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Operational Report - 5/4/2019 7:30:47 AM   
AleRonin


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I know the reports are inaccurate and can report a ship sunk even if she is still afloat (FOW).

But what about for report like this:
E7K2 Alf sighting 9 Allied ships near Shortlands...

I'm playing the Coral Sea scenario and I don't think he sent so many ships there, moreover I have lot of Patrol planes in search mission (with arcs) but, a big but, several thunderstorms are present.

My question is: can be a total fake report?




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< Message edited by AleRonin -- 5/4/2019 7:33:23 AM >
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RE: Operational Report - 5/4/2019 7:37:51 AM   
Leandros


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Like you wrote - FOW. Or not. It is not uncommon to report own ships as "enemy". At Rennell Island, too.

Fred

< Message edited by Leandros -- 5/4/2019 7:38:59 AM >


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RE: Operational Report - 5/4/2019 9:28:23 AM   
HansBolter


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If you pay attention during the execution of the turn and don't just rely on the printed report, you can take note that some NAV searches are reported in light blue text. These are obvious red herring reports, but are almost always about mistaking one of your own TFs for an enemy TF.

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RE: Operational Report - 5/4/2019 11:05:20 AM   
AleRonin


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quote:

ORIGINAL: HansBolter

If you pay attention during the execution of the turn and don't just rely on the printed report, you can take note that some NAV searches are reported in light blue text. These are obvious red herring reports, but are almost always about mistaking one of your own TFs for an enemy TF.



Never noticed, I will pay attention in the next turn.

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Post #: 4
RE: Operational Report - 5/4/2019 12:52:25 PM   
Anachro


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Yup, blue text of a sighting during the replay - fake!

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Post #: 5
RE: Operational Report - 5/4/2019 5:16:38 PM   
DanSez


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oops - double drinking late night post:

< Message edited by DanSez -- 5/6/2019 8:28:15 PM >

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RE: Operational Report - 5/4/2019 5:18:42 PM   
DanSez


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quote:

ORIGINAL: DanSez

quote:

ORIGINAL: AleRonin

I know the reports are inaccurate and can report a ship sunk even if she is still afloat (FOW).

But what about for report like this:
E7K2 Alf sighting 9 Allied ships near Shortlands...





(looks like I am echoing earlier post)
Here is a game clue.

If you watch the combat replay, you will notice messages appear in two colors, yellow and green on my monitor. Those in yellow are ghost or highly questionable reports. The ones in green are solid, if at times still exaggerated, claims.

Lower skilled pilots will often report ships from their own side as 'enemy', so it could be the pilots saw your own ships or saw a bunch of dolphins splashing around and thought it was something to report.

Yes, a pain in the butt, but something you need to decipher.



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Post #: 7
RE: Operational Report - 5/4/2019 5:21:11 PM   
btd64


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All of this adds flavor to the game. So you have to kinda deal with it. ....GP

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RE: Operational Report - 5/4/2019 6:09:03 PM   
AleRonin


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Yes and I'm very glad to read these reports, the game is more immersive

Anyhow some messages are definitely wrong, in some hexes no ships had sailed at all.

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Post #: 9
RE: Operational Report - 5/4/2019 6:14:34 PM   
rustysi


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quote:

ORIGINAL: AleRonin

Yes and I'm very glad to read these reports, the game is more immersive

Anyhow some messages are definitely wrong, in some hexes no ships had sailed at all.


You'll always get them, I'm into May '43 and still see them all the time. My general rule of thumb is, if I don't see a related TF symbol, ignore it. Now in a PBEM you may want to take a little better look as there may be a small TF trying to slip through.


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(in reply to AleRonin)
Post #: 10
RE: Operational Report - 5/4/2019 10:35:23 PM   
jdsrae


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While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident.
I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong:
- the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks
- when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after)
- all 4 Kittyhawks were damaged before the cease fire was called and one was a write off
- SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot!
- two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!)
- the rest of the Sqn arrived next day without incident


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RE: Operational Report - 5/5/2019 1:27:36 AM   
pontiouspilot


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I think we have stumbled on the origins of the term “fake news”.

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RE: Operational Report - 5/5/2019 7:46:44 AM   
AleRonin


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quote:

ORIGINAL: jdsrae

While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident.
I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong:
- the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks
- when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after)
- all 4 Kittyhawks were damaged before the cease fire was called and one was a write off
- SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot!
- two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!)
- the rest of the Sqn arrived next day without incident




Interesting, therefore no friendly fire in the game? I mean during a night naval battle or so.

(in reply to jdsrae)
Post #: 13
RE: Operational Report - 5/5/2019 10:15:58 AM   
Uncivil Engineer

 

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quote:

ORIGINAL: AleRonin


quote:

ORIGINAL: jdsrae

While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident.
I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong:
- the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks
- when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after)
- all 4 Kittyhawks were damaged before the cease fire was called and one was a write off
- SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot!
- two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!)
- the rest of the Sqn arrived next day without incident




Interesting, therefore no friendly fire in the game? I mean during a night naval battle or so.


None that I've seen, but don't put too many ships in a combat TF as that increases the chance they run into each other - seen that too many times.

(in reply to AleRonin)
Post #: 14
RE: Operational Report - 5/5/2019 10:44:04 AM   
fcooke

 

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Can you imagine the outrage if in game the Mutsu blew up at anchor or 3 USN went down in a storm? Both happened. Not sure if there is proof yet on which side torpedoed the Canberra at Savo island but Americans certainly killed each other in other Iron Bottom Sound battles.....

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RE: Operational Report - 5/5/2019 10:48:53 AM   
AleRonin


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Nice touch, maybe I have found the game that will keep me busy for a while...

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RE: Operational Report - 5/5/2019 4:11:37 PM   
USSAmerica


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quote:

ORIGINAL: AleRonin

Nice touch, maybe I have found the game that will keep me busy for a while...


10 years and counting for me! Plus 4 more with the original WitP.

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 17
RE: Operational Report - 5/5/2019 5:22:56 PM   
AleRonin


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quote:

ORIGINAL: USSAmerica


quote:

ORIGINAL: AleRonin

Nice touch, maybe I have found the game that will keep me busy for a while...


10 years and counting for me! Plus 4 more with the original WitP.


I'm wondering, how many games do you have played so far?

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Post #: 18
RE: Operational Report - 5/5/2019 5:24:09 PM   
btd64


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I started with WPO, then WITP and then AE. Around 15 years of joy. WPO was a little boring to me....GP

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Post #: 19
RE: Operational Report - 5/5/2019 5:33:01 PM   
BBfanboy


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quote:

ORIGINAL: fcooke

Can you imagine the outrage if in game the Mutsu blew up at anchor or 3 USN went down in a storm? Both happened. Not sure if there is proof yet on which side torpedoed the Canberra at Savo island but Americans certainly killed each other in other Iron Bottom Sound battles.....

It is very rare, but I did have a US CA blow up while under repair or upgrade. And I have had ships loading supply blow up and tanker catch fire while loading fuel. One US DD was heavily damaged while in drydock from an unspecified accident - probably meant to approximate slipping off the support blocks.

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RE: Operational Report - 5/5/2019 6:28:29 PM   
geofflambert


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Pods of whales were sometimes reported as ships, or single ones as subs. If the report doesn't show up on the map it wasn't confirmed and most likely was FOW. It is tiresome to go through those reports, just don't pay attention to them is my advice. The reports on radio intercepts are usually, if not always, accurate. Pay attention to those. You just might discover an enemy fleet at sea that your search planes missed, though common practice for such was radio silence. But if you see a report of a radio transmission in a location that is not a base, pay attention. Much of the operational reports is just noise, really. But pay attention to sightings of enemy search or recon planes. You need to be aware of what he's looking at, and deduce why he's looking at those places.

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RE: Operational Report - 5/5/2019 8:06:01 PM   
USSAmerica


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quote:

ORIGINAL: AleRonin


quote:

ORIGINAL: USSAmerica


quote:

ORIGINAL: AleRonin

Nice touch, maybe I have found the game that will keep me busy for a while...


10 years and counting for me! Plus 4 more with the original WitP.


I'm wondering, how many games do you have played so far?


I've started several against the AI, but as an opponent, it just doesn't hold my interest like playing against another person. Via PBEM I've had a few smaller scenarios and 4 or 5 Campaigns but none of the Campaigns has made it past the end of '42 yet. My current game will, but our pace is slow so it may take us 10 years. :D My schedule just doesn't allow for a turn every day or multiple turns/day like some of the players around here.

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"Good times will set you free" - Jimmy Buffett

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Artwork by The Amazing Dixie

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RE: Operational Report - 5/5/2019 8:15:37 PM   
AleRonin


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Multiple turns per day is not for perfectionist!

I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...

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RE: Operational Report - 5/5/2019 11:34:30 PM   
btd64


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quote:

ORIGINAL: AleRonin

Multiple turns per day is not for perfectionist!

I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...


I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP

_____________________________

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

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Post #: 24
RE: Operational Report - 5/6/2019 12:08:10 AM   
Dili

 

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quote:

ORIGINAL: jdsrae

While we see mistaken reports of friendlies as enemies I’ve never seen that result in a friendly fire incident.
I’m happy that it doesn’t in game, but a story from 75 Sqn RAAF deployment to Port Moresby that the OP prompted me to check provides an insight into wartime communications at the tactical level and the very real chance of things going badly wrong:
- the soldiers defending PM had been told 75 Sqn were coming so many times and they didn’t arrive that Kittyhawks were nicknamed Tomorrowhawks then Neverhawks
- when the first 4 aircraft finally arrived, wartime communications and aircraft recognition training meant that while the AA units were aware, some soldiers in the 39th Bn weren’t so sure and reportedly mistook the red circle inside the RAAF roundel as a rising sun roundel and opened fire as the aircraft were landing (the red in the RAAF roundel was removed soon after)
- all 4 Kittyhawks were damaged before the cease fire was called and one was a write off
- SQNLDR Turnbull (who is in game) missed being shot in the head by a few inches and got out of his aircraft with pistol drawn looking for someone to shoot!
- two Kittyhawks least damaged scrambled that afternoon and shot down a Sally who had been flying a daily recon mission for weeks and was unaware of fighters until pounced upon. That show was the best advertisement that 75 Sqn had arrived and morale of the land force jumped (probably from something around 50 to 90 points!)
- the rest of the Sqn arrived next day without incident



Now simulate this in WITP with Canadians fighting US Army and everyone thinking the other side was the Japanese. But there were no Japanese...
https://en.wikipedia.org/wiki/Operation_Cottage
https://en.wikipedia.org/wiki/Battle_of_the_Pips



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Post #: 25
RE: Operational Report - 5/6/2019 2:50:30 PM   
AleRonin


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Joined: 4/30/2019
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quote:

ORIGINAL: btd64


quote:

ORIGINAL: AleRonin

Multiple turns per day is not for perfectionist!

I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...


I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP


Interesting, do you have a check list or you check the main areas of concern?

(in reply to btd64)
Post #: 26
RE: Operational Report - 5/6/2019 3:28:14 PM   
btd64


Posts: 9973
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From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: AleRonin


quote:

ORIGINAL: btd64


quote:

ORIGINAL: AleRonin

Multiple turns per day is not for perfectionist!

I'm playing a small scenario and I like to check every unit but I guess in a campaign is almost impossibile...


I've been told that I'm a perfectionist and my opponent and I do from 4 to 6 turns a day. What makes it work is being organized. I keep a notebook with information about each turn in it. And that keeps my turn organized....GP


Interesting, do you have a check list or you check the main areas of concern?



The notebook is my checklist. So yes....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to AleRonin)
Post #: 27
RE: Operational Report - 5/6/2019 3:58:52 PM   
AleRonin


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Joined: 4/30/2019
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May I ask what are the most important things to check for a campaign game?
Of course for the side that you are used to play

< Message edited by AleRonin -- 5/6/2019 3:59:05 PM >

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Post #: 28
RE: Operational Report - 5/6/2019 5:18:54 PM   
Leandros


Posts: 1740
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quote:

ORIGINAL: AleRonin

May I ask what are the most important things to check for a campaign game?
Of course for the side that you are used to play



One suggestion is: Check ports that transports are docked - speeds up loading/unloading. Split up convoys in smaller ports for
better use of docking facilities.


Fred


_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to AleRonin)
Post #: 29
RE: Operational Report - 5/6/2019 6:59:13 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: AleRonin

May I ask what are the most important things to check for a campaign game?
Of course for the side that you are used to play


Each turn I check the Intelligence screen, Signal Intel screen and the Operations screen. Other things depend on what happened during the combat playback. Plus I ask myself what I haven't checked in the last 4 or 5 turns or so. I check pilot training on the 14th of each month and either cull pilots and/or change training focus.

I hope this helps....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
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TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

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Post #: 30
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