ElvisJJonesRambo
Posts: 1345
Score: 0 Joined: 2/6/2019 Status: offline
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Hmmmm, the Japs rarely defended the Beaches. So maybe there's an opportunity to allow diminishing supply or something, not sure. Would take some thought to consider overstacking or sharing the Hex. Beach hexes where units do land and can fight, but are pinned down. Then again, this is a Strategic game, units co-existing in close combat for Week/Month. Any significant changes would need to be co-exist on same Hex and tie those 2-units up. Meaning, allowing the AVL to jump on the Hex. Now, the Defender would have be allowed to set their defensive strategy. In the Pacific, those Jap units went to the death, did not defend the Beaches. Would need the following choices without knowing what the enemy is doing. Attacker dropdown selection: Auto, 1-Pop, Mix, Land-No-Matter. Defender would pick something like this: Auto, Beach, Mixed, Cave. Both Attacker & Defender would need set their choices, unknown to the opponent. This would have immediate combat resolution. Could have units in Close Combat for turn? Also, National Morale. Battle of Tarawa for example with the United States meeting an opponent on the Beach instead of a Cave.
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Without Him, I could do nothing Without Him, I'd surely fail Without Him, I would be drifting Like a ship without a sail
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