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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

 
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 9:37:32 PM   
RangerJoe


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From: My Mother, although my Father had some small part.
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Also, you should have invested in just the first model. When the factory gets repaired, then move it along the upgrade path. That is faster.

The Kate is pretty good, but you need the Judy much more to replace the Val. But go to the Judy with the 500kg bomb (1100 lb) which also uses a better engine. I would not switch factories at this time nor backtrack down the research path.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Q-Ball)
Post #: 601
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 9:43:24 PM   
mind_messing

 

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Joined: 10/28/2013
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quote:

ORIGINAL: Q-Ball

R&D looks good overall but I wonder if you over invested in the Jill. I feel like ots not a massive improvement over the B5N, not worth the expense. And you don't need a high production rate either, even with supersized groups. Thats my two yen....


I'd be inclined to agree.

The Jill is a good improvement, and you do use a lot if you're serious about using resized groups from land bases, but I think the investment would have been better directed towards the Grace - you get a lot more bang for your buck with that airframe, seeing as it does the TB and DB roles.

Speaking generally, I'm a bit concerned about the lack of a few specific airframes. The Peggy has already been covered.

Are you planning to have an SR1 IJA fighter aircraft? Depending on the Franks might be troublesome.

Night fighters? Less about getting them early to get them on the frontline, but the additional time to build reserves of night fighters in the pool is important IMO.

Late war IJN bomber - just waiting till the Frances arrives by default? This is straightforward to do, so long as you're comfortable with using the Nell/Betty till then.

Couple of others I'd agitate for. A heavy IJA fighter (either the Randy A or one of the FB models) has a role in the mid/late game air war.

(in reply to Q-Ball)
Post #: 602
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 9:48:38 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: mind_messing

quote:

ORIGINAL: Q-Ball

R&D looks good overall but I wonder if you over invested in the Jill. I feel like ots not a massive improvement over the B5N, not worth the expense. And you don't need a high production rate either, even with supersized groups. Thats my two yen....


I'd be inclined to agree.

The Jill is a good improvement, and you do use a lot if you're serious about using resized groups from land bases, but I think the investment would have been better directed towards the Grace - you get a lot more bang for your buck with that airframe, seeing as it does the TB and DB roles.

Speaking generally, I'm a bit concerned about the lack of a few specific airframes. The Peggy has already been covered.

Are you planning to have an SR1 IJA fighter aircraft? Depending on the Franks might be troublesome.

Night fighters? Less about getting them early to get them on the frontline, but the additional time to build reserves of night fighters in the pool is important IMO.

Late war IJN bomber - just waiting till the Frances arrives by default? This is straightforward to do, so long as you're comfortable with using the Nell/Betty till then.

Couple of others I'd agitate for. A heavy IJA fighter (either the Randy A or one of the FB models) has a role in the mid/late game air war.


I like the Ki-100 Tony as a SR1 IJA fighter. If you bypass the early Tonys with the bad engines, you can get it a lot faster. It has cannons which can take on bombers. Not the best fighter but it has its uses.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to mind_messing)
Post #: 603
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 9:58:23 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: RangerJoe

The Peggy (T) is useful as it provides the IJA with a torpedo bomber.

I forgot i have one lonely Peggy T R&D factory.

funny last turn in my other game i sank 3 or 4 tankers with Sallys. You never know when you are gonna get lucky.

(in reply to RangerJoe)
Post #: 604
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 10:01:01 PM   
RADM.Yamaguchi


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Joined: 6/30/2019
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quote:

ORIGINAL: Q-Ball

R&D looks good overall but I wonder if you over invested in the Jill. I feel like ots not a massive improvement over the B5N, not worth the expense. And you don't need a high production rate either, even with supersized groups. Thats my two yen....

You are right. When i did it i was excited about the prospect of delivering a torpedo in a CV vs CV battle out to 10 hexes. I have seen learned that will never happen. I won't let them all go to production. Maybe i can reuse some of them later if supplies are too great.

(in reply to Q-Ball)
Post #: 605
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 10:06:26 PM   
RangerJoe


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quote:

ORIGINAL: RADM.Yamaguchi

quote:

ORIGINAL: Q-Ball

R&D looks good overall but I wonder if you over invested in the Jill. I feel like ots not a massive improvement over the B5N, not worth the expense. And you don't need a high production rate either, even with supersized groups. Thats my two yen....

You are right. When i did it i was excited about the prospect of delivering a torpedo in a CV vs CV battle out to 10 hexes. I have seen learned that will never happen. I won't let them all go to production. Maybe i can reuse some of them later if supplies are too great.


Japanese supplies are never "too great."

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 606
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 10:13:01 PM   
RADM.Yamaguchi


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I was kidding about supplies - should have used a smiley...sorry

I have 6 of these Shimakaze DDs and they seem pretty cool. 11 hexes in the day - 22 total if you steam full speed.

I decided to play with them. They now all have Captains with Nav over 74 and aggression around 50.

I was thinking of using them to fire all those torpedoes and run.

are there better ways to use them????

with 6 i get a salvo of up to 90 torpedoes if i understand it right.

i'd put kitikami and oi in there with them if they weren't so slow.

(in reply to RangerJoe)
Post #: 607
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/15/2020 10:17:23 PM   
RangerJoe


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If you do that with those DDs, send them in TFs with only 2 or 3 DDs with aggression set to low. Do so on moonless nights or in bad weather. Bad weather includes overcast, hence less visibility. Make sure that you have ADs near but in a safe location.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 608
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 11:59:30 AM   
RADM.Yamaguchi


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CRAP! I wasn't really ready for this next turn!!!!

(in reply to RangerJoe)
Post #: 609
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 12:17:19 PM   
RADM.Yamaguchi


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AFTER ACTION REPORTS FOR Sep 25, 42
--------------------------------------------------------------------------------
Sub attack near Perth at 48,146

Japanese Ships
SS I-155, hits 1

Allied Ships
AM Colac
AM Warrnambool
AM Latrobe

Captain of SS I-155 elects not to launch torpedoes at this target
--------------------------------------------------------------------------------
Sub attack near Perth at 47,147

Japanese Ships
SS I-158, hits 2

Allied Ships
AM Colac
AM Latrobe

Captain of SS I-158 elects not to launch torpedoes at this target
I left these here in case they might find an amphibious TF following all those CAs, BB and CV northwest of Australia. Nothing much here.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Pago Pago at 148,161, Range 11,000 Yards

Japanese Ships
DD Yukikaze
DD Hayashio
DD Maikaze
DD Urakaze
DD Hamakaze
DD Arashi
DD Arashio
DD Usugumo

Allied Ships
DD John D. Edwards, Shell hits 3, Torpedo hits 1, and is sunk
DD Litchfield, Shell hits 4, heavy fires, heavy damage
DD Talbot, Shell hits 1, Torpedo hits 1, and is sunk
My DDs were heading there to try to clear out their PTs but found DDs instead. Pretty good exchange.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Pago Pago at 148,161, Range 10,000 Yards

Japanese Ships
DD Yukikaze
DD Hayashio
DD Maikaze
DD Urakaze
DD Hamakaze
DD Arashi
DD Arashio
DD Usugumo

Allied Ships
PT-22, Shell hits 3, and is sunk
PT-23
PT-24
PT-27
PT-30
--------------------------------------------------------------------------------
Night Naval bombardment of Baker Island at 149,136

Allied Ships
CL Helena
CL St. Louis

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 2
Runway hits 8
Port hits 14
Port supply hits 3
Looks like the invasion of Baker island has begun
--------------------------------------------------------------------------------
Pre-Invasion action off Baker Island (149,136)

23 Coastal gun shots fired in defense.

Allied Ships
CLAA Juneau
AP Heywood
DD Bailey
Yep, here they come
--------------------------------------------------------------------------------
Sub attack near Amchitka Island at 159,50

Japanese Ships
CV Soryu, Torpedo hits 1
CLAA Tatsuta
CS Chitose
DD Makinami
DD Makigumo

Allied Ships
SS Wahoo, hits 1

SS Wahoo launches 6 torpedoes at CV Soryu
OUCH ! That is not cool. Very poor timing considering what happens later this turn!
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Moderate rain

Raid spotted at 41 NM, estimated altitude 24,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-44-IIc Tojo x 56

Allied aircraft
Hurricane IIc Trop x 11

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
Burma Sweeps
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Moderate rain

Raid spotted at 13 NM, estimated altitude 26,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-44-IIc Tojo x 65

Allied aircraft
Hurricane IIc Trop x 16

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 7 destroyed
More Burma Sweeps
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 22,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-44-IIc Tojo x 63

Allied aircraft
Hurricane IIc Trop x 12

No Japanese losses

Allied aircraft losses
Hurricane IIc Trop: 3 destroyed
And More Burma Sweeps
--------------------------------------------------------------------------------
Morning Air attack on TF, near Cold Bay at 174,48

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 6,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
B5N1 Kate x 49

No Japanese losses

Allied Ships
AM Oriole, Bomb hits 3, and is sunk
TK Hadnot, Bomb hits 8, and is sunk
I was looking for the BB that took 3 Torpedoes a couple of turns ago. Only found these.
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Moderate rain

Raid spotted at 12 NM, estimated altitude 23,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-44-IIc Tojo x 62

Allied aircraft
Hurricane IIc Trop x 16

Japanese aircraft losses
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
Hurricane IIc Trop: 4 destroyed
Yet even more burma sweeps
--------------------------------------------------------------------------------
Morning Air attack on Shwebo , at 59,45

Weather in hex: Moderate rain

Raid spotted at 41 NM, estimated altitude 24,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-44-IIc Tojo x 56

Allied aircraft
Hurricane IIc Trop x 11

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
Did i say something about burma sweeps?
Well that was nothing compared to the rest of the turn.

(in reply to RADM.Yamaguchi)
Post #: 610
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 12:29:12 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
WELL HERES THE BIG ONE
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,54

Weather in hex: Light rain

Raid detected at 78 NM, estimated altitude 3,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A6M2 Zero x 46
A6M5c Zero x 72
B5N1 Kate x 24
B5N2 Kate x 274
D3A1 Val x 18

Allied aircraft
F4F-4 Wildcat x 116

Japanese aircraft losses
A6M2 Zero: 7 destroyed
A6M5c Zero: 16 destroyed
B5N1 Kate: 2 destroyed, 7 damaged
B5N2 Kate: 12 destroyed, 49 damaged
B5N2 Kate: 10 destroyed by flak
D3A1 Val: 1 destroyed, 4 damaged

Allied aircraft losses
F4F-4 Wildcat: 8 destroyed

Allied Ships
CV Enterprise, Torpedo hits 3, on fire, heavy damage
CV Saratoga, Torpedo hits 1, on fire
CV Yorktown, Bomb hits 1, Torpedo hits 3
CV Lexington, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
CA Quincy
CV Hornet, Torpedo hits 4, heavy damage
DD Woodworth
CV Wasp, Bomb hits 5, heavy fires
BB North Carolina, Torpedo hits 1
CA Minneapolis
CA Portland
CLAA Atlanta, Torpedo hits 1

Aircraft Attacking:
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
41 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
31 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
29 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
30 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
14 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
14 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
6 x B5N1 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (0 airborne, 3 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 34000.
Time for all group planes to reach interception is 19 minutes
VF-3 with F4F-4 Wildcat (0 airborne, 15 on standby, 14 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 1000 and 34000.
Time for all group planes to reach interception is 24 minutes
VF-42 with F4F-4 Wildcat (0 airborne, 17 on standby, 11 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 34000.
Time for all group planes to reach interception is 35 minutes
VF-6 with F4F-4 Wildcat (1 airborne, 3 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 2000.
Time for all group planes to reach interception is 16 minutes
VF-71 with F4F-4 Wildcat (0 airborne, 12 on standby, 11 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 2000 and 5000.
Time for all group planes to reach interception is 25 minutes
VF-8 with F4F-4 Wildcat (0 airborne, 8 on standby, 0 scrambling)
Group patrol altitude is 20000 , scrambling fighters between 6000 and 20000.
Time for all group planes to reach interception is 18 minutes

Heavy smoke from fires obscuring a Lexington class CV
I'm not really sure what to make of this, quite a few torpedo hits but i'm not very good at figuring out how damaged they are

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,50

Weather in hex: Partial cloud

Raid detected at 74 NM, estimated altitude 11,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M2 Zero x 68
A6M2-N Rufe x 14
A6M5c Zero x 106
E13A1 Jake x 20

Allied aircraft
F4F-4 Wildcat x 63
SBD-3 Dauntless x 146
TBD-1 Devastator x 9
TBF-1 Avenger x 54

Japanese aircraft losses
A6M2 Zero: 1 destroyed
A6M2-N Rufe: 2 destroyed
A6M5c Zero: 2 destroyed
E13A1 Jake: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 10 destroyed
SBD-3 Dauntless: 27 destroyed, 25 damaged
SBD-3 Dauntless: 3 destroyed by flak
TBD-1 Devastator: 4 destroyed
TBF-1 Avenger: 14 destroyed, 9 damaged

Japanese Ships
CV Shokaku, Bomb hits 3, on fire
CV Zuikaku, Bomb hits 2, on fire
CV Soryu, Bomb hits 1, on fire
CVL Ryuho, Bomb hits 1
CVL Ryujo, Bomb hits 3, heavy fires, heavy damage
CV Kaga, Bomb hits 5, heavy fires
CVL Shoho, Bomb hits 2, heavy fires, heavy damage
CVL Zuiho
CV Akagi, Bomb hits 1, on fire
CV Junyo
CV Hiryu, Bomb hits 1, on fire
CV Hiyo
DD Minegumo
DD Naganami
DD Takanami, Bomb hits 1, on fire

Aircraft Attacking:
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
10 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
6 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
9 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
4 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
10 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x TBD-1 Devastator bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
11 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
8 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
14th Ku S-1 with A6M2-N Rufe (0 airborne, 10 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 9 minutes
10 planes vectored on to bombers
Akagi-1 with A6M5c Zero (0 airborne, 14 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 12000.
Time for all group planes to reach interception is 37 minutes
23 planes vectored on to bombers
Kaga-1 with A6M5c Zero (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 34 minutes
9 planes vectored on to bombers
Soryu-1 with A6M5c Zero (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 18 minutes
4 planes vectored on to bombers
Hiryu-1 with A6M5c Zero (4 airborne, 15 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 14000.
Time for all group planes to reach interception is 19 minutes
17 planes vectored on to bombers
Shokaku-1 with A6M5c Zero (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 3000 and 11000.
Time for all group planes to reach interception is 18 minutes
3 planes vectored on to bombers
Zuikaku-1 with A6M5c Zero (1 airborne, 11 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 20 minutes
14 planes vectored on to bombers
Ryujo-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 28 minutes
8 planes vectored on to bombers
Junyo-1 with A6M2 Zero (6 airborne, 14 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 11000.
Time for all group planes to reach interception is 37 minutes
15 planes vectored on to bombers
Hiyo-1 with A6M2 Zero (0 airborne, 15 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 14000.
Time for all group planes to reach interception is 29 minutes
19 planes vectored on to bombers
Shoho-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 3000 and 6000.
Time for all group planes to reach interception is 36 minutes
7 planes vectored on to bombers
Zuiho-1 with A6M2 Zero (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 24 minutes
2 planes vectored on to bombers
Chiyoda-1 with E13A1 Jake (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 29 minutes

Heavy smoke from fires obscuring CV Kaga
Heavy smoke from fires obscuring CVL Shoho
Heavy smoke from fires obscuring CV Akagi
I'm not sure what i could have done better here except that i didn't expect the american CVs to be around or i would have tranferred my BBs to my CV groups. Looks like a big mistake now.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,54

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 1,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
B5N2 Kate x 5

Allied aircraft
F4F-4 Wildcat x 48

Japanese aircraft losses
B5N2 Kate: 3 destroyed

No Allied losses

Allied Ships
CV Lexington, and is sunk

CAP engaged:
VF-42 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
22 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 6000.
Time for all group planes to reach interception is 97 minutes
VF-71 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 1000 and 8000.
Time for all group planes to reach interception is 56 minutes
VF-3 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 1000 and 8000.
Time for all group planes to reach interception is 82 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 1000.
Time for all group planes to reach interception is 21 minutes
VF-8 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 1000.
Time for all group planes to reach interception is 85 minutes
5 kates missed the first raid and found the Lady Lex sinking
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,50

Weather in hex: Partial cloud

Raid detected at 10 NM, estimated altitude 14,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 54
A6M2-N Rufe x 8
A6M5c Zero x 73
E13A1 Jake x 14

Allied aircraft
SBD-3 Dauntless x 17

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 10 destroyed
some dive bombers missed the first raid but couldn't get through
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,50

Weather in hex: Partial cloud

Raid detected at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 53
A6M2-N Rufe x 7
A6M5c Zero x 68
E13A1 Jake x 10

Allied aircraft
SBD-3 Dauntless x 15

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 9 destroyed
another group missed and couldn't get through
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Adak Island at 162,50

Weather in hex: Partial cloud

Raid detected at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 51
A6M2-N Rufe x 7
A6M5c Zero x 68
E13A1 Jake x 10

Allied aircraft
SBD-3 Dauntless x 16

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 9 destroye
and yet another
--------------------------------------------------------------------------------

Ground combat at 84,55 (near Nanchang)

Japanese Shock attack

Attacking force 11803 troops, 104 guns, 42 vehicles, Assault Value = 361

Defending force 6226 troops, 98 guns, 0 vehicles, Assault Value = 110

Japanese adjusted assault: 628

Allied adjusted defense: 4

Japanese assault odds: 157 to 1

Combat modifiers
Defender: disruption(-), fatigue(-), morale(-), experience(-)
supply(-)
Attacker: shock(+), leaders(+)

Japanese ground losses:
163 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
2516 casualties reported
Squads: 121 destroyed, 0 disabled
Non Combat: 139 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 43 (15 destroyed, 28 disabled)
Units retreated 5

Defeated Allied Units Retreating!

Assaulting units:
39th Division

Defending units:
21st Chinese Corps
3rd New Chinese Corps
30th Group Army
9th Prov Chinese Corps
78th Chinese Corps
so i screwed up my KB at least i had a successful attack in china
--------------------------------------------------------------------------------

Ground combat at Baker Island (149,136)

Allied Shock attack

Attacking force 1233 troops, 3 guns, 112 vehicles, Assault Value = 92

Defending force 2196 troops, 22 guns, 0 vehicles, Assault Value = 66

Allied adjusted assault: 64

Japanese adjusted defense: 14

Allied assault odds: 4 to 1 (fort level 3)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: disruption(-), fatigue(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
352 casualties reported
Squads: 5 destroyed, 61 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)

Allied ground losses:
228 casualties reported
Squads: 10 destroyed, 20 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 2 destroyed, 1 disabled

Assaulting units:
763rd Tank Battalion
1st USMC Parachute Battalion

Defending units:
64th Naval Guard Unit
27th JNAF AF Unit
i'm surprised my troops were so diminished by that little BB TF

< Message edited by RADM.Yamaguchi -- 7/19/2020 12:30:11 PM >

(in reply to RADM.Yamaguchi)
Post #: 611
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 12:37:31 PM   
RADM.Yamaguchi


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This is what the air losses look like. Not really sure what they mean




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Post #: 612
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 12:40:08 PM   
RADM.Yamaguchi


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This is all that's on the sunk ship list FWIW - don't know what to believe except Kaga.




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Post #: 613
HEY LOOK HERE! 1st MAJOR CV BATTLE - 7/19/2020 1:41:08 PM   
RADM.Yamaguchi


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I don't know if it was a good idea but i had removed almost all my Val groups and expanded the size of my Kate groups to the number of torpedoes carried. Then i adjusted the Zero groups size to whatever would fit. I figured i wanted one good shot at his TFs. That's why there were so few Vals in the attack. And i might have had a few extra Zeros for protection. Forgot i had some Jakes on CAP.

< Message edited by RADM.Yamaguchi -- 7/19/2020 1:54:37 PM >

(in reply to RADM.Yamaguchi)
Post #: 614
RE: HEY LOOK HERE! 1st MAJOR CV BATTLE - 7/19/2020 2:54:03 PM   
Jorge_Stanbury


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Do you have oilers with fuel? I think you should hunt the surviving carriers all the way to PH or Alaska, if required, obviously with only those ships that can still fight, rebase squadrons if needed to increase the punch of those still in fighting conditions (to a max of 5 squadrons)

Kates with bombs are still deadly. just keep them at lower altitude, 4K to 6K and they will hit targets, more so if slow/damaged

If you sunk all or most of the enemy carriers you are set for a quiet 1943


and there is very little that can be done to stop a big carrier strike, lots of fighters on CAP are good, and will mitigate damage, same goes for BBs attached to the fleet, which will absorb damage. But when it rains you get wet

< Message edited by Jorge_Stanbury -- 7/19/2020 2:58:19 PM >


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Post #: 615
Sept 26, 1942 - 7/19/2020 3:35:14 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: Jorge_Stanbury

Do you have oilers with fuel? I think you should hunt the surviving carriers all the way to PH or Alaska, if required, obviously with only those ships that can still fight, rebase squadrons if needed to increase the punch of those still in fighting conditions (to a max of 5 squadrons)

Kates with bombs are still deadly. just keep them at lower altitude, 4K to 6K and they will hit targets, more so if slow/damaged

If you sunk all or most of the enemy carriers you are set for a quiet 1943


and there is very little that can be done to stop a big carrier strike, lots of fighters on CAP are good, and will mitigate damage, same goes for BBs attached to the fleet, which will absorb damage. But when it rains you get wet

Hi Jorge, That is very helpful information, thanks. I always have the tendency to pull back and regroup after a big fight. in my other PBEM game when my opponent wiped out my mini KB (a CV, 3CVLs and CV (all near Adak as well if you can believe it)) i pulled back from everything for a couple of weeks.

Luckily i had just refueled and rearmed everything last turn. I've got 11BBs, 8CAs,and a lot of DDs all fully fueled and rearmed right there. I better try to put them to use too. It'll take a while for me to figure it all out. I don't want to screw it up.

< Message edited by RADM.Yamaguchi -- 7/19/2020 3:49:47 PM >

(in reply to Jorge_Stanbury)
Post #: 616
RE: Sept 26, 1942 - 7/19/2020 3:50:51 PM   
RADM.Yamaguchi


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That title looked a little annoying so i changed it

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Post #: 617
RE: HEY LOOK HERE! 1st MAJOR CV BATTLE - 7/19/2020 3:51:50 PM   
Jorge_Stanbury


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From: Toronto and Lima
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The good news is that your opponent found a dubious place to fight a carrier battle, there is nothing to fight for in the Aleutians that requires carriers. So pursue will be easy because the only place to send heavily damaged ships is Dutch Harbor (assuming it is developed); even for less damaged ships, there is only east to Alaska or South to PH. This simplifies things a lot, also the fact that torpedoed ships tend to lose speed significantly, specially if hit more than once

Ideally you want to find a spot that covers both; even if you need to run full speed for a turn. Of course every flying boat available should be moved to the Aleutians to cover as much water as possible, a good % of Kates, specially from torpedo depleted carriers should also be set to nav search. EDIT: If you have operational but damaged carriers, too damaged or slow to risk on pursuing the enemy... why don't you set them in 100% naval search TFs?

Your SCTF should patrol likely escape routes, but keep at least one or 2 BBs with the carrier fleet in case he wants to send his in a revenge mission






< Message edited by Jorge_Stanbury -- 7/19/2020 4:12:52 PM >


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Post #: 618
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:05:40 PM   
Q-Ball


Posts: 7336
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From: Chicago, Illinois
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quote:

ORIGINAL: RADM.Yamaguchi

I'm not sure what i could have done better here except that i didn't expect the american CVs to be around or i would have tranferred my BBs to my CV groups. Looks like a big mistake now.[/color



Not sure why you are disappointed...this looks like a great victory!

Need more details, but from what we can tell, you lost Kaga and suffered some damage, but looking at the OPS and COMBAT report I think you sank 2 CVs, and there is a very good chance NONE of the rest are operational. Maybe 1.

Meanwhile, you appear to have at least JUNYO, HIYO, RYUHO, ZUIHO that are fully operational. Maybe more, don't know what kind of bomb damage you had

But that's plenty....as Jorge said, consolidate your airgroups to get a credible strike, and go hunt down what's left. Dutch Harbor is the only credible place to go, you're probably in between PH and the USN CVs.

This is a disaster for your opponent


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Post #: 619
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:08:26 PM   
RADM.Yamaguchi


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Hi Q-ball, thanks. I'm not very good at being able to tell the damage caused by bombs/torps on big carriers. It just all a guess to me. I also have never played the allies so i wasn't sure how many other carriers they have at this point. I can get a screen shot of the damage to my CVs and of the location.

(in reply to Q-Ball)
Post #: 620
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:18:52 PM   
Jorge_Stanbury


Posts: 4320
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My guess:
Saratoga is still in fighting conditions, with the best chances of escaping if he run it full speed

Yorktown might be operational, but will be slow and an easy target

Wasp and Enterprise are afloat but in very poor shape

Lexington sinking is confirmed, Hornet is very likely sunk


< Message edited by Jorge_Stanbury -- 7/19/2020 4:22:31 PM >


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Post #: 621
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:19:56 PM   
RADM.Yamaguchi


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This is the situation map - i forgot to label their CV TFs 2 hexes south of Adak




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< Message edited by RADM.Yamaguchi -- 7/19/2020 4:21:13 PM >

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Post #: 622
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:21:54 PM   
RADM.Yamaguchi


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Here's my carriers - not too hot




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Post #: 623
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:30:35 PM   
Jorge_Stanbury


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Shokaku, Zuikaku, Soryu, Akagi should go home, they are not at risk of sinking, and there is no point in risking them anymore as they are very valuable for Japan. Better if you move them near Japanese controlled bases, in case of some flooding events get triggered.

TF 21 should join the KB, Hosho too; this gives you Hiryu, Junyo, Hiyo, Zuiho, Hosho, Ryuho ; a very respectable strike pack of 6 carriers vs maybe 1 enemy

Ryujo is a goner, if you scuttle you might save the captain

Shoho should go to the nearest port

Also, looking at your map, Dutch Harbor is not a valid destination, if you have LBAs at Umnak, he will have to go south to PH

I would set the carriers south, and the escort carriers south east, in the unlikely event he tries to reach Dutch Harbor

< Message edited by Jorge_Stanbury -- 7/19/2020 4:44:40 PM >


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Post #: 624
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 4:32:07 PM   
Q-Ball


Posts: 7336
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From: Chicago, Illinois
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quote:

ORIGINAL: RADM.Yamaguchi

Here's my carriers - not too hot





Not great but I bet anything it's better than him. You have about 250 a/c capacity give or take with HIYO, JUNYO, ZUIHO, RYUHO, HOSHO, and the 3 CVEs, and the other damage isn't bad....RYUJO is toast, and SHOHO looks 50/50, but everyone else should be fine. Get them back to Japan and start repairs.

I agree that you almost certainly sank both LEX and HORNET, and that from the damage report only SARATOGA looks like she might be operational. At this point he is probably weighing whether to try to protect the cripples, or cut losses and run. He's not thinking offense, I guarantee!

I really think you need to follow-up and try to finish this...you have every advantage. Fly more planes out to fill your CVs if you need to, but you should have plenty of aircraft to follow-up

Remember, he's in worse shape than you

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Post #: 625
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 7:06:43 PM   
RangerJoe


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quote:

ORIGINAL: RADM.Yamaguchi

This is what the air losses look like. Not really sure what they mean





A big victory.

Those Ops losses mean that those planes could not land on their carriers or any other carrier nor a air base. The pilots may or may not have been picked up.

You have carrier superiority for over six months. Then the enemy will start to get CVLs then the Essex classes. The Allies will get CVEs in the meantime.

The enemy should not be able to push in the Central Pacific for awhile, only where the Allies can get LBA air superiority. To surprise the enemy and to protect a base where the Allies do not have Naval air strikes, you could load up your CVEs with fighters and send them to that base. They will not have any penalty there. Of course, you can expect Naval Air strikes the next turn . . .

I would say make as many small DD TFs set to charge the enemy to find cripples, launch torpedoes, and retreat. Have larger SCTF follow them up with your Carriers punishing any enemy ships that they can.

Don't forget night search, although they may not fly the turn after you set them if they were on day operations.

Get subs between his TFs and bases that they can run to.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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(in reply to RADM.Yamaguchi)
Post #: 626
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 7:11:51 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: Jorge_Stanbury

Shokaku, Zuikaku, Soryu, Akagi should go home, they are not at risk of sinking, and there is no point in risking them anymore as they are very valuable for Japan. Better if you move them near Japanese controlled bases, in case of some flooding events get triggered.

TF 21 should join the KB, Hosho too; this gives you Hiryu, Junyo, Hiyo, Zuiho, Hosho, Ryuho ; a very respectable strike pack of 6 carriers vs maybe 1 enemy

Ryujo is a goner, if you scuttle you might save the captain

Shoho should go to the nearest port

Also, looking at your map, Dutch Harbor is not a valid destination, if you have LBAs at Umnak, he will have to go south to PH

I would set the carriers south, and the escort carriers south east, in the unlikely event he tries to reach Dutch Harbor

Thanks Jorge. I think you're right about them trying to go to Dutch Harbor or even Anchorage for that matter.

(in reply to Jorge_Stanbury)
Post #: 627
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 7:13:59 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: RADM.Yamaguchi

Here's my carriers - not too hot





Not great but I bet anything it's better than him. You have about 250 a/c capacity give or take with HIYO, JUNYO, ZUIHO, RYUHO, HOSHO, and the 3 CVEs, and the other damage isn't bad....RYUJO is toast, and SHOHO looks 50/50, but everyone else should be fine. Get them back to Japan and start repairs.

I agree that you almost certainly sank both LEX and HORNET, and that from the damage report only SARATOGA looks like she might be operational. At this point he is probably weighing whether to try to protect the cripples, or cut losses and run. He's not thinking offense, I guarantee!

I really think you need to follow-up and try to finish this...you have every advantage. Fly more planes out to fill your CVs if you need to, but you should have plenty of aircraft to follow-up

Remember, he's in worse shape than you

Thanks Q-ball, i was thinking that they might be a little low on fuel and armnaments too. They have been up there a while. I guess i got really lucky they didn't hit me with torpedoes.

(in reply to Q-Ball)
Post #: 628
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 7:17:29 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: RADM.Yamaguchi

This is what the air losses look like. Not really sure what they mean





A big victory.

Those Ops losses mean that those planes could not land on their carriers or any other carrier nor a air base. The pilots may or may not have been picked up.

You have carrier superiority for over six months. Then the enemy will start to get CVLs then the Essex classes. The Allies will get CVEs in the meantime.

The enemy should not be able to push in the Central Pacific for awhile, only where the Allies can get LBA air superiority. To surprise the enemy and to protect a base where the Allies do not have Naval air strikes, you could load up your CVEs with fighters and send them to that base. They will not have any penalty there. Of course, you can expect Naval Air strikes the next turn . . .

I would say make as many small DD TFs set to charge the enemy to find cripples, launch torpedoes, and retreat. Have larger SCTF follow them up with your Carriers punishing any enemy ships that they can.

Don't forget night search, although they may not fly the turn after you set them if they were on day operations.

Get subs between his TFs and bases that they can run to.

Hi joe, i like the idea of a bunch of DDs running around looking for stragglers. My DDs and their Torps have always done well for me.
Good idea about the subs too. I've got a bunch of them positioned near Baker I that missed the invasion force there. I point them between Adak and Pearl Harbor.
I've never run subs at full speed. any problems other than fuel and a little wear and tear?

(in reply to RangerJoe)
Post #: 629
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 7/19/2020 7:23:00 PM   
RangerJoe


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I never ran subs at full speed. Check to see if you need to run them at full speed. The subs should be able to move faster than crippled ships. But if you could get the Saratoga with torpedoes . . .

Remember that the Japanese move first!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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