DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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I agree with your assessment, but two groups of fighters would never approach each other like old gunfighters in the street in front of the old saloon. If fighters were actually going to do battle, then the one who saw the other first would try to maneuver their plane to the best position to conduct their attack. Often, this would involve a change in altitude, and direction. These fights aren't usually "fair" fights. Fighters primarily exist to either protect an area, or to cleanse an area for attack aircraft. Fighters don't just fly around looking for a fight. In game terms, logic needed to be created for ALL planes. Trying to get an attacker to dive down, allow the enemy to fly by, and rise up behind them is pretty complex. So, you are left with logic that kind of attempts to put fighters into a flat 2-dimensional battle as opposed to one involving changes in altitude. Additionally, the AI logic generally looks to use the primary weapon (longest shooting) first. On the surface, that sounds like a good idea, unless you are encountering a situation like you are describing. It isn't that the logic is dumb, as you say. The problem is that it just isn't that sophisticated. Could it be better? Yes. But this game isn't only about fighter-versus-fighter battles. There are games out there that specialize on just that aspect of war. This game is multi-faceted, and can't spend so much of its resources concentrating on specific nuances pertaining to front-end gun attacks versus rear-end missile attacks. Therefore, it's not going to be that realistic in THIS situation. That being said, for the most part it does a pretty decent job of representing most combat. Doug
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