mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: mind_messing The Patsy in the kami role means there needs to be CAP over Allied TF's up to 36 hexes away from Japanese bases. That then requires the Allies to: A. Include a CV force with every TF operating in that region, and therefore disperse their potential to concentrate CAP. B. Concentrate their air assets in over a small number of hexes to maximize protection. Both options massively increase click-fatigue for Allied players, and it's worth it for that alone. Option B is currently the Allied meta, and will probably remain so. The key role of the Patsy is that creates a massive 36 hex wide cirlce where the Allies need to provide CAP in. Within that bubble, Allied CAP needs to accommodate the possibility of strikes flying from anything from 100 to 39,000 ft. Within the context of dealing with the deathstar specifically, the Patsy is the hidden hammer. You can base Patsy squadrons deep, deep into the rear (well beyond Allied recon) and unleash them safe in the knowledge that the Allied deathstar isn't going to bob out of range very quickly. If you imagine the scenario of an Allied landing on Kyushu, you can safely base Patsy's as far afield as Manchuria to strike at the Allied carriers, and they'll lend weight to whatever aircraft you're throwing at them from Kyushu, Honshu and elsewhere. OK, in testing night Naval attacks I had two key results: 1. You need high EXP pilots and really good leaders to even launch. 2. Getting them to launch at targets over 10 hex is tough and NOT reliable. Over 15 hex, random, I was never able to get reliable launches. Over 20 hex, rare to launch. Very rare. Like I got it to happen once, and I could not repeat it. So while your concept I applaud, you will need to share some secrets on how to get it to work because I have not been able. Night Naval attack with the target within 10 hexes, yeah, barring weather, I can get those to launch and they are effective. Not talking kami here, just a straight Night Naval Attack, G3M, G4m, P1Y, Ki-67 all work really well. B7A can be crushingly effective up to 10 hex. I would not use the Patsy against naval targets at night. There are better airframes for that, namely the Frances/Betty/Nell with their torpedoes and radar. I would use the Patsy against airbases or port attacks at night - large scale nusiance raids against B-29 bases or large Allied ports. The purpose is less for actual tactical success but to bleed CAP off the frontlines. 36 hexes to the rear equates to a lot of bases, and as Patsy has a camera, they can do their own recon. It will keep the Allies honest about dumping ships into port for upgrades/repairs and so on. With regards to the Patsy against naval targets, it should be used completely in the kami role, in daylight. By the time it rolls around you should have sufficent IJA LB pilots to throw in a few weeks of NavS training so that Patsy's provide thier own search to complement dedicated search assets. quote:
ORIGINAL: Lowpe You can't use kamikazes at night. The Patsy is an interesting bomber, but it isn't a game changer...like the way the Kikka can be. I have sandboxed it, and they can penetrate a 3000 plane CAP from a deathstar. The end game mechanics changes a lot when one 36 plane squadron can get 5-10 hits on fleet carriers. I think other 400mph+ fighters would stand the best chance of penetrating a 3,000 plane CAP, but they lack the the damage the kikka achieves. Interestingly enough, the Shinden makes a great kamikaze but will bounce against most warships like all other fighter kamikazes. Have you got a replay (or better yet a turn file) that provides a good example? Not to imply that I doubt what you're saying, but I'd like to watch the replay for myself to see how the game generates those outcomes.
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