP) - 3/18/2019 12:09:02 AM   
IronX


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Make sure all campaign folders have the new Russian units in them by copying the mod's campaign folders into the game and overwrite the existing files.

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Post #: 153
RE: New 2D Counter Mod (WIP) - 3/18/2019 1:17:50 AM   
IronX


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Ever wondered what the red and purple lines represented underneath air units? You are not alone. I found their meaning after a good deal of searching the manual and they relate to HQs and supply. Red means there is no HQ attached when supply is low and purple means an HQ with stronger supply might service the unit better. So, I made up some counters to remind me of this rule. It's unlikely to go into the mod but you may be interested none the less.

[image][/image]

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RE: New 2D Counter Mod (WIP) - 3/18/2019 9:38:27 AM   
TheBattlefield


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quote:

ORIGINAL: IronX

Ever wondered what the red and purple lines represented underneath air units? You are not alone. I found their meaning after a good deal of searching the manual and they relate to HQs and supply. Red means there is no HQ attached when supply is low and purple means an HQ with stronger supply might service the unit better. So, I made up some counters to remind me of this rule. It's unlikely to go into the mod but you may be interested none the less.



An innovative as well as graphically very appealing idea!

At the latest if the "3D" and "NATO" units could each receive different graphics adressing, a comparable presentation would also be a big plus for all Mods...and maybe even for the vanilla version.




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Post #: 155
RE: New 2D Counter Mod (WIP) - 3/18/2019 5:34:26 PM   
IronX


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I'm not totally satisfied with the above and am still playing around with it, although we are limited as to what can be displayed due to the fact that it has to lay under the unit counter. I started adding these types of information counters as a reminder for me of their effects and that I find they are often lost in the background. Other players, particularly those newer to the game, may find them helpful too.

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RE: New 2D Counter Mod (WIP) - 3/18/2019 11:34:09 PM   
ivanov


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@IronX - thank you very much for the German fighter/tanks update! I would love to see the air unit supply marker ( as per your screenshot ), introduced to the mod. I love the look of it, plus it would be helpful to the players.

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Post #: 157
RE: New 2D Counter Mod (WIP) - 3/19/2019 12:38:06 AM   
IronX


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Like my historical flags mod, I will likely make this an optional download in due course.

Many of the hex movement/attack/supply/HQ highlight tiles are very confusing and I've spent a lot of hours trying to work out what they all mean. In some cases you can have three of these overlapping each other - some are just movement and unit selection indicators, while others have a greater impact on play. So trying to make it easier to understand without making it too busy is challenging.

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Post #: 158
RE: New 2D Counter Mod (WIP) - 3/19/2019 12:59:35 AM   
ivanov


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quote:

ORIGINAL: IronX

Like my historical flags mod, I will likely make this an optional download in due course.

Many of the hex movement/attack/supply/HQ highlight tiles are very confusing and I've spent a lot of hours trying to work out what they all mean. In some cases you can have three of these overlapping each other - some are just movement and unit selection indicators, while others have a greater impact on play. So trying to make it easier to understand without making it too busy is challenging.


Great news. I'm sure the end result will be outstanding, as always.

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Post #: 159
RE: New 2D Counter Mod (WIP) - 3/19/2019 4:27:49 PM   
IronX


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Playing around some more with the tile highlights and am happier with the results this time:

Replacing the original red and purple hexes (no HQ attached and better HQ possible), which are always visible, are a red and orange radio signal:

[image][/image]

Clicking on a HQ shows units attached (green with a link symbol) and what could be attached (blue with no link symbol):

[image][/image]

Finally, double-clicking on a HQ shows its reach:

[image][/image]

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RE: New 2D Counter Mod (WIP) - 3/19/2019 9:03:26 PM   
Philippeatbay


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FYI, I was just running through a 1939 scenario and Malaya has entered the war in the Spring of 1940.

One of the UK build options for its minor Malaya is coastal guns, but the image for coastal guns is a 'not used' with a big x.

Something needs some attention.

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Post #: 161
RE: New 2D Counter Mod (WIP) - 3/19/2019 9:33:36 PM   
IronX


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Ok, thanks. That's an easy fix.

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RE: New 2D Counter Mod (WIP) - 3/20/2019 12:37:57 AM   
budd


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I like it, great visual clues........when

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Post #: 163
RE: New 2D Counter Mod (WIP) - 3/23/2019 4:57:17 PM   
IronX


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^ The next update that will include the HQ attachment symbols - unless something critical comes to my attention - will come out when the game is updated to include the mod install feature.

A reason for this is that the update will fix a tile highlight issue relating to HQs where ZOC appears when it shouldn't.

It was also brought to my attention that the small activation flag on Indian units - originally the Union Jack - is not correct so I've fixed it to this:

[image][/image]

If there are others, let me know and I'll add it to the list.

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Post #: 164
RE: New 2D Counter Mod (WIP) - 3/25/2019 6:22:30 PM   
IronX


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For ultra-wide monitor users who would like an unstretched main screen alternative, I created this:

[image][/image]

It may also work on 16x9 monitors (I've not tried it), but with the sides cut off.

It can be downloaded from the mod link on the first page.

< Message edited by IronX -- 3/29/2019 9:14:05 PM >


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Post #: 165
RE: New 2D Counter Mod (WIP) - 3/29/2019 3:18:08 PM   
olichris

 

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Very beautiful mod

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Post #: 166
RE: New 2D Counter Mod (WIP) - 3/31/2019 5:50:39 PM   
Simulacra53


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Again you keep raising the bar, bravo!

...shameless plug - War in Europe, War in Europe, repeat.
You have all the pieces to make it a double whammy!

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Post #: 167
RE: New 2D Counter Mod (WIP) - 4/3/2019 9:59:04 PM   
IronX


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^ Done!

See War in Europe modding forum: link.


< Message edited by IronX -- 4/4/2019 10:06:25 PM >


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Post #: 168
RE: New 2D Counter Mod (WIP) - 4/4/2019 10:03:20 PM   
IronX


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Alternative main screen for ultra-wide monitors:

[image][/image]

< Message edited by IronX -- 4/12/2019 10:02:32 PM >


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Post #: 169
RE: New 2D Counter Mod (WIP) - 4/20/2019 4:40:18 AM   
Steely Glint


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Odd request: could you possibly add UK DN counters? I’m doing a what-if.

Thanks for all of your great work. My game looks awesome because of you.

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Wargamer since 1967. Matrix customer since 2003.

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Post #: 170
RE: New 2D Counter Mod (WIP) - 4/20/2019 4:43:22 AM   
Steely Glint


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Also, could we possibly get those two lovely opening screens for 16:9 monitors?

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Post #: 171
RE: New 2D Counter Mod (WIP) - 4/20/2019 5:07:39 PM   
IronX


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Hi Steely

As I'm not very familiar with the editor, are you intending to replace an existing unit's graphic or a add a new one?

I can easily replace one that is unused, such as the Mulberry, with a Dreadnaught graphic.

Alternatively, I can add the new unit in the row below the AV(L) counter, assuming you can get the game to read it.

So I'm happy to add a new unit as long as it doesn't mean replacing one that is already in use by the UK as I don't want to have two sets of mods, if you know what I mean.

Finally, I can certainly look into making the main screen available for 16x9 monitors.

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Post #: 172
RE: New 2D Counter Mod (WIP) - 4/21/2019 10:04:40 PM   
Steely Glint


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Dreadnoughts (DN) already exist in the order of battle. I want to run a scenario where the British actually built some of them. I can add them via the editor running vanilla graphics, as there is a DN counter, but there is no such counter in your graphics set (I get a counter with an X through it). Could you please add a DN counter to your UK graphics?

Also, I (and I am sure others as well) would really appreciate some 16:9 versions of your ultra-wide opening screens.

_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

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Post #: 173
RE: New 2D Counter Mod (WIP) - 4/21/2019 10:28:47 PM   
IronX


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You are quite right. I will add dreadnaught silhouettes to replace the X on the DN counter. I will also make available the main screen images for 16:9.

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Post #: 174
RE: New 2D Counter Mod (WIP) - 4/22/2019 3:05:07 AM   
Steely Glint


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Thank you very much. Your efforts continue to made my copy of SCWAW a much better game.

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“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

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Post #: 175
RE: New 2D Counter Mod (WIP) - 4/22/2019 3:09:46 AM   
Steely Glint


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Also, I would like to urge you to a long-term goal: that of making a counter for every nation for every unit in the order of battle. Right now there isn’t one for a number of units: dreadnoughts, German light armor, French reconnaissance units, etc. To be a true replacement counter set there would need to be a counter of yours for every counter that was in the original set. I hope you find that to be a suitable long-term goal.

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“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

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Post #: 176
RE: New 2D Counter Mod (WIP) - 4/22/2019 8:18:01 PM   
dwrobel

 

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Great work - one other X counter is the American CC - the Alaska class.

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Post #: 177
RE: New 2D Counter Mod (WIP) - 4/24/2019 4:20:56 AM   
Steely Glint


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^^ Already reported and fixed.

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“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

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Post #: 178
RE: New 2D Counter Mod (WIP) - 4/24/2019 5:17:10 PM   
IronX


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New version of the mod is out, which introduces a number of minor changes and adds the DN unit for the UK. See first page for notes and download link.

I am happy to look at adding other units not used in the original campaigns that are currently marked with "Not Used X". There may be some units that will never be used, such as American kamikaze or Shock units so they are unlikely to be changed. Suggestions are always welcome.

< Message edited by IronX -- 4/24/2019 8:19:20 PM >


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Post #: 179
RE: New 2D Counter Mod (WIP) - 4/25/2019 12:46:34 AM   
budd


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Thank you, downloaded and installed without issue.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to IronX)
Post #: 180
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