MrsWargamer
Posts: 1655
Joined: 6/18/2014 Status: offline
|
Sometimes that which is done in a board game must be done in the board game due to the reality of physicality. A ? counter in ASL is required, otherwise you can see what's under it. In ASL if you move a unit at all, and it might trigger a response from the opponent, you must then wait for the opponent to respond. Tedius as hell of course. It works for a board game, and if the opponent is sitting there sipping a beer while you take your actions, there is no need for concern "Nope, no reaction, next move". It's simple. The trick for a computer game, is to have an AI capable of making as decent a choice as a human opponent. Will it react the the ? counter logically? If I move a unit and it looks like a sucker move, does the AI realize it? ASL can be a nuisance managing all the stacks of counters. A computer game doesn't require tweezers and good hand skills. But no one wants to play a good game against an AI that's a total moron. "Oh wow, I beat the moron..... again..... how satisfying." Just because the AI never argues with you about the rules, doesn't make it a better option. Some board games master some designs so much better than computer wargames, and I'm left to wonder "why haven't the computer designs at least done it as well as the board games?" In Advanced Third Reich, sub warfare in the Atlantic is abstracted. There's no obvious subs to see to cherry pick. So far, all of the grand strategy designs I have seen, make a complete mess out of simulating the war in the Atlantic. Why can't they at least equal A3R? Computer wargames deal with FOW nicely. You don't see what you wouldn't know about. I've played double blind wargames before. Not impossible, but sure not easy once you get past 20 units. Computers certainly rule here nicely. WEGO is the only really cool method of turn use I've seen over the years which I wish was used more often. Our computers are so much more powerful than we wargamers require in most cases. I wish it was used more often. I've seen some computer wargames which would have been massively better if done with WEGO. Battle Academy done as WEGO would be incredible. Panzer Corps as WEGO would totally rock. But as IGOUGO they are vulnerable to gamey tactics which are rarely simulations of realistic combat. I don't know if something like Gary's designs can be WEGO, sooo many units to move. But it seems like some of our monsters manage it.
_____________________________
Wargame, 05% of the time. Play with Barbies 05% of the time. Play with Legos 10% of the time. Build models 20% of the time Shopping 60% of the time. Exlains why I buy em more than I play em.
|