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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 4:40:23 PM   
Orm


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Kaga is good. And stay.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:02:35 PM   
jjdenver

 

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Round 6:
ax 7: None
al 8: DA
Where to land the final bomber?




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(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:06:58 PM   
Orm


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Akagi.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:13:01 PM   
jjdenver

 

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AA screens 2 bomber points (roll 2,7)




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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:15:39 PM   
jjdenver

 

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US bombers penetrate the flak screen and dive on the Akagi, sinking it.
Which ship will JP choose to take a D?

Also if you know already whether JP will stay (US will stay), can you mention that and where to send ships? US has a SUB in Solomons 3 box (4-7 SUB) (JP also has a zero in 4 box of Solomons).




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< Message edited by jjdenver -- 10/16/2020 5:27:40 PM >

(in reply to jjdenver)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:29:15 PM   
Orm


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Yamato takes the damage. The Japanese fleet withdraw after this beating. Heading for Truk if no damaged ships are included. If any ship is damaged and Rabaul can be reached without interception then that is the port.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/16/2020 5:34:32 PM   
jjdenver

 

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Kaga is damaged. Since there is damaged ship I'll send all to Rabaul? Or did JP want to split the fleet? I don't think that is the intent....so will send all to Rabaul but can change if JP wants to change it no problem.




EDIT: Yamato was aborted so had to sail alone. Speed from 3 box only allowed Truk to be reached. SUB declined to intercept this behemoth.

The 3 remaining ships (CVL,CV,BB) only have enough speed to make it to Truk (not Rabaul) so have to run by the SUB, although Kwajalein is a possibility.

Send to Kwajalein or run by the SUB? Also I can go back and also send Yamato to Kwajalein if JP wants that destination instead?

Edit 2: Peter responded on whatsapp that JP ships will go through Solomons.

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< Message edited by jjdenver -- 10/17/2020 7:02:25 PM >

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:07:41 PM   
jjdenver

 

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The US SUB group intercepts successfully on a 1 and axis roll a 6, giving the sub 8 surp pts. 4 spent to choose surf combat, and 4 to shift up from 2A to 2D1A result.




Where to apply 2D1A for JP? I'll assume first D is on Haruna and roll that one.

EDIT: Haruna rolls 8 and is aborted. 2nd D is no brainer on the CVL which rolls a 3 so Chitose is damaged. Last result is A and obvious choice there is Kaga to get it out of the sz if possible since it's still carrying a cvp and PIL. Kaga rolls 5 and is aborted.

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< Message edited by jjdenver -- 10/17/2020 7:13:47 PM >

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:15:58 PM   
jjdenver

 

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Final results of the intercept. Haruna will returns to Truk.




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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:19:38 PM   
jjdenver

 

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Axis can init combat in N Sea. Search and which plane to flip? There is an IT NAV2 avail to react to 2 box - will it react?




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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/17/2020 7:21:53 PM   
Orm


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Germany initiates combat with the FTR2 (FW 190A-1). No additional air.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:04:08 PM   
jjdenver

 

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CW will send FTR2 into 1 box on reaction. I don't think this will change Axis reaction response but if it does I will go back, please just let me know.

(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:06:39 PM   
Orm


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No change.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:10:51 PM   
jjdenver

 

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Ax win a 1-8 split. Which box(es) to choose and how to spend surp? Also how will ax air be lined up (if you are willing to decide that in advance)?




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< Message edited by jjdenver -- 10/18/2020 2:14:29 PM >

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:30:08 PM   
Orm


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1-box only. I expect 8 surprise points for Axis. Two points to increase a2a, and two points to decrease enemy a2a. 4 points saved for later use.

The two Italian fighters take the rear. Re.2000 take the last spot.

Enemy fighters will be selected for combat results if it is our choice.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:35:41 PM   
jjdenver

 

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Round 1 results. Stay?




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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:38:47 PM   
Orm


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Yes. Stay.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:44:00 PM   
jjdenver

 

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Round 2:
al roll 16 DXPX - destroy FTR I assume?

(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:45:33 PM   
Orm


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Yes. FTR goes down.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:51:11 PM   
jjdenver

 

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Round 2 results. Stay?




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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:51:51 PM   
Orm


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No, Axis abort back to the sea area.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2091
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 2:52:41 PM   
Orm


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If there is no AA fire, then all remaining surprise points will be used to increase damage done. TRS will be targeted.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:12:47 PM   
jjdenver

 

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Something strange is happening (a bug?) with the results or else I'm missing something. Here is what game shows and a screenshot of the damage chart. I think natural result should be 1D2A and shifted up 2 columns should be 1X1A. But game is showing natural result 1X1D1A before spending surp. If you agree game is doing something wrong should I manipulate the outcome to reflect 1X1A after shifting? (I can try to change defense rolls to achieve a result possibly if we agree there is some bug. CW will abort sz if TRS is damaged instead of sunk otherwise will probably stay at sea)




EDIT: I went back to try to re-create the battle and made sure to click "abort" for both sides at end of round 2 air combat to be sure that somehow the 2nd IT NAV wasn't clearing through but same result. The result looks like both IT NAV are being used (6 a2s). I can apply the X to TRS, D to Barham and roll 10 defense for Barham, aborting it then based on actual defense roll of Barham I can either just roll a 10 for the A result.

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< Message edited by jjdenver -- 10/18/2020 3:18:06 PM >

(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:17:23 PM   
Orm


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Yes, seems to be a bug in my humble opinion. Looks like MWIF thinks both surviving naval bombers are included.

Treat the combat result as 1x1a.

Axis remain in the sea area.

Edit: I agree with your edit.

< Message edited by Orm -- 10/18/2020 3:18:00 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2094
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:19:10 PM   
Orm


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Maybe post a bug report and include an save?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:30:52 PM   
jjdenver

 

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Strange. Once I clicked through to results the game showed correct results. So I re-ran the combat.

Dutch TRS and MAR sunk. Barham saves abort.

Will Axis stay?




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(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:35:17 PM   
Orm


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Yes, Axis stays.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2097
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:48:21 PM   
jjdenver

 

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Round 2 naval allies win 9-1 split with 7 surp. 2 surp to shift a2a to -5ax/+4al.
Here are air results. I assume ax abort a2a. Stay in sz?




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(in reply to Orm)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 3:52:38 PM   
Orm


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Abort air combat, and stay in sea area.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2099
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/18/2020 4:25:31 PM   
jjdenver

 

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No one sees anything. On with the impulse.

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Post #: 2100
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