Vathailos
Posts: 346
Joined: 5/13/2003 From: In a van, down by the river. Status: offline
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RB, first off, I appreciate the critique. I was afraid my core was a little heavy. I'd actually started with much smaller cores in the past, and because of a few posts here, decided to use more of the points available at creation. As for clarification, I know a Brumbar is not an armored car ;). What I've done an apparently poor job of illustrating is what I purchase at the beginning (in 1939) as place holders, and what I've converted them to by the end of the WWII campaign (shown in parenthesis). For example, I'll get a Mercedes or Opal Command truck initially as a ride for my A0, then STuG B, then F/8, then finally the H42. I left out all the "middle genesis" information. I wouldn't keep my light tanks as PzIIc's until the JagedTiger was available. I'd convert them to IIIj's along the way, or STuG G's. Hope that clears a bit up. I've found that the SS troops are indeed powerful, but I like the Airborne. That's why I go with the cargo planes. I can drop 6 sticks of paratroops, and they typically some AT and mortar support. That gives me flexibility when the mission is an assault, with timed VH's, and there's a large mine field to contend with. I'll work some of the VH's and the fields simultaneously with this mix. Also, I take the Special Forces to support my Airborne drops. Considering only 1-2/3 of them will make the objective typically, that leaves me with 2-4 platoons of them as well. On the offense, I typically transport my Engineers with Halftracks until the Panther's available. But on the defense, I find my combination direct fire artillery compensates for the infantry mis-match (typically the computer sends about 4-to-1 if not more in terms of foot troops). Are 2 FO's really too many? In my current core force, I have two. Reason being, I like to increase their experience for obvious reasons, and buying them as support units doesn't really give me that option. Next engagement for example, those fellas that were FO's last time are now a platoon of prime movers because of mission dictates. I don't buy FO's with support points. Typically only recon elements or OB artillery. I only use rockets because of the infantry imbalance. With this new core, I'm only as far as the African campaign against the Brits, but already they're massing 40+ platoons of foot soldiers, many small mortars, 16+ Grants, and double that in Crusaders against me. If I've only got a total of 20 infantry units, four 88's, and 20 AFVs, I've got my work cut out for me. I took the cargo airplanes and ammo trucks because I play with rarity "on" and if they weren't available for whatever reason (weather, etc.) I would have airborne troops walking into battle, and one-shot wonders for my main artillery support. All that said, I do appreciate your take in the issue, and was wondering what, in terms of a point total, would you consider a "fair" starting size for a 1939 WWII campaign? What would you consider a fair size in terms of number of units? What is a more typical "historical" composition? I certainly wouldn't want to play PvP with what was considered an "unfair" mix of units. That is still a gray area for me. For example, why the restriction on artillery purchases? If the other guy spends 90% of his points on artillery, they you should have an overwhelming ground force. Get a few infiltrators into his backfield and unless it's all OB (and therefore limited ammo), you'll "even the odds" somewhat. I'm prepared to see that last one as a stupid question down the road with the benefit of hindsight ;). Thanks again for the thoughts! ~Vath
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