AlvaroSousa
Posts: 9927
Joined: 7/29/2013 Status: offline
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Is experience a factor (apologies if that has been mentioned before)? Yes it is. And if so, will (large numbers of) replacements reduce overall unit experience/effectiveness? Each country has a default starting experience for new recruits which affects replacements. Some major powers start below 50, others at 50, Germany at 70. Low manpower can drop the default experience and combat increases the default experience upto 50. How upgrades effect experience/effectiveness? Most games up the effectiveness after each upgrade, but you can also argue that before becoming more effective, there is a period where units have to adjust to the new gear / tactics, so although having more combat power, it also has reduced effectiveness, until fully converted and adjusted. I don't have upgrades affect experience because upgrades are a combination of a lot of things. You get a new tank sure but you also understand better tactics, get a better radio, have better artillery call downs. I make the assumption they get the training they need.
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Creator Kraken Studios - WarPlan - WarPlan Pacific Designer Strategic Command - Brute Force (mod) SC2 - Assault on Communism SC2 - Assault on Democracy SC2 - Map Image Importer SC3
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