Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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Ineffective? Surely you jest! I believe your historical factoids are correct. It coincides with most of what I've heard about WWII artillery. But consider what type of game this would be if that effectivity was duplicated. I don't think that 'Artillery - World at War' would gain much of a player following. :rolleyes: As it stands today, most PBEM players find a need to put restrictions on purchase points and types for artillery, just to keep the game 'playable'. Artillery in SPWaW is not so much a killing machine as a means of projecting your will on the enemy 'over the horizon'. Supression and interdiction are the order of the day here. I have both delivered and been the recipient of excessive artillery pounding that has effectively brought the game to a standstill. (and in several cases caused the game to pre-empt prematurely - boy is THAT annoying) If you haven't already, read through the forum members suggestions on increasing arty effectiveness in 'Artillery Management - T.O.T.' There's lots of good ideas on getting more for your buck in artillery purchases and usage there. Good hunting, but use your guns, not lobbing explosives. :cool:
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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