RADM.Yamaguchi
Posts: 765
Joined: 6/30/2019 Status: offline
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quote:
ORIGINAL: Jorge_Stanbury what you need is mutually supporting airfields. you want airbases so that your LBAs are covering each and every base or dot base. You want those LBA bases at level 3 or 4, not a lot more because construction cost supply. Your LBA bases should be at least 15 hexes away from an important Allied base, otherwise you will be visited by heavy bombers. You want at least one or 2 small bases very nearby, these should be level 1 or 2, just to keep CAP even when he eventually craters the base. you don't have enough mines or coastal guns for everywhere, so you will need these for the main bases; those where the LBAs are going to be deployed. 300 mines is not enough, half of the time he will just ignore them; you should aim for double those #s, so pick well the bases to receive guns and mines In terms of LCUs, he will land with more than a division, so he will win against almost any naval guard or SNLF you field, therefore what you want is to put big LCUs only on the LBA bases, while the small or dot bases just have a SNLF or naval guard or anything small just to avoid cheap invasions. You also want to have some divisions at a rear echelon for counter invasions You have one big advantage, a few weeks after he invades, you will be in a position to counter invade, with the KB in distant support. naval bombardment and air strikes kills supply quickly, if you have the KB nearby he can't resupply, while you can, so in the long term you will recapture the base If you haven't done yet, convert your AKs into AK-ts; these are the closest you will get to a proper APA Hi Jorge, I think i see what you mean. The remote islands/atolls i'll just leave a JNAF and some kind of NavGd as a speed bump. Bigger bases surronded by dots/bases i'll build up to mutually support. i did convert all the AKs to Ak-ts.
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