WingCmdr
Posts: 150
Joined: 7/25/2017 From: BS, MT Status: offline
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12 15 41 Update I like the mod and the possibilities and feel I can recommend some changes or at least throw out some idea’s that can be used down the road. I still have some more info from the AAR that might be of interest, but I will not reveal anything (much) about the details of the IJ position, so the game can be continued. The biggest question I get is what is the strength of the KB? After almost daily sweeps, only two PH air strikes this is what it looks like. Zuikaku 34 kt 79/90 41z 11v 27k Shokaku 34 kt 79 / 90 -11z Hiryu 34 kt 75/81 -6z Soryu 34 kt 64/90 -16v -10z I created a fast TF after a few days and transferred fighters to the Zuikaku. . There are no planes in reserve, and each ship has a little over 200 sorties still available. KB is good to go for a few more days of sweeps (maybe). The KB2 I created sailed to support landings at Midway. It almost cost me, because my cousin Vinny from Midway, got through the Cap easily. With the skills and experience levels of the americans at the beginning you can take a few chances. With more ships you won’t miss a few in the yards for a couple of months. With the strength of the British forces any ventures into the IO are going to be like wading through Battleships. : ) BB for Breakfast baby : the IJ lineup is really good, 13BB, 6 fast BC. Good enough????? Pearl Harbor, In six days I had contact for four. After the surface ships the planes and in particular the old models and the PBYs are the targets. There are four less DDs(26) in PH than in stock. The KB has a couple of more BBs and if the first day goes good I would like to force a surface engagement. I formed a BB TF on day two six hexes away from PH, and all the Kates on nav attack. You try and provoke a reaction somehow, because day two AF strike went badly with no sweeps and bad weather. Nothing really, except on day 4 a TF came out in the direction of Kona met a sub in deep water and returned safely. I had subs in every harbor and no movement. Oh ya, with all those subs around PH you really try and create a tight blockade. My opponent didn't fly the PBY's much so no luck with losses with Cap contacts. I don’t think I will be able to do another port strike, 16z on a few CV, it will be painful, but still might cause a lot of damage, to ships and planes, it is still a strong strike by 4 CV. In this mod I don’t feel the KB needs to go west of Rabaul, so you have more linger time. It’s a good way to use it while your forces move from the HI outwards. KB2 is meeting elements of 2nd Division (Sendai) for a landing on Midway in the next few days. The door is open then to anything. : )) My friends who know history but not the game, reviewed my plan (we had money on the line) and said "your... Flagpole Sitta
< Message edited by WingCmdr -- 6/9/2019 4:13:33 PM >
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