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Osinovets - 5/13/2019 7:29:11 PM   
tomeck48

 

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Playing the Axis in 1941, mud turn. I've got Leningrad cut off but it's still supplied through Osinovets. We are facing each other across the Neva. I sent the bombers against the port and got it reduced 4%. Is it possible to destroy the port with air power? Suppose I get it to 50% reduced, how much does that affect the Soviet Supply situation in the pocket? In the meantime I'm transferring pioneers and heavy arty to 18th Army. Model is there too, in I Korps.
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RE: Osinovets - 5/13/2019 8:31:29 PM   
No idea

 

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Dont bother. Destroying a relatively big port is impossible. On top of that, as long as it isnt completely destroyed (100% damage, altough I am not sure, perhaps 50% damage is enough to make it stop working) all supplies needed will get through. Yes, I know it is absurd, but the naval part of the game (naval supply included) was never among their priorities. Supply throughput doenst exist in the game. Fortunately, that seems to be changed in wite 2

< Message edited by No idea -- 5/13/2019 8:44:27 PM >

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RE: Osinovets - 5/13/2019 8:54:39 PM   
chaos45

 

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it can be bombed out as you should be able to bomb it twice per turn...however the soviets can make this bombing campaign very costly and may stop it with enough AA and fighter support.

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RE: Osinovets - 5/13/2019 9:50:26 PM   
tomeck48

 

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Got it. I'll use the Stuka's to support the ground attack. Thanks guys.

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RE: Osinovets - 5/13/2019 10:21:39 PM   
Crackaces


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see my AAR They crossed over the boarder on page 2 .. I have isolated Osinovits .. 66 2/3% started bombing on turn 4 ..isolated turn 13

http://www.matrixgames.com/forums/tm.asp?m=4360475

NOTE: The Soviets will now put airbases ful of fighters and flak .. it is quite controversial if this can be done on the latest patch ..

< Message edited by Crackaces -- 5/13/2019 11:47:07 PM >


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RE: Osinovets - 5/14/2019 4:01:45 AM   
thedoctorking


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The reason Crackaces was able to do it was because our air commander decided to withdraw the entire Red Air Force to national reserve. So Crackaces' unescorted Ju87's were able to punish the place without even needing fighter escorts. Once I got control of the air force, they weren't able to play around so much.

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RE: Osinovets - 5/14/2019 4:41:48 AM   
morvael


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I trust your air force commander was put under arrest, given to military tribunal and promptly shot.

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RE: Osinovets - 5/14/2019 8:41:23 AM   
Telemecus


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quote:

ORIGINAL: morvael

I trust your air force commander was put under arrest, given to military tribunal and promptly shot.


I think he may claim for defamation. As will the families of the dead German bomber pilots shot down by fighters while doing the job!



< Message edited by Telemecus -- 5/14/2019 12:12:09 PM >

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RE: Osinovets - 5/14/2019 9:11:40 AM   
morvael


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quote:

ORIGINAL: No idea
On top of that, as long as it isnt completely destroyed (100% damage, altough I am not sure, perhaps 50% damage is enough to make it stop working) all supplies needed will get through. Yes, I know it is absurd, but the naval part of the game (naval supply included) was never among their priorities. Supply throughput doenst exist in the game.


Yes, the problem is you need a full rewrite of supply system (like they did in WitW/WitE2) to introduce throughput. You can't simply add it on top (which would be quite simple) when the core assumption of existing supply system is that every unit or city is supplied via single best (lowest cost) path, like in a boardgame. With throughput you have to be able to handle multiple higher cost paths leading into a single destination via different routes, to utilize all available throughput.

That said in the next patch every port on path will increase MP cost of supply path (as it was meant to do), more so if the port is smaller, less so if the port is bigger. So bombing a port should result in some increase of MP cost and reduction of supply efficiency even without fully closing the port. However, the penalties from MP cost kick in only after 25 MP, and the route of Osinovets - Kobona will cost you less (so unless there will be a rework of MP to rail penalty there will be little change). But at least it will now make sense to bomb ports on both sides of Ladoga.

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RE: Osinovets - 5/14/2019 12:06:09 PM   
morvael


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If you were given choice, which kind of formula for MP penalty you would prefer?






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RE: Osinovets - 5/14/2019 1:44:04 PM   
No idea

 

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A. Basically because you (or your enemy) starts to feel the bombing earlier. With blue you need 25% port damaged before feeling anything (if I have correctly undrstood what both axis mean)

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RE: Osinovets - 5/14/2019 1:55:41 PM   
morvael


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Yeah, but it results in supply being worse in the previously good segment and bad segment, while being better in the middle segment. That could alter balance a lot, as the gap between good and middle is smaller now.

On the other hand shape of B looks artificial - why have most radical drop at the start, easing off in the distance?

Maybe the drop should simply be linear?

edit: this is not port supply penalty, this is MP to railhead penalty.

< Message edited by morvael -- 5/14/2019 1:56:12 PM >

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RE: Osinovets - 5/14/2019 3:19:04 PM   
chaos45

 

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Line A makes the most sense...also even logically as up to 5-7 MP/hexes you suffer no penalties. Also makes the wooded wastelands of northern Russia harder to operate in for the Germans in the early game as all those woods will reduce supply more quickly as historical.

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RE: Osinovets - 5/14/2019 3:29:07 PM   
morvael


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But which shape makes the most sense? Maybe one like this?




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RE: Osinovets - 5/14/2019 3:44:49 PM   
No idea

 

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That makes the most sense. As I see things, when you start having troubles to carry all things needed to your troops you first start not carrying the less useful (for combat) items (that piano your corps commnader wanted, the new uniforms for the rearguard guys...), and the last things you wont be sending will be ammo and fuel (plus food and medicines, I hope). So, being not that far away should give slight penalties, but the farther you are the penalties increase dramatically. That is what your curve says to me.

Or you could just make it simpler and go for a linear drop

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RE: Osinovets - 5/14/2019 4:05:47 PM   
chaos45

 

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amount of trucks also impacts the amount of supply received correct?

like my understanding as example- Railhead to Army Group to Army to Corps to unit.....so as long as all units in that chain have 100% trucks if no penalty is 5 MP then you get a total supply chain extension of 20 MP from Railhead to line unit with no penalty.

So more of a drop off after that should happen as you already have a long supply chain of HQs/trucks before any issues.

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RE: Osinovets - 5/14/2019 4:26:30 PM   
morvael


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Truck shortage can kick in, but is separate from distance to railhead penalty.

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RE: Osinovets - 5/14/2019 5:11:46 PM   
chaos45

 

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IDK I think more supply penalties are needed but that's my take on the game at current. As I have mentioned before you can go back into the history of the game and see the Germans are more well supplied and faster now than they have been in most patch series in at least the last 5 or so years lol.

This would also help to slow the soviet advances in late 43/44 which ppl feel are to fast as well, and give the German player an incentive to retreat to buy some time via supply vs soviets in the late game....as well maybe allow the soviets to survive 1941/42 with enough industry/manpower to play the full game out lol.

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RE: Osinovets - 5/14/2019 5:17:04 PM   
morvael


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I'm already afraid German players will not like the balance of the next patch, why kick them where it hurts the most again?

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RE: Osinovets - 5/14/2019 9:02:20 PM   
chaos45

 

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Looking forward to seeing the patch notes lol. Me and HLYA talk about stuff still....one recent message I sent him was the fact that July and August of 1944 the germans lost around 3,000+ Tanks/AFV in each of those months. As I was reading a like 500 page paper on bagration and the guy writing in talked losses on both the east and west and compared them.

Just find that interesting as I dont think you will ever see those kind of German losses in 1 month of WITE.....now in WITE terms/real life I feel many of those 3-4k tanks lost in each of those months on the eastern front were actually destroyed but reported as damaged tanks the Germans liked to keep on their records until forced to surrender the massive tank graveyard/"repair" yards they had in the east.

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RE: Osinovets - 5/14/2019 9:53:34 PM   
xhoel


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quote:

ORIGINAL: morvael

I'm already afraid German players will not like the balance of the next patch, why kick them where it hurts the most again?


As long as the balance makes sense and it also affects the Soviets to the same degree in the later war stages I am fine with it. I will say that I don't feel that the Germans are overpowered in the current patch. There are certain loopholes that German players use to improve their supply in an unrealistic way (the whole Odessa thing) but in general, if a German player plays the game realistically they will face some of the same problems that the Germans did in real life. I personally saw the effects of the supply (or lack thereof) in the south first hand and I have gone to great effort to show that in my AAR.

It is my belief that the biggest factor at play is the skill of your opponent and the way they play (realistic or simply to get the most out of the game and win no matter how). 2 evenly matched opponents with similar playstyles should enjoy a great campaign that resembles the historical one.

PS: Do you have any idea when the new patch may be launched?

@chaos45: I doubt you will see those kind of losses against a good German player, since they will not give you the chance to recreate a Bagration style operation that annihilates a whole Army Group. But then again, as the Germans you also never get to recreate a Kiev style encirclement (in terms of men and equipment captured).

< Message edited by xhoel -- 5/14/2019 9:58:46 PM >


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RE: Osinovets - 5/14/2019 10:20:30 PM   
HardLuckYetAgain


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quote:

ORIGINAL: morvael

I'm already afraid German players will not like the balance of the next patch, why kick them where it hurts the most again?


I just hope the pendulum doesn't swing too much in favor of the Soviets. There are some items to be addressed but nothing drastic.

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RE: Osinovets - 5/14/2019 10:54:20 PM   
xhoel


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quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: morvael

I'm already afraid German players will not like the balance of the next patch, why kick them where it hurts the most again?


I just hope the pendulum doesn't swing too much in favor of the Soviets. There are some items to be addressed but nothing drastic.


I share your sentiment there. The game is in a stable state right now. Minor tweaks are needed but nothing major.

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RE: Osinovets - 5/15/2019 10:40:24 AM   
chaos45

 

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Xhoel….bagration isn't what caused 3,000+ german tanks losses...those tanks were already destroyed just not reported as destroyed due to the way the Germans kept the books.

They had no choice but to finally report them as total losses when the tank graveyards finally fell into soviet hands.

Having been a maintenance officer in the military I know first hand how this works. Militaries don't like to acknowledge when vehicles are destroyed and will keep them in a repairable status until some day they have to move and then its finally written off as destroyed/total loss. Any vehicle can be repaired even if it was destroyed--as long as its not blown to scrap metal...now will your maintenance crews ever have the time or the factories ship you the tons of parts you need to fix the totally destroyed vehicle....no...

The Germans were the worst offenders on not writing off vehicles as destroyed in combat, it allowed them to inflate kill ratios an such. Not saying other armies didn't do it as well because they did, but its pretty blatant with the Germans and the monthly losses in AFVs reveal the deception in their military record keeping.

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RE: Osinovets - 5/15/2019 7:40:18 PM   
xhoel


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@chaos45: Seems like you are stretching the truth a bit too far when saying that: "The Germans were the worst offenders on not writing off vehicles as destroyed in combat, it allowed them to inflate kill ratios an such." especially when considering the length the Soviets would go to make bold kill claims, often claiming the destruction of more AFVs than the Germans had actually deployed in a sector (Kursk comes to mind). Can you provide a source for what you claimed?

Anyway, we are going off topic here. I simply said that you won't see Bagration/Kiev pocket type of losses because the players (on both sides) are far too cautious to allow that in game.

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RE: Osinovets - 5/15/2019 7:43:42 PM   
morvael


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I'm so happy I made a Kiev once :-)

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RE: Osinovets - 5/15/2019 7:49:36 PM   
morvael


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quote:

"Demolishing the Myth: The Tank Battle at Prokhorovka, Kursk, July 1943: An Operational Narrative" by Valeriy Zamulin, Stuart Britton -

"Several reasons explain such a wide divergence in figures. First is the way the Wehrmacht calculated combat losses. The Germans regarded as lost only those combat vehicles that were completely destroyed or left abandoned to the enemy – all remaining tanks were assigned to the repair pool. In documents, damaged armor were assigned to a different category, either long-term or short-term repairs. Accordingly, if one considers that the Germans controlled the battlefield at Prokhorovka right up to the afternoon of 17 July, then they were able to recover all of their knocked-out armor and return those that could be repaired to eventual action. Only the few armored vehicles that could not be returned to service were counted as destroyed. Meanwhile, the enemy blew up all of our equipment that was left on the battlefield during our withdrawal. This fact gives rise to the seemingly absurd assertion that the German side lost only five tanks at Prokhorovka on 12 July. Moreover, how should we consider badly damaged tanks, not considered as lost in the engagement, but assigned to long-term repair, when they were sent back to Germany for a lengthy period, after the fighting at Prokhorovka had been concluded?"

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RE: Osinovets - 5/15/2019 8:41:30 PM   
chaos45

 

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xhoel...the issue is the game simulates Soviets taking massive Tank losses so its not an issue of soviet inflation. The issue is the game buys into the invincible German armor myth to much.

Facts also back up my thesis that the Germans hid tank losses and only reported them when they absolutely had to. How else do you explain the JUL and AUG 1944 tank loss results?

Look at the make up of Army Group Center--they really didn't have that many tanks when operation bagration started. Only a couple Panzer divisions were in action in the center for most of June and into July 1944....yet thousands of tanks were lost when most divisions in action weren't panzer divisions? Those losses are because they lost "long" term tank repair yards in the rear of AGC.

I know you feel I'm a super Soviet fan boy but I can assure I'm not, I've just studied WW2 way to much for it not being my actual job lol. The soviets had lots of issues, and that resulted in basically obscene losses for them 1941-1943....in 1944 though they actually got the better of the Germans even on infantry losses in many operations, as most German losses in 1944 were permanent- KIA and POW while a larger chunk of the soviet casualties in 1944 were recoverable since they were suffering fewer POW and actually had transportation and better care of the wounded from a better support structure and well lend lease equipment. Stalin can be blamed for the massive soviet losses in 1945 as he rushed the offensives at the cost of soviet losses to try and secure more of Europe before the western allies got there.

Also when I was younger and less studied many German generals seemed amazing, you know you read their books and your like man if only this Hitler guy hadn't kept making all these bad decisions and forcing the generals into bad battles an such....but the facts upon investigation and more well researched information point out that many of them weren't as great as they let on in their books. TIK a youtuber actually points to meetings and statements recorded at the time of various operations show that some of them are outright lying in their books. He does a good job of pointing out when lies were told to protect officers reputations and blame the fall guy Hitler that everyone hated at the end of WW2.

There is no dispute that on average a German soldier has more combat power than a soviet soldier in WW2 on the whole which is well represented in the game. Some studies also say the German soldier was better than any allied soldier....however that is debatable as casualty exchange rates on the Western front esp 1944/45 France/Germany were not so much in the Germans favor. That can be explained by allied support superiority but is that a bad thing for the soldier on the front? and is that not the same advantage the Germans had against the Soviets for 1941-43 on the eastern front which helped give them such a high exchange ratio? So you can get into some debates on that.

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RE: Osinovets - 5/15/2019 9:56:27 PM   
xhoel


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quote:

ORIGINAL: chaos45

xhoel...the issue is the game simulates Soviets taking massive Tank losses so its not an issue of soviet inflation. The issue is the game buys into the invincible German armor myth to much.


We had this discussion in one of the posts. I presented you with facts and you moved on to another point ignoring what I said. it was one of the reasons why I stopped replying to you and opted out of the discussion because you never adressed points made. Since you keep insisting on this argument here are 3 examples taken from AARs in the forum and 1 from a team game I am part of:

Xhoel vs Bitburgerdraft, T29 (1st of January 1942), AFV losses: 3.886 (Axis), 20.332 (Soviet).
BrianG vs HLYA, T33 (T33, 29th of January 1942), AFV losses: 5.801 (Axis), 21.597 (Soviet).
STEF78 vs Stelteck, (T32, 22nd of January 1942), AFV losses: 4.115 (Axis), 19.630 (Soviet).
2by3+ team game, (T29, 1st of January 1942), AFV losses: 3.185 (Axis), 19.710 (Soviet).

Historical AFV losses for 1941: 2.839 (German), 20.500 (Soviet).

You could argue that part of the Axis AFV losses in game are also losses from the Axis Allies, but those countries have such small AFV contigents that it cannot explain such high numbers that the Axis get. In 3 of those games the Soviets have suffered less casualties than they did historically yet the Axis (Germans) have always suffered higher AFV losses than was the case in reality.

So can you please please elaborate on what facts do you base the claim that Soviet AFV losses are inflated while the Germans take lower losses then historically?

quote:

Facts also back up my thesis that the Germans hid tank losses and only reported them when they absolutely had to. How else do you explain the JUL and AUG 1944 tank loss results?


Which facts? I asked you for a source and you didn't provide one. Classifying losses differently like morvael stated above does not mean that the Germans "hid" losses. Until you provide a reliable source for that I won't address this point again.

quote:

Look at the make up of Army Group Center--they really didn't have that many tanks when operation bagration started. Only a couple Panzer divisions were in action in the center for most of June and into July 1944....yet thousands of tanks were lost when most divisions in action weren't panzer divisions? Those losses are because they lost "long" term tank repair yards in the rear of AGC.


And that proves what?

quote:

I know you feel I'm a super Soviet fan boy but I can assure I'm not, I've just studied WW2 way to much for it not being my actual job lol. The soviets had lots of issues, and that resulted in basically obscene losses for them 1941-1943....in 1944 though they actually got the better of the Germans even on infantry losses in many operations, as most German losses in 1944 were permanent- KIA and POW while a larger chunk of the soviet casualties in 1944 were recoverable since they were suffering fewer POW and actually had transportation and better care of the wounded from a better support structure and well lend lease equipment. Stalin can be blamed for the massive soviet losses in 1945 as he rushed the offensives at the cost of soviet losses to try and secure more of Europe before the western allies got there.


Yes I agree on that but what does that have to do with the topic of AFV losses?

quote:

Also when I was younger and less studied many German generals seemed amazing, you know you read their books and your like man if only this Hitler guy hadn't kept making all these bad decisions and forcing the generals into bad battles an such....but the facts upon investigation and more well researched information point out that many of them weren't as great as they let on in their books. TIK a youtuber actually points to meetings and statements recorded at the time of various operations show that some of them are outright lying in their books. He does a good job of pointing out when lies were told to protect officers reputations and blame the fall guy Hitler that everyone hated at the end of WW2.


A common mistake that I am sure many people have made. I have long grown out of that and have no illusions about what the Germans or the Soviets were capable of. TIK makes good series and I enjoy the attention to detail that he puts in his videos. I have erased the "it was only Hitlers fault" idea from my head entirely and am more than capable of seeing that the failures of the German Army were given to a dictator who was long dead as an attempt by those surviving generals to put themselves in a better light, thus ignoring their own mistakes when writing their Autobiographies and other books related to the war. Hitler had faults and intervened in operations time and time again but that doesn't mean that German generals always knew what was best and it was always Hitler who ruined everything.

quote:

There is no dispute that on average a German soldier has more combat power than a soviet soldier in WW2 on the whole which is well represented in the game. Some studies also say the German soldier was better than any allied soldier....however that is debatable as casualty exchange rates on the Western front esp 1944/45 France/Germany were not so much in the Germans favor. That can be explained by allied support superiority but is that a bad thing for the soldier on the front? and is that not the same advantage the Germans had against the Soviets for 1941-43 on the eastern front which helped give them such a high exchange ratio? So you can get into some debates on that.



I don't think you can compare the Western front in 44-45 to the Eastern Front in 1941-43. The Soviets suffered immensely and it is a test to their will as a nation that they were able to stand their ground against Nazi Germany which should be applauded. That being said the Soviets were focused on 1 front, had an industry that wasn't being bombed day and night, had enough manpower, had enough help from the Western Allies (both in terms of material provided through Lend Lease and in the opening of other fronts which pulled substantial German resources away from the East) and they didn't have fuel shortages. The Germans in 1944 were fighting on 3 fronts (East, West, Italy). Their air force was in tatters which allowed the Allies to have complete superiority in the air (as opposed to local superiority the Germans had in the East). The Germans did not have the same manpower reserves as the Soviets nor did they have an intact industry hidden away in the Urals and they were fighting a coaltion of major powers that had an unending supply of everything from men, to tanks, to planes, to supplies etc. Add to that the fact that in 1944 Germany had been stripped of almost all of its Allies (which never had the same power as the US or GB did).

EDIT: Updated German AFV losses with more accurate numbers.

< Message edited by xhoel -- 5/16/2019 2:18:26 PM >


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RE: Osinovets - 5/15/2019 9:59:29 PM   
xhoel


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quote:

ORIGINAL: morvael

I'm so happy I made a Kiev once :-)


As in a pocket that netted you 650k POWs?

< Message edited by xhoel -- 5/15/2019 10:07:34 PM >


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