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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak)

 
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RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/8/2020 12:40:37 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Oct 02, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Port Hedland at 57,129, Range 10,000 Yards

Japanese Ships
CL Kinu
DD Minekaze
DD Okikaze
DD Nokaze

Allied Ships
DD Banckert, Shell hits 1
DD Van Nes
DD Witte de With
Schotel, P. crosses the 'T'
I finally got some ships to Port Hedland to interfere with their landings. Not much good even with an agreesive TF commander
--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 5,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
no flights

Allied aircraft
B-17F Fortress x 8

Japanese aircraft losses
Ki-45 KAIa Nick: 3 destroyed on ground
Ki-43-IIa Oscar: 1 destroyed on ground

Allied aircraft losses
B-17F Fortress: 2 damaged

Airbase hits 2
Airbase supply hits 2
Runway hits 8

Aircraft Attacking:
5 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
I wasn't looking forward to night bombing - mostly because i don't know how to counter it.
--------------------------------------------------------------------------------
TF 132 encounters mine field at Adak Island (162,52)

Allied Ships
SS Herring, Mine hits 2, on fire, heavy damage



--------------------------------------------------------------------------------
TF 159 encounters mine field at Adak Island (162,52)

Allied Ships
SS Barb, Mine hits 1



--------------------------------------------------------------------------------
TF 132 encounters mine field at Adak Island (162,52)

Allied Ships
SS Herring, Mine hits 1, on fire, heavy damage
Glad i got that minefield laid at Adak. Too bad it's just the weak kind.
--------------------------------------------------------------------------------
Morning Air attack on Mandalay , at 59,46

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 6,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-IIa Oscar x 13
Ki-45 KAIa Nick x 27

Allied aircraft
Blenheim IV x 15

No Japanese losses

Allied aircraft losses
Blenheim IV: 5 destroyed
All my Tojo IIcs were set to sweep ledo again but it had thunderstorms so all i had for cap were nicks and oscars. They still did okay because the bombers arrived before the sweepers.
--------------------------------------------------------------------------------
Morning Air attack on Mandalay , at 59,46

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 8,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-43-IIa Oscar x 13
Ki-45 KAIa Nick x 26

Allied aircraft
B-17E Fortress x 2
B-26B Marauder x 16

No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 damaged
B-26B Marauder: 9 destroyed, 3 damaged
B-26B Marauder: 1 destroyed by flak

Airbase hits 2
Airbase supply hits 1
Runway hits 13
Not too bad

Weather in hex: Overcast

Raid detected at 37 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-43-IIa Oscar x 10
Ki-45 KAIa Nick x 21

Allied aircraft
B-24D Liberator x 15
B-25C Mitchell x 30

Japanese aircraft losses
Ki-43-IIa Oscar: 3 damaged
Ki-45 KAIa Nick: 21 damaged
Ki-45 KAIa Nick: 3 destroyed on ground

Allied aircraft losses
B-24D Liberator: 4 damaged
B-25C Mitchell: 1 destroyed, 12 damaged

Japanese ground losses:
13 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 15
Airbase supply hits 8
Runway hits 43
Well, that one hurt
--------------------------------------------------------------------------------

Ground combat at 83,53 (near Wuchang)

Japanese Deliberate attack

Attacking force 11772 troops, 104 guns, 42 vehicles, Assault Value = 354

Defending force 2144 troops, 42 guns, 0 vehicles, Assault Value = 26

Japanese adjusted assault: 176

Allied adjusted defense: 10

Japanese assault odds: 17 to 1

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker: leaders(+), leaders(-)

Japanese ground losses:
64 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
967 casualties reported
Squads: 33 destroyed, 0 disabled
Non Combat: 76 destroyed, 0 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 15 (12 destroyed, 3 disabled)
Units retreated 4

Defeated Allied Units Retreating!

Assaulting units:
39th Division

Defending units:
78th Chinese Corps
3rd New Chinese Corps
21st Chinese Corps
9th Prov Chinese Corps
looks like i'll be chasing these corps all the way back to Changsha with this one division
--------------------------------------------------------------------------------

Ground combat at Kukong (79,57)

Japanese Deliberate attack

Attacking force 100601 troops, 914 guns, 234 vehicles, Assault Value = 3225

Defending force 20509 troops, 150 guns, 0 vehicles, Assault Value = 589

Japanese adjusted assault: 2084

Allied adjusted defense: 101

Japanese assault odds: 20 to 1 (fort level 0)

Japanese forces CAPTURE Kukong !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
1586 casualties reported
Squads: 6 destroyed, 195 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 1 destroyed, 26 disabled

Allied ground losses:
8216 casualties reported
Squads: 238 destroyed, 199 disabled
Non Combat: 360 destroyed, 56 disabled
Engineers: 78 destroyed, 5 disabled
Guns lost 85 (40 destroyed, 45 disabled)
Units retreated 9

Defeated Allied Units Retreating!

Assaulting units:
22nd Division
15th Division
17th Division
51st Division
104th Division
13th Ind.Mixed Brigade
1st Ind.Inf.Group
60th Division
116th Division
70th Division
2nd Ind.Mixed Regiment
13th Army
23rd Army
4th Mortar Battalion
21st Mortar Battalion

Defending units:
49th Chinese Corps
65th Chinese Corps
63rd Chinese Corps
25th Chinese Corps
11th Construction Regiment
7th War Area
12th Group Army
13th Chinese Base Force
18th Chinese Base Force
That went better than i thought it would. I figured on at least 3 forts?

(in reply to RangerJoe)
Post #: 721
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/8/2020 2:19:29 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Kukong, inexperience and lack of supply.

Move AAA to where he is bombing with 4Es. Increase the OPs losses and try to LRCAP the originating base as well. Keep their numbers down. Set your CAP to cover the AAA gap as well as layered CAP against sweeps.

Small mines work better than no mines. Those subs will probably return to base. If you can, if there is little risk of other enemy action, even 2 or 3 10 knot SCs in an ASW TF will help prosecute that already damaged subs. Of course, they would be helped by the float planes on Naval Search as well as others on ASW missions.

You don't want an agreesive TF commander, in that situation you want an aggressive one. No need for the TF commander to be aggreeable to being taken advantage of. Unless, of course, he is that type . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 722
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/8/2020 2:37:51 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: RangerJoe
Move AAA to where he is bombing with 4Es. Increase the OPs losses and try to LRCAP the originating base as well. Keep their numbers down. Set your CAP to cover the AAA gap as well as layered CAP against sweeps.

I have some AA Rgts with Tai Chi 3 radars. I'll move those in. The JAAFs there already have them but maybe more are better?

(in reply to RangerJoe)
Post #: 723
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/8/2020 2:39:17 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: RangerJoe
You don't want an agreesive TF commander, in that situation you want an aggressive one. No need for the TF commander to be aggreeable to being taken advantage of. Unless, of course, he is that type . . .

LOL

(in reply to RangerJoe)
Post #: 724
The advantage of an aggressive TF Commander vs. a Agree... - 8/8/2020 10:43:21 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Oct 03, 42
--------------------------------------------------------------------------------
TF 159 encounters mine field at Adak Island (162,52)

Allied Ships
SS Barb, Mine hits 1, heavy damage
Those mines are still working
-------------------------------------------------------------------------------
Night Time Surface Combat, near Port Hedland at 57,129, Range 11,000 Yards

Japanese Ships
CL Kinu
DD Minekaze
DD Okikaze, Shell hits 1
DD Nokaze

Allied Ships
DD Nestor
DD Nizam, Shell hits 5, heavy fires, heavy damage
DD Norman
AP Leonard Wood, Shell hits 2
xAK Clan Forbes, Shell hits 4, heavy fires
xAK Clan Lamont, Shell hits 6, heavy fires
xAK Doryssa, Shell hits 3, Torpedo hits 4, and is sunk
I took Ranger Joe advice and traded my agreesive TF commander for an aggressive one
--------------------------------------------------------------------------------
TF 159 encounters mine field at Adak Island (162,52)

Allied Ships
SS Barb, Mine hits 1, on fire, heavy damage
that has to add up sooner or later

--------------------------------------------------------------------------------
Night Air attack on Myitkyina , at 64,42

Weather in hex: Partial cloud

Raid spotted at 9 NM, estimated altitude 3,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-17F Fortress x 3

Allied aircraft losses
B-17F Fortress: 3 damaged

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet *
Airfield Attack: 4 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Night Air attack on Myitkyina , at 64,42

Weather in hex: Partial cloud

Raid spotted at 10 NM, estimated altitude 6,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
B-17F Fortress x 3

Allied aircraft losses
B-17F Fortress: 2 damaged

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet *
Airfield Attack: 4 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Night Air attack on Myitkyina , at 64,42

Weather in hex: Partial cloud

Raid spotted at 32 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-24D Liberator x 4

Allied aircraft losses
B-24D Liberator: 3 damaged

Aircraft Attacking:
4 x B-24D Liberator bombing from 4000 feet
Airfield Attack: 10 x 500 lb GP Bomb
Looks like my AA can work ok at night
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
113 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
this is gonna take forever
--------------------------------------------------------------------------------
Morning Air attack on TF, near Akyab at 54,45

Weather in hex: Partial cloud

Raid spotted at 16 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Hudson IIIa x 11

No Allied losses

Japanese Ships
CM Katsuriki, Bomb hits 1, heavy fires
CM Shirataka

Aircraft Attacking:
11 x Hudson IIIa bombing from 6000 feet
Naval Attack: 4 x 250 lb SAP Bomb

Heavy smoke from fires obscuring CM Katsuriki
i thought i could sneak these guys into chitagong and lay mines but their Hudsons flew while my zero LRCAP didn't
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Exmouth at 52,127

Weather in hex: Light rain

Raid spotted at 9 NM, estimated altitude 6,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G3M2 Nell x 6

No Japanese losses

Allied Ships
AM Warrnambool
xAP Khedive Ismail, Bomb hits 1

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
a little bomb hit on part of the port hedland invasion TF that is returning to Perth. 6 Nells. More than a hundred others couldn't find the target (about 15-20 messages can't find target)


< Message edited by RADM.Yamaguchi -- 8/8/2020 10:44:10 PM >

(in reply to RADM.Yamaguchi)
Post #: 725
Boring.... - 8/11/2020 7:35:17 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
What's Happenin? not much here

AFTER ACTION REPORTS FOR Oct 04, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
146 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 1 destroyed, 29 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 10 (1 destroyed, 9 disabled)
Vehicles lost 18 (2 destroyed, 16 disabled)
--------------------------------------------------------------------------------
Sub attack near Wellington at 112,192

Japanese Ships
SS I-1

Allied Ships
AM Tui, Torpedo hits 1, on fire, heavy damage
AM Muritai
i think this was an ASW TF sent to deal with I-1 but I-1 has been fantastic at killing ASW assets.
--------------------------------------------------------------------------------

Ground combat at Changsha (82,52)

Japanese Deliberate attack

Attacking force 162075 troops, 1749 guns, 955 vehicles, Assault Value = 5297

Defending force 64380 troops, 326 guns, 0 vehicles, Assault Value = 1673

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 7489

Allied adjusted defense: 3607

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
7813 casualties reported
Squads: 25 destroyed, 739 disabled
Non Combat: 3 destroyed, 58 disabled
Engineers: 5 destroyed, 132 disabled
Guns lost 68 (4 destroyed, 64 disabled)

Allied ground losses:
5122 casualties reported
Squads: 151 destroyed, 350 disabled
Non Combat: 17 destroyed, 197 disabled
Engineers: 4 destroyed, 41 disabled
Guns lost 51 (4 destroyed, 47 disabled)
This keeps looking better and better
--------------------------------------------------------------------------------

Ground combat at Kweilin (76,54)

Japanese Bombardment attack

Attacking force 55176 troops, 636 guns, 662 vehicles, Assault Value = 2184

Defending force 49950 troops, 259 guns, 0 vehicles, Assault Value = 1858

Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
i guess i should rest these guys until i can bring some more troops

(in reply to RADM.Yamaguchi)
Post #: 726
China advice please? - 8/11/2020 9:25:27 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
I understand china is generally short of supplies. In my other PBEM game i have wiped out the refineries at Sian and Lanchow. I was thinking it would deny my opponent supplies and that if i took them later i could still get the oil to the coast somehow and ship it to the home islands. I also wiped out the heavy industry at Sian, Changsha, Kunming and Chunking. I can't really reach chengtu. Is that the right approach? I was thinking about doing the sames thing here.

(in reply to RADM.Yamaguchi)
Post #: 727
RE: China advice please? - 8/11/2020 9:59:54 PM   
Evoken

 

Posts: 488
Joined: 10/23/2019
Status: offline
I have seen Lowpe use Ki-45 and later model Ki-43's with 2x250kg bomb versions to bomb chinese into oblivion at 100 feet , he also used concentrated tank forces to great effect

(in reply to RADM.Yamaguchi)
Post #: 728
RE: China advice please? - 8/11/2020 10:05:00 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: Evoken

I have seen Lowpe use Ki-45 and later model Ki-43's with 2x250kg bomb versions to bomb chinese into oblivion at 100 feet , he also used concentrated tank forces to great effect

Hi Evoken, thanks. I'll keep that in mind for the Nicks and later Oscars. I've got most of my nicks in burma to counter his bigger bombers for now. Every single ARM unit i have is actually in china right now so at least i'm on track there.


(in reply to Evoken)
Post #: 729
RE: China advice please? - 8/11/2020 10:09:21 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
also regarding supply in china - i bombed Ledo a lot and destroyed a lot of transports. It's repaired again and some are back. There's more than a hundred fighters there but my Tojos did a number on them. I wrecked the refinery there too. I'll try to keep that source of supply to a minimum if i can.

(in reply to RADM.Yamaguchi)
Post #: 730
RE: China advice please? - 8/11/2020 10:20:29 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Even Nates bombing and strafing in the open will work. If there is no base force with AAA, set your light bombers to 3000 feet.

< Message edited by RangerJoe -- 8/11/2020 11:07:49 PM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 731
RE: China advice please? - 8/11/2020 10:48:29 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: RangerJoe

Even Nates bombing and strafing in the open will work. If there is not base force with AAA, set your light bombers to 3000 feet.

HI Joe, that's good to know. i always thought you had to go 6000 or you gain a lot of fatigue or ops losses. I'll try 3

(in reply to RangerJoe)
Post #: 732
RE: China advice please? - 8/11/2020 11:07:05 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: RangerJoe

Even Nates bombing and strafing in the open will work. If there is no base force with AAA, set your light bombers to 3000 feet.

HI Joe, that's good to know. i always thought you had to go 6000 or you gain a lot of fatigue or ops losses. I'll try 3


You do have to keep an eye on them but you can also have 30% rest. The larger 2Es I would have at 6000 feet but if there is a base force I put them at 11,000 feet to avoid he 40mm fire.

But your Nate can increase their overall experience by bombing. So after they gain the combat skills that they need, go bomb a target that really can't shoot back.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 733
RE: China advice please? - 8/12/2020 12:01:28 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
We flipped a turn pretty fast which is really good for me because i can't remember anything from one turn to the next. When turns take more than a day or two every turn seems like a entirely new game to me.

AFTER ACTION REPORTS FOR Oct 05, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Port Hedland at 57,129, Range 9,000 Yards

Japanese Ships
CL Kinu
DD Minekaze
DD Okikaze
DD Nokaze

Allied Ships
AM Colac, Shell hits 7, and is sunk
AM Latrobe, Shell hits 12, and is sunk
xAKL Chungking
xAKL Boelongan
xAKL De Klerk, Shell hits 19, and is sunk
xAKL Soerabaja
xAKL Parigi, Shell hits 8, heavy fires, heavy damage
xAKL Schouten
xAKL Siberoet
xAKL Sibolga, Shell hits 2
xAKL Sipirok, Shell hits 8, heavy fires, heavy damage
xAKL Sipora, Shell hits 1
i wasn't able to rearm this TF but i sent them back in on a hunch. even with limited ammo they did all right. always use aggressive commanders instead of agreesive ones.
--------------------------------------------------------------------------------
Night Air attack on Myitkyina , at 64,42

Weather in hex: Severe storms

Raid spotted at 11 NM, estimated altitude 7,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
no flights

Allied aircraft
B-24D Liberator x 3

No Japanese losses

Allied aircraft losses
B-24D Liberator: 2 damaged

Airbase hits 2
Runway hits 4
Nice that the damage wasn't much and 2 of 3 were damaged. otherwise need more AA. Might try a nightcap - fighters that is - not a drink for the emporer
--------------------------------------------------------------------------------
ASW attack near Wellington at 112,192

Japanese Ships
SS I-1

Allied Ships
AM Kiwi
AM Muritai
ok better move I-1 before she has trouble
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
162 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 1 destroyed, 13 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 7 (3 destroyed, 4 disabled)
slowly grinding them down
--------------------------------------------------------------------------------
Morning Air attack on Kunming , at 69,48

Weather in hex: Partial cloud

Raid spotted at 30 NM, estimated altitude 8,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-21-IIa Sally x 62

Japanese aircraft losses
Ki-21-IIa Sally: 6 damaged

Manpower hits 27
Heavy Industry hits 42
Fires 16777
Trying to take away all sources of supply for china
--------------------------------------------------------------------------------
Morning Air attack on TF, near Lord Howe Island at 100,169

Weather in hex: Partial cloud

Raid spotted at 5 NM, estimated altitude 1,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
G3M3 Nell x 8

No Japanese losses

Allied Ships
xAK Lancaster, Torpedo hits 2, and is sunk
xAK Lena Luckenbach, Torpedo hits 1, on fire, heavy damage
gave my G3M3s a little more rope again and they responded again.
--------------------------------------------------------------------------------
Morning Air attack on TF, near Lord Howe Island at 100,169

Weather in hex: Partial cloud

Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G3M3 Nell x 15

Japanese aircraft losses
G3M3 Nell: 1 damaged

Allied Ships
xAP Murada, Torpedo hits 2, and is sunk
AM Castlemaine
xAK Lena Luckenbach, Torpedo hits 2, and is sunk
these guys are mostly 70+ experience and it seems to help
--------------------------------------------------------------------------------
Afternoon Air attack on 7th RAN Base Force, at 57,129 (Port Hedland)

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 1,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-45 KAIa Nick x 6

Japanese aircraft losses
Ki-45 KAIa Nick: 1 damaged

Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
6 x Ki-45 KAIa Nick bombing from 100 feet
Ground Attack: 2 x 250 kg GP Bomb

Carrier support unable to supply air cover..
Trying out my Nicks at 100ft on units at Port Hedland with no AA. Not very impressive. Trained for low level bombing but nothing really.
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Broome at 61,127

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-27b Nate x 10

Allied aircraft
Albacore I x 10
Swordfish I x 11

No Japanese losses

Allied aircraft losses
Albacore I: 1 destroyed, 9 damaged
Swordfish I: 1 damaged

Japanese Ships
CL Kinu
DD Okikaze
DD Nokaze, Torpedo hits 1, and is sunk
DD Minekaze

Aircraft Attacking:
8 x Albacore I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
11 x Swordfish I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo

CAP engaged:
85th Sentai with Ki-27b Nate (10 airborne, 0 on standby, 0 scrambling)
(39 plane(s) diverted to support CAP in hex.)
10 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 0 and 6000.
Raid is overhead
Had zero CAP over this unit too but they didn't fly. But the Nates did?? Can't get an attack on that Brit Carrier with my Nells/Bettys.


< Message edited by RADM.Yamaguchi -- 8/12/2020 12:03:45 PM >

(in reply to RangerJoe)
Post #: 734
RE: China advice please? - 8/12/2020 4:11:10 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
No nightcap? Then no:





Attachment (1)

< Message edited by RangerJoe -- 8/12/2020 4:18:07 PM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 735
Frank A? B? R? did i do it wrong? - 8/13/2020 12:09:00 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
I am researching Frank A - mostly because it's first. But if i look at it compared to the Frank B i think i made a mistake.

A has 2 CL 12.7mm M.Guns and 2 FW 20mm HO-5 Cannons
B has 2 CL 20mm HO-5 Can and 2 FW 20mm HO-5 Cannons

Certainly 2 CL 20mm cannons are better than 2 CL 12.7mm M.Guns?

They both advance to the R. What am i missing?

(in reply to RangerJoe)
Post #: 736
RE: Frank A? B? R? did i do it wrong? - 8/13/2020 12:22:20 AM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
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the b should be better against bombers;
but in the scenario I am playing (Dababes C) , "a" version is available Jan 44 while "b" comes on Mar45... so for me it is a no brainer to go for "a" as you need it sooner than later; by mid 43 you will be facing 2nd generation fighters; better if you have Frank already accelerated and in mass production status

< Message edited by Jorge_Stanbury -- 8/13/2020 12:23:18 AM >


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Post #: 737
Frank A 1 year and 2 months sooner - 8/13/2020 12:31:55 AM   
RADM.Yamaguchi


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quote:

ORIGINAL: Jorge_Stanbury

the b should be better against bombers;
but in the scenario I am playing (Dababes C) , "a" version is available Jan 44 while "b" comes on Mar45... so for me it is a no brainer to go for "a" as you need it sooner than later; by mid 43 you will be facing 2nd generation fighters; better if you have Frank already accelerated and in mass production status

Thanks for pointing that out. I must have misread the avail dates. This is Scen2 and they are similar A 1/44 and B 3/45.

solves that question.

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Post #: 738
Kyushu conversion to AV - 8/13/2020 12:43:26 AM   
RADM.Yamaguchi


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Alright, here's another possible mistake. I figured since i have 18 Yusen that are all AK-t and over 30 large APs and that i don't plan a lot of new invasions that i should make the brilliant decision to convert all my Kyushus to AVs. Pretty soon i'm going to have 21 additional AVs. I can add them to my existing Mavis/Emily airbases and keep those things flying even more? or use them to base a lot of jakes at dot bases? or some other use that somebody a whole lot smarter than me already figured out. Any ideas?

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Post #: 739
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/13/2020 1:02:37 AM   
Lowpe


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In the game the Frank B is worthless pretty much. Get the A, and then the R lets you sweep better with the Frank.

You need the capability to sea lift, fast, at least 4 divisions that should form your reserve as you don't get to pick where the Allies go. xAPs don't cut it.

I realize you are suffering from victory disease, not your fault. All too common. Hellcats come in Jan 1943 and the world changes.







< Message edited by Lowpe -- 8/13/2020 1:06:30 AM >

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RE: Kyushu conversion to AV - 8/13/2020 1:03:52 AM   
Jorge_Stanbury


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I don't know if that was a good idea to convert all,

these are very good ships for moving stuff, very fuel efficient; and you might get AK-t attrition once you start counter-invading, xAPs are not good for contested landings after end of amphibious advantage

plus I don't know if I would park these high VP ships on dot bases; LCUs with air support are a lot cheaper


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RE: Kyushu conversion to AV - 8/13/2020 1:39:34 AM   
RangerJoe


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Just fly in some air support from an Air HQ.

I think that there is a smaller and slower xAK that can convert to AV as well as AR. It can operate 4 while moving and support 20 at a base. Just right for a resized Jake squadron. Just be careful not to use those where air strikes can kill them. But they should be good to support air ASW missions in the rear areas.

< Message edited by RangerJoe -- 8/13/2020 1:41:49 AM >


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(in reply to Jorge_Stanbury)
Post #: 742
RE: RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/13/2020 1:48:16 AM   
RADM.Yamaguchi


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quote:

ORIGINAL: Lowpe

In the game the Frank B is worthless pretty much. Get the A, and then the R lets you sweep better with the Frank.

You need the capability to sea lift, fast, at least 4 divisions that should form your reserve as you don't get to pick where the Allies go. xAPs don't cut it.

I realize you are suffering from victory disease, not your fault. All too common. Hellcats come in Jan 1943 and the world changes.

Thanks for your thoughts Lowpe,
so Frank more for a sweeper like Tojo only faster and 2 F cannons instead of 2 F MGs. I suppose you need more of them though with service of 3.

That's too bad about the lack of sea lift. Kyushus would still be only xAK-ts right? Maybe i can supplement with Lima xAK-ts. a little slower but still pretty good carry.

I don't know about victory disease? I'm just trying to learn this game and not make big mistakes. I realize that i have been very very lucky and my opponents very unlucky but i've never thought of winning. Just want to keep from embarrising myself. Those AVs are going to be ready soon - meaning i made the bad (irrevocable) decision a long time ago when things looked rather bleak.

Yeah, the Hellcat looks formidable. Better than my A6M5c. Seems to me the Sam is not too bad but i'm not making much progress on that. If i read it right very best possible date is 6/3/43 if all the rolls go your way.

< Message edited by RADM.Yamaguchi -- 8/13/2020 1:49:38 AM >

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Post #: 743
RE: Kyushu conversion to AV - 8/13/2020 1:52:48 AM   
RADM.Yamaguchi


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quote:

ORIGINAL: Jorge_Stanbury

I don't know if that was a good idea to convert all,

these are very good ships for moving stuff, very fuel efficient; and you might get AK-t attrition once you start counter-invading, xAPs are not good for contested landings after end of amphibious advantage

plus I don't know if I would park these high VP ships on dot bases; LCUs with air support are a lot cheaper


Hi Jorge, very nice way of saying that. I realize now i made a stupid move there. I'll try to protect my AKs best i can.

i'll take your advice and use the JNAFs like i have been for small bases. I can always include the AVs in fast convoys for ASW with Jakes or CAP with Rufes.

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Post #: 744
Thanks for the help - 8/13/2020 1:56:02 AM   
RADM.Yamaguchi


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quote:

ORIGINAL: RangerJoe

Just fly in some air support from an Air HQ.

I think that there is a smaller and slower xAK that can convert to AV as well as AR. It can operate 4 while moving and support 20 at a base. Just right for a resized Jake squadron. Just be careful not to use those where air strikes can kill them. But they should be good to support air ASW missions in the rear areas.

Hi Joe, yes you are right there is another xAK that converts to AV (4). It's the Huisimi. I converted all of them to ARs! I'm pretty much an all or nothing type of person. another irrevocable decision. I'll have to reconsider next game.

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Post #: 745
RE: Thanks for the help - 8/13/2020 2:14:01 AM   
Lowpe


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ARs are great...hard to have too many of them.


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RE: Thanks for the help - 8/13/2020 2:35:02 AM   
RangerJoe


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quote:

ORIGINAL: Lowpe

ARs are great...hard to have too many of them.


Especially when the Allied Juggernaut gets rolling.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Post #: 747
RE: Thanks for the help - 8/13/2020 3:56:10 AM   
Nomad


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You do get a bit of a reprieve, Hellcats don't start arriving until April, 1943

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RE: Thanks for the help - 8/13/2020 11:32:19 AM   
Lowpe


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quote:

ORIGINAL: Nomad

You do get a bit of a reprieve, Hellcats don't start arriving until April, 1943



Oops, got the land based Corsair mixed up with the Hellcat...

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Post #: 749
10-6-42 - B-24 Night bombing, Nick ground attack - 8/13/2020 7:12:41 PM   
RADM.Yamaguchi


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Here is the night bombing in Burma. I tried TojoIIc on night CAP. Maybe i should use my Nicks? or even OscarIIas?




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