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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/17/2020 7:01:39 PM   
Mayhemizer_slith


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Iraq aligns with Germany and places CAV to capital.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1411
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/17/2020 7:05:13 PM   
Mayhemizer_slith


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China, USSR and CW land, others combined.


Port attack
CVP attack Brest

Axis 2, Allied 6.

Avoid or increase AA to lowest of 6?





Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1412
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/17/2020 8:12:41 PM   
Orm


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Avoid combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1413
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/21/2020 11:03:30 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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JA 41 i3 (continued):
Allies face some interesting choices this turn. Here near Leningrad the Germans are set up to paradrop and blitz to cut off the 2 infantry armies defending along the Narva river if the Red Army doesn't fall back this turn. The attack would be in the neighborhood of +14B even into a ZOC.

The Soviets also have to decide whether to fall back with the 5-1 GAR. Assuming there are 3 more impulses it can probably make it to Novgorod if there are no German attacks in the area. This could allow Leningrad to produce without burning oil this turn in case the turn ends. It can also possibly save the 5-1. However it's also possible the Axis will not attack in Russia this turn to avoid the 0.25 PM multiple (6 BP's approx) for an attack in home country and in this case the 5-1 GAR should stay in Pskov to provoke an attack. Axis attack might be around +12 or more eventually but there is risk of a flip at +12.

One option would be to retreat the 2 armies along the Narva river to the Novgorod area this turn and give up any hope of producing with Leningrad and give up the delay buffer south of Leningrad (this buffer is really not so important of course in the big picture of delaying the Germans since there is good defensive terrain to the east of this area).

Another option would be to move the 6-1 to replace the 4-4 and the 4-4 to the hex NE of Pskov along with the 5-1 and put the 4-3 INF into Novgorod however this would still allow a blitz into the hex 2 NE of Pskov which could trap at least one INF and probably also the 4-4 and 5-1 or at least put them in a very difficult position.

Another option would be to put units in both Novgorod and the hex west of Novgorod (the 2 blitz possibilities) and leave the 5-1 in Pskov. The 5-1 marching alone into the hex NE of Pskov is not viable because Germany could easily muster a +12B which would 100% take the hex, likely kill the 5-1, and be very unlikely to flip.

There are probably other viable options. One other consideration is that the 4-3 is going to be needed farther south so marching it back to Novgorod is not ideal.

These kinds of decisions are difficult to take but part of the fun of WIF. :)




Attachment (1)

(in reply to Orm)
Post #: 1414
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/21/2020 11:14:52 AM   
jjdenver

 

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In China the situation is also really difficult. There are 3 (probably) mandatory moves:

In north 4-3 MIL has to fall back to avoid being cut off and to prevent 5-4 advancing quickly to west of Chengtu.

2-3 MIL needs to move into position to have enough flexibility to block ooze along the river line NE of Chungking but also can't move too far because 1-5 CAV may flank in this area.

3-2 MIL in the south needs to move NE to prevent ooze toward Chungking. However the position is dangerous because JP can pretty easily get 24:6 +2HQ for a +10A (or better) on the 3-2. This is a pretty good assault however gives JP a 3% chance of a horrific 3 loss outcome which they probably won't want to take since it would eviscerate the southern portion of the IJA and even with a 1 loss result an INF would have to be lost since no "loss-taker" is avail here. Still it's possible so ideally China will move the 3-4 CAV into position to reinforce this area if the 3-2 MIL is destroyed.

We probably made a mistake with China last impulse by flipping the 2-2. It may have been possible to get it into supply this impulse with Chiang. Neither of us is sure why we flipped it. :P

The Nationalists also may need to fall back from the advanced positions near Kweiyang to straighten the line. The 5-2 Chungking MIL is ideally needed in the north because this area will be the greatest immediate threat to Chungking area, there are strong IJA offensive forces, and any unit here is more likely to actually be attacked (unlike the south where ooze is more likely). The trick is how to get it north without compromising the defensive line in the south very much. The other reason that the line needs to be straightened is of course the ooze threat on the east flank of the line.

The 4-1 GAR is not ideal in the hex it's defending as this is likely a hex that will come under the threat of attack by 3 hexes eventually. However flipping it to switch with the 5-3 this early in the turn is not a very good option.

It looks like the 3-4 CAV will be the only reserve unit available for the Natchi. It can be positioned centrally to confront ooze west of Chengtu, reinforce the area of the 3-2 MIL if it dies, or help hold a hex in the north. But in the next allied impulse it's likely the 3-4 will need to be committed somewhere.....then the other threats can't be easily contained.

More difficult allied decisions to be made.




Attachment (1)

< Message edited by jjdenver -- 2/21/2020 11:20:22 AM >

(in reply to jjdenver)
Post #: 1415
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/21/2020 11:29:57 AM   
jjdenver

 

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In the south the Red Army is defending along the Dnieper. This should hopefully be a difficult position for Germany to crack without an o-chit. It's likely Germany will pop an o-chit this coming impulse to cross. Ideally the Soviet o-chit can be the response to throw them back across the river but the Red Army is not in an ideal position to respond everywhere of course.

There are 3 hexes currently under imminent threat. (1,2,3 on map and eventually/later position 4 will be a key hex under threat). This is the first impulse that Germany will be able to muster 2.25 ARM (or more) to choose a blitz combat in a river crossing supported by the 2-5 ENG so it's really the first impulse that the Dnieper is seriously under threat.

Since a blitz can no longer be prevented - then ideally the Soviets will pull some ARM out of the line and replace them with MECH. This saves 1 BP if the unit is lost, and allows ARM to be used to choose blitz in any counter-attack. Also ideally Soviet ARM & HQ will be positioned to threaten a counter-attack after the Dnieper is crossed. This will be more difficult if the crossing is south of D-town but of course a crossing there is less threatening than a crossing farther north. The Soviets (ideally) would like to be able to maintain a reserve consisting of Zhukov, the MOTDIV, and some ARM/MECH in the area around Gomel to react either north or south for a counter-attack. The other option would be to commit Zhukov and the ARM reserve farther south so that a strong counter-attack can be made south of D-town. This might make sense since the area around Vitebsk is tougher terrain for the Germans and a German success here doesn't compromise the Soviet position as much as a crossing of the Dnieper does at this stage of the war.

More tough but fun allied decisions....




Attachment (1)

< Message edited by jjdenver -- 2/21/2020 11:32:32 AM >

(in reply to jjdenver)
Post #: 1416
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/24/2020 12:53:22 PM   
jjdenver

 

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41 JA i3 Allied impulse is complete. Some of the moves that occurred:

CW land impulse

naval
US 3 subs San Diego -> Clarion

rail
CW MIL Rangoon -> Mandalay
SU fact Leningrad -> Baku
MIL Irkutsk -> Mukden

Land
6-4 INF in Transjodran 4 hexes east (78,70)
HQ Gort in Kuwait 3 hexes NW along rail (81,73)
6-5 MOT in Kuwait 5 hexes NW along rail (79,72)
1-4 INF div in Kuwait to Basra (82,76)
There is also some shuffling around in Egypt, Murmansk, England and a 3-1 GAR debarks into Murmansk.

rebase:
CW FTR (old Hurricane) rebases into Aden
SU FTR rebases to cover Vitebsk area

(in reply to Mayhemizer_slith)
Post #: 1417
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 6:54:14 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
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No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

Naval Movement:
Italy:
SUB (La Spezia) -> Faeroes Gap 0-box

Italy search for Allied shipping in Faeroes Gap.



Picture from Jul/Aug '41 Impulse #4 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1418
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:00:14 PM   
Orm


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From: Sweden
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The Italian submariners are shocked, stunned even, and taken completely by surprise when they find HMS Southampton bearing down on them with guns blazing. (Axis 9, Allies 1)

How will CW proceed?



Picture from Jul/Aug '41 Impulse #4 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1419
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:05:07 PM   
Mayhemizer_slith


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Am I correct, that choosing combat and using 2 points to negate my damage and using all other points to increase damage gives 2D 3A? If so, cruiser rams subs full speed!

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1420
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:11:14 PM   
Orm


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I think your damage is reduced to one A, and the Italians suffer 2D and 3A.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1421
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:24:56 PM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm

I think your damage is reduced to one A, and the Italians suffer 2D and 3A.

That is fine too.

Abort to Liverpool if that happens.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1422
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:37:52 PM   
Orm


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From: Sweden
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One SUB is damaged and both aborted.

The CA is aborted as well.



Picture from Jul/Aug '41 Impulse #4 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/26/2020 7:38:12 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1423
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:40:12 PM   
Orm


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From: Sweden
Status: offline
The Italian SUB seek safe haven in Hamburg.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1424
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 7:45:26 PM   
Orm


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From: Sweden
Status: offline
No strategic bombing.

Italy ground strike the hex SW of Vitebsk.

USSR has one FTR2 available for interception.

Germany has one FTR2, and one FTR3 available for counter-interception.

Will USSR intercept the Italian ground strike?



Picture from Jul/Aug '41 Impulse #4 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1425
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 8:35:36 PM   
Mayhemizer_slith


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No interception, thank you.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1426
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/26/2020 9:11:28 PM   
Orm


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From: Sweden
Status: offline
One INF hit.



Picture from Jul/Aug '41 Impulse #4 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1427
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/27/2020 6:01:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Jul/Aug '41
Impulse #4 (Axis)

Rail Movement:

Italy:
HQA (East Prussia) -> 59,26

Germany:
PARA Div (Athens) -> 43,50 (Latvia)
MIL (Munich) -> 52,56 (Ukraine)
MTN (Salonica) -> Minsk

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1428
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:36:49 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Jul/Aug '41
Impulse #4 (Axis)

Land Movement:

Italy:
ART (Bordeaux) -> 60,26
MOT (Nantes) -> La Rochelle

Japan:
Japan liberate Tungkwan. No US reaction, (3 rolled)

Air Rebase:

Germany:
LND2 Memel -> 38,51
FTR2 46,51 -> 41,52
LND2 Köningsberg -> 39,51
FTR2 53,54 -> 54,58

Italy:
NAV2 (46,46) -> 27,50
FTR2 (Milan) -> Bordeaux

Japan:
LND3 (76,135) -> Sian
FTR2 (85,136) -> 76,135

No reorganization.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1429
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:40:07 PM   
Mayhemizer_slith


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From: Finland
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No attacks in USSR? Can we get picture from there? I can’t get to my computer tonight and can’t wait to see the situation

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1430
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:41:48 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The new weather. And disaster avoided. For now.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1431
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:42:57 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

No attacks in USSR? Can we get picture from there? I can’t get to my computer tonight and can’t wait to see the situation

No attacks at all.

Axis are depressed and went home to sleep it away...

Pictures are coming. Patience.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1432
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:46:40 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Jul/Aug '41 Impulse #5 (Allies) - DOW




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1433
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:49:06 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Jul/Aug '41 Impulse #5 (Allies) - DOW




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1434
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:51:35 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Jul/Aug '41 Impulse #5 (Allies) - DOW




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1435
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:53:42 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Jul/Aug '41 Impulse #5 (Allies) - DOW




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1436
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:56:03 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Picture from Jul/Aug '41 Impulse #5 (Allies) - DOW





Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1437
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 7:56:46 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Any other picture you want? Or detail?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1438
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/29/2020 8:01:09 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
This is more than enough, thank you!

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1439
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 3/4/2020 6:45:20 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
J/A 41 Allied 5

No Dow.

China, USSR and CW land, others combined or pass.


Strategic bombing
Prague is bombed with no effect.


Rail move USSR
Factory from D-town to Baku.
Tashkent MIL to Vitebsk.


Land move

CW
Units advance in Iraq.
Shuffling units back as they were last impulse in Murmansk (HQ to city).
Minor moves in Egypt.

China
As usual, shuffling units to form a line.


Over to USSR for land moves.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1440
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