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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  27 28 [29] 30 31   next >   >>
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/9/2019 8:17:54 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
1940 Sep/Oct Allied #5

Near East




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_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 841
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/9/2019 8:20:27 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
1940 Sep/Oct Allied #5

North China




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_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 842
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/9/2019 8:21:15 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
1940 Sep/Oct Allied #5

South China




Attachment (1)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 843
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/13/2019 8:03:50 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
S/O 40 Allied 5

No DoW

USSR, CW, US and FF combined, China land.


Naval move
CW TRS with FTR2 from Plymouth to CVB.
CW the Queens and CA from Singapore to East Med loading MIL from Egypt.

CW does not initiate naval combat.

Axis can initiate on East Med. If they do, they can send more planes too.





Attachment (1)

< Message edited by Mayhemizer_slith -- 10/13/2019 8:04:07 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 844
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/13/2019 8:13:14 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Italy initiates in the East Med. USE the FTR2 to initiate. Italy add the NAV2 to the 2-box.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 845
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/13/2019 8:24:10 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Axis 4, Allied 7, no combat.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 846
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/13/2019 8:47:51 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline

Rail move
CW AT gun from Plymouth to Liverpool.
USSR AA from Omsk to Kiev.

Land move

USSR (free)
3-5 CAV -> 5 hexes NW along rail line
Zhukov -> Tsitsihar

USSR
7-4 near Novosibirsk 4 hexes west
Timo 2 hex along rail
6-6 move toward Chita
5-4 atop Timo 4 hex west along rail
2-4 CAV near Timo max move west along rail

NatChi makes lines thinner to cover bigger area.

CW
Wavell and INF swap places in Egypt.


Debark
CW MIL to Malta.


Rebase
None.

Back to the Axis.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 847
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 5:11:32 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Japan occupies French Indo-China, one US entry marker added (4 rolled).

Land:
Combined: Italy, Germany, Japan
Naval:

No port strikes.

Italy adds one FTR2 to the 2-box of the East Med.

Naval moves:

Japan:
One AMPH and one TRS embark one INF and one ART in Fukuoka, then they sail to Hanoi.
One CP sail to the South China Sea.

Italy:
TRS + CA sail from Tirana to the 0-box of the Italian coast. The TRS embark the German PARA in Reggio.

Germany:
4 German U-boats sail from Kiel; two to the North Atlantic (2-box), 1 to Faeroes Gap (2-box), and 1 to the Bay of Biscay (1-box).


Axis can initiate naval combat in multiple areas. Germany begin the search in Faeroes Gap. CW can add the NAV 2 in Belfast to the sea area (0-box). Will CW add the aircraft?



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 10/14/2019 5:12:35 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 848
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:00:47 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
No plane to Faroes Gap.

NAV intercept BoB box 0 if Axis initiate there.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 849
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:11:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No combat in Faeroes Gap. (Axis 4, Allies 9)

Germany initiates in the North Atlantic next (SUBs included)



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 850
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:17:29 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No luck in the North Atlantic either. (Axis 7, Allies 5)

Next up is the Bay of Biscay.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 851
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:21:57 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
With the unexpected appearance of British air cover so far out at sea the German U-boats decide to play it safe and dives for cover.

Italy declines to search in three sea areas. SO the last area to search in is the East Med.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 10/14/2019 7:22:16 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 852
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:25:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No additional Axis air in the East Med. I am assuming that the CW SUBs are excluded (can go back and change this if this was wrong).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 853
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:31:36 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
There is a 1-10 split in favour of Italy in the East Med. Italy decide to only fight CW in the 1-box.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 854
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:31:39 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Excluded as long as there are no CP.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 855
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:34:48 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
All surprise points are used to increase the damage done.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 856
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:41:34 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The Queens suffers severe hits and are sunk.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 857
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:45:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The Australian cruiser is damaged and then aborted.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 858
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:47:26 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Italy stay in the East Med. Does CW stay as well?



Picture from Sep/Oct '40 Impulse #6 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 859
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:49:26 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CW stay.


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 860
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:53:49 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Axis 6, Allies 7. No combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 861
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 7:59:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Japan bombs Chungking. China has one FTR2 that can intercept the Japanese NAV3. Japan has one FTR2 available for counter-interception.

Will China intercept the raid?



Picture from Sep/Oct '40 Impulse #6 (Axis) - Strategic bombing

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 862
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 8:00:11 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
No thank you.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 863
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 8:09:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The raid on Chungking affect the Chinese production.



Picture from Sep/Oct '40 Impulse #6 (Axis) - Strategic bombing

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 864
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 9:04:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '40
Impulse #6 (Axis)

No Ground Strikes.

Rail movement:

Italy:
MIL (Amsterdam) -> Bayonne

Germany:
FTR2 (Rouen) -> Taranto

Japan:
INF (Suchow) -> Kweilin


Land moves:

Italy:
MIL (69,45) -> 68,46
MTN (62,33) -> Genoa

Germany:
HQA (Essen) -> Berlin
MECH (Magdeburg) -> Breslau
MECH (Hannover) -> 51,41
HQI (Frankfurt) -> Nuremberg
ARM (51,35) -> 49,40

Japan:
HQI (90,139) -> 92,137
INF (Hanoi) -> 92,133
MTN (92,136) -> 91,134


Debark:

Germany:
PARA (Italian Coast) -> 69,45 (Albania)


Air rebase:

Japan:
LND2 (Kobe) -> 72,151
FTR2 (89,137) -> 75,137
FTR2 (84,140) -> 91,137

Germany:
FTR3 (67,38) -> Syracuse
FTR3 (53,29) -> 57,24
ATR3 (Reggio) -> 69,45
LND3 (Brussels) -> Calais
FTR2 (55,32) -> 48,38
LND2 (Syracuse) -> Tirana

Italy:
LND3 (Palermo) -> Messina
FTR2 (La Spezia) -> Bari

No reorganization.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 865
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/14/2019 9:09:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The Autumn rain begins.



Picture from Sep/Oct '40 Impulse #7 (Allied) - DOW

Attachment (1)

< Message edited by Orm -- 10/14/2019 9:10:10 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 866
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2019 11:57:08 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
S/O 40 Allied 7

No DoW

China land, CW naval, others combined.


Naval move
US TRS from Norfolk to Philadelphia.
CW sends 2 CPs to seas from Gibraltar. Axis can intercept with sub on CSV, do they want to?




Attachment (1)

< Message edited by Mayhemizer_slith -- 10/17/2019 11:58:17 AM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 867
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2019 1:22:57 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No, thank you. Only loaded TRS will be considered for interception.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 868
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2019 3:48:10 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CPs sail to CVB.
One CP from Gambia to CVB.
Empty TRS from Gibraltar to Liverpool.

No naval combat.


Rail move
5-4 INF from Changchun to Krasnoyarsk.


Land move

USSR
Timo 1 hex west
6-4 to hex atop Timo
6-6 ARM into Chita
Zhukov 1 hex NW
7-4 2 hex W along rail (flip)

Minor moves for National Chinese.


No rebase missions.


Back to the Axis.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 869
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2019 6:24:43 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: Japan
Combined: Italy, Germany
Naval:

No port strikes.


Naval air:

Germany:
FTR3 -> 2-box Bay of Biscay
FTR3 -> 2-box East Med

Italy:
LND3 -> 2-box East Med


Naval moves:

Italy:
TRS in Tirana embark one LND2 and sail to the East Med 2-box.

Vichy France:
CP (Mogador) -> West Med 0-Box


Axis can activate naval combat in six sea areas. Germany begins with Bay of Biscay. The U-boat is not included.



Picture from Sep/Oct '40 Impulse #9 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 10/17/2019 6:25:17 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 870
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