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Sprite Photo - 6/7/2019 12:48:47 AM   
cashgrany

 

Posts: 6
Joined: 9/29/2017
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Hello everyone ; I saw in the database editor; in "unit-general-spritephoto" ; how do you add spritephoto?
Post #: 1
RE: Sprite Photo - 6/7/2019 12:09:37 PM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
The photo feature is currently not in use. It may be activated in the future when we know where and when the photos should be shown.


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RE: Sprite Photo - 6/10/2019 1:13:08 PM   
Linda_Sheffield

 

Posts: 14
Joined: 5/13/2019
Status: offline
Err... This feature is working fine. Although it requires manually editing CustomResources file.

< Message edited by Linda_Sheffield -- 6/10/2019 1:19:02 PM >

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Post #: 3
RE: Sprite Photo - 6/10/2019 1:39:13 PM   
Linda_Sheffield

 

Posts: 14
Joined: 5/13/2019
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1 Create a photo of a unit - unintmname.png

2 Create a folder at ...\data\graphics\your_folder and place unitname.png there.

3 Open resources_custom.xml and add:

<sprite name="Unitname" base_angle="0">
<image file="your_folder\unitname.png" />
<translation origin="center"/>
<rotation origin="center"/>
</sprite>

4 Open Database Editor and add unitname in SpritePhoto field.

Aaand all this trouble just to see photo instead of sprite on unit selection screen during mission generaton :)



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Post #: 4
RE: Sprite Photo - 6/10/2019 3:19:27 PM   
nikolas93TS


Posts: 619
Joined: 2/24/2017
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I notice database in Russian!

What mod it is?

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Post #: 5
RE: Sprite Photo - 6/10/2019 3:53:40 PM   
Linda_Sheffield

 

Posts: 14
Joined: 5/13/2019
Status: offline
I translated russian part of Database and changed generic names of ammo to precise model markings.

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Post #: 6
RE: Sprite Photo - 6/11/2019 8:57:48 PM   
Veitikka


Posts: 1304
Joined: 6/25/2007
From: Finland
Status: offline
I thought I disabled the feature when I implemented the new UI, but if it works then everything is fine


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Post #: 7
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