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RE: Should i even waste your time? Boring

 
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RE: Should i even waste your time? Boring - 8/23/2020 8:24:32 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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Bomb and bombard those units in rough terrain then let the tanks slowly grind them down.

The next time there is an obvious CAP trap at a nonbase, send in a few Kates at 1000 feet. They might just fly below the CAP.

If it is at a base, then take out your broom and use it to sweep. Sweep high, then Kates come in low when the fighters are out of position and tired.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 811
RE: Should i even waste your time? Boring - 8/23/2020 10:16:03 PM   
RADM.Yamaguchi


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Thanks joe, i'm really bad about that "slowly" thing.

I'm thinking escort doesn't work anywhere nearly as effectively as sweep.

(in reply to RangerJoe)
Post #: 812
RE: Should i even waste your time? Boring - 8/23/2020 11:01:14 PM   
Alamander

 

Posts: 147
Joined: 4/29/2020
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Escort works. Almost every time I expect CAP, I have fighter escorts: specific planes (manueverable with range- I don't use Tojos or Nicks for escort). As to Joe's point, it is a good one. Spreading out the CAP over various altitudes is key. Here is a series of attacks from a similar situation in my game at almost the same date as your game (albeit at the opposite side of the map). I am attacking a group of APDs, with a small CAP, from Suva and from a CV flotilla stationed nearby. First, I am lucky in the order, but LBA often goes before CV strikes.

The LBA is set to go in unescorted at 1000 feet with torpedoes. In this case, there is no radar, and the CAP is flying LRCAP, so this is the exact result I had hoped to achieve. The LBA flies in under the CAP and they are uncontested.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Hoorn Islands at 138,157

Weather in hex: Light rain

Raid spotted at 13 NM, estimated altitude 3,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G4M1 Betty x 33

Allied aircraft
P-40E Warhawk x 4

Japanese aircraft losses
G4M1 Betty: 1 damaged

No Allied losses

Allied Ships
APD Colhoun
APD Manley
APD Gregory, Torpedo hits 1, and is sunk
APD Waters
APD Stringham
APD McKean

Aircraft Attacking:
33 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
18th FG/78th FS with P-40E Warhawk (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

Notice that the "raid is overhead," and that the detection time is 4 minutes: not enough time for the fighters to descend from 10,000 feet to attack.

Then... a strike comes in from the CV flotilla at DB altitude: 11K.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Hoorn Islands at 138,157

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 84
B5N2 Kate x 28
D3A1 Val x 30

Allied aircraft
P-40E Warhawk x 3

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 damaged

Allied aircraft losses
P-40E Warhawk: 2 destroyed

Allied Ships
APD McKean, Bomb hits 1, heavy fires
APD Manley, Bomb hits 1
APD Little, Bomb hits 6, heavy fires, heavy damage
APD Stringham, Bomb hits 2, on fire
APD Waters, Torpedo hits 1, and is sunk
APD Colhoun

Aircraft Attacking:
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
18th FG/78th FS with P-40E Warhawk (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 4450.
Raid is overhead



Notice that the fighters are now at 4,450 feet. They dived to try to intercept the Betties and failed and as a result, they did not time to react to the 2nd strike coming in above them. The Zeros dived on the Warhawks and shot down all 3 of them.

A series of strikes in the afternoon played out the exact same way with the LBA coming in first at 1K and the CV strike 2nd at 11K. The results were the same. The fighters were caught out of position for both and 5 more Warhawks were downed by the diving Zero escorts in the afternoon with no losses to the IJN.

This only works if the low-level bombers are unescorted and is therefore a risky play, because escorts usually will climb to engage the CAP and create a dogfight from a disadvantaged position. With more warning time, the fighters will react better to both raids, so this is best used against LRCAP over non-base hexes against TFs with limited radar capacity. Radar does fail, sometimes, to detect raids, so it can be used against radar, but is more risky. Whatever the case, sending in multiple strikes at multiple altitudes, whenever possible, tends to scatter CAP all over the sky and be effective even against radar, albeit much less effective.

< Message edited by Alamander -- 8/23/2020 11:02:45 PM >

(in reply to RADM.Yamaguchi)
Post #: 813
RE: Should i even waste your time? Boring - 8/24/2020 12:00:20 AM   
RADM.Yamaguchi


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Wow, i've never seen an explanation like that before. Thanks Alamander. I'm sure for a lot of players this sort of thing is well understood and just 2nd nature. I'm begining to understand a little more and the example certainly helps.

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Post #: 814
RE: Should i even waste your time? Boring - 8/24/2020 5:53:11 AM   
Alamander

 

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The time to target is a function of the distance at which a raid is detected divided by the speed of the incoming raid. Speed matters, even for bombers, and even cruising speed. This is a major reason why the D4 Judy series are the best dive bombers in the game. Of course, a raid is limited to the speed of its slowest component.

Also, escorts can be induced, sometimes, to "sweep ahead," functioning almost like a fighter sweep as well as an escort group. This typically occurs when there is a major difference between the fighters' cruise speed and that of the bombers and when there are more escorts than bombers. I think, though I am not sure, that climb factor and the altitude of the strike also influence the possibility that escorts with "sweep ahead" (i.e. the escorts arrive at the desired altitude long before the bombers, get impatient, and set off ahead of the bombers. The air skill of the various commanders no doubt plays a role as well).

All of this opens up other possibilities, of course, and you can use your imagination and the plane information to come up with new ways to plan strikes. When it works, you can feel very good about yourself. When it does not, you can feel very foolish. All part of the fun of the game.

< Message edited by Alamander -- 8/24/2020 7:58:36 AM >

(in reply to RADM.Yamaguchi)
Post #: 815
RE: Should i even waste your time? Boring - 8/26/2020 6:58:51 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: Alamander

The time to target is a function of the distance at which a raid is detected divided by the speed of the incoming raid. Speed matters, even for bombers, and even cruising speed. This is a major reason why the D4 Judy series are the best dive bombers in the game. Of course, a raid is limited to the speed of its slowest component.

Also, escorts can be induced, sometimes, to "sweep ahead," functioning almost like a fighter sweep as well as an escort group. This typically occurs when there is a major difference between the fighters' cruise speed and that of the bombers and when there are more escorts than bombers. I think, though I am not sure, that climb factor and the altitude of the strike also influence the possibility that escorts with "sweep ahead" (i.e. the escorts arrive at the desired altitude long before the bombers, get impatient, and set off ahead of the bombers. The air skill of the various commanders no doubt plays a role as well).

All of this opens up other possibilities, of course, and you can use your imagination and the plane information to come up with new ways to plan strikes. When it works, you can feel very good about yourself. When it does not, you can feel very foolish. All part of the fun of the game.

That's some great stuff Alamander. You are contributing some great stuff all around. I don't remember seeing your name very often before the last few weeks. did i miss your previous postings

(in reply to Alamander)
Post #: 816
Waiting on repair yards - 8/26/2020 7:11:59 PM   
RADM.Yamaguchi


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Another fairly quiet turn

AFTER ACTION REPORTS FOR Oct 10, 42
--------------------------------------------------------------------------------
Night Air attack on Magwe , at 57,47

Weather in hex: Heavy rain

Raid detected at 37 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-45 KAIa Nick x 8

Allied aircraft
B-17E Fortress x 8

No Japanese losses

Allied aircraft losses
B-17E Fortress: 8 damaged
B-17E Fortress: 1 destroyed by flak

Aircraft Attacking:
7 x B-17E Fortress bombing from 5000 feet
Airfield Attack: 8 x 500 lb GP Bomb
i got one of those bigger AA units with the TaiChi 3 radar in there now
--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Severe storms

Raid detected at 35 NM, estimated altitude 9,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 6

Allied aircraft
B-24D Liberator x 3

No Japanese losses

Allied aircraft losses
B-24D Liberator: 1 damaged

Aircraft Attacking:
3 x B-24D Liberator bombing from 4000 feet
Airfield Attack: 10 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Severe storms

Raid spotted at 16 NM, estimated altitude 5,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 8

No Japanese losses

Allied aircraft losses
B-17F Fortress: 5 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
7 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
another bigger AA unit with the TaiChi 3 there too
--------------------------------------------------------------------------------
Night Naval bombardment of Chittagong at 55,41 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
PBY-4 Catalina: 8 damaged
PBY-4 Catalina: 1 destroyed on ground

Japanese Ships
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
DD Mochizuki
DD Nagatsuki
DD Kikuzuki
DD Satsuki

Allied ground losses:
220 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 40 disabled
Engineers: 0 destroyed, 0 disabled

Manpower hits 1
Fires 286
Airbase hits 7
Airbase supply hits 3
Runway hits 22
Port fuel hits 1
These CAs always had pretty good Exp esp night Exp, but twice weekly BB runs to Chittagong have pushed that near 80.
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
60 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------

Ground combat at 79,55 (near Hengyang)

Japanese Shock attack

Attacking force 91339 troops, 860 guns, 234 vehicles, Assault Value = 2877

Defending force 6194 troops, 72 guns, 0 vehicles, Assault Value = 19

Japanese adjusted assault: 2813

Allied adjusted defense: 3

Japanese assault odds: 937 to 1

Combat modifiers
Defender: terrain(+), disruption(-), morale(-), experience(-)
supply(-)
Attacker: shock(+)

Japanese ground losses:
177 casualties reported
Squads: 0 destroyed, 22 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
6380 casualties reported
Squads: 341 destroyed, 0 disabled
Non Combat: 549 destroyed, 5 disabled
Engineers: 21 destroyed, 1 disabled
Guns lost 33 (33 destroyed, 0 disabled)
Units retreated 8

Defeated Allied Units Retreating!

Assaulting units:
15th Division
116th Division
17th Division
70th Division
22nd Division
104th Division
60th Division
51st Division
2nd Ind.Mixed Regiment
23rd Army
4th Mortar Battalion
13th Army
21st Mortar Battalion

Defending units:
25th Chinese Corps
65th Chinese Corps
13th Chinese Base Force
18th Chinese Base Force
12th Group Army
63rd Chinese Corps
49th Chinese Corps
11th Construction Regiment
i knew these guys were beat up pretty good so i shocked em
--------------------------------------------------------------------------------

Ground combat at 58,130 (near Port Hedland)

Allied Deliberate attack

Attacking force 720 troops, 0 guns, 106 vehicles, Assault Value = 59

Defending force 649 troops, 9 guns, 0 vehicles, Assault Value = 8

Allied adjusted assault: 13

Japanese adjusted defense: 6

Allied assault odds: 2 to 1

Combat modifiers
Defender: experience(-), supply(-)
Attacker: leaders(-)

Japanese ground losses:
227 casualties reported
Squads: 2 destroyed, 3 disabled
Non Combat: 9 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 1

Defeated Japanese Units Retreating!

Assaulting units:
2/5th Armoured Regiment

Defending units:
144th JAAF AF Bn
allied troops that landed at port hedland are pushing us out to curruna downs - i'm pretty sure i'll have fun taking it all back fairly soon


< Message edited by RADM.Yamaguchi -- 8/26/2020 7:12:36 PM >

(in reply to RADM.Yamaguchi)
Post #: 817
RE: Should i even waste your time? Boring - 8/26/2020 7:12:27 PM   
Alamander

 

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quote:

ORIGINAL: RADM.Yamaguchi

That's some great stuff Alamander. You are contributing some great stuff all around. I don't remember seeing your name very often before the last few weeks. did i miss your previous postings


No. With the quarantine and a new game against Mike, I had the inclination and time to start posting some thoughts and spend more time reviwing forum. I don't see myself having as much time in the future to post, with the world reopened and flipping 2-3 turns a day. However, it is habit-forming, and it is interesting to follow the AARs that are at the same point in the game that I am.

(in reply to RADM.Yamaguchi)
Post #: 818
RE: Should i even waste your time? Boring - 8/26/2020 7:18:52 PM   
Alamander

 

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At least you don't have to worry about 6 U.S. and British regiments, about 700 tanks, and about 300 AA guns sitting at Prome, like I do. Looks like Mike bought out the whole British tank corps, reinforced them with about 1/3 of all the U.S. unrestricted units available at this point in the game and sent all of it into Burma... lol.

Of course, I asked for it, having cut off the Pacific route to Australia... lol. It is an interesting game that Mike and I have going right now, and an interesting experiment for both Japan and the allies. What if the allies just send everything to Burma from early on and make a focused offensive on Burma?

(in reply to RADM.Yamaguchi)
Post #: 819
RE: Should i even waste your time? Boring - 8/26/2020 7:24:21 PM   
RADM.Yamaguchi


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That's pretty interesting. My mouse over shows over 1500 AFV at Akyab and Cox's Bazaar together. I wonder?

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RE: Should i even waste your time? Boring - 8/26/2020 7:36:14 PM   
Alamander

 

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Yeah... well my mouseover at Prome says 35,000 troops, 1900 AFVs, and 650 guns... lol. Remember that many allied units have motorized support, halftracks, and so forth, so AV of their troops, based on troop number is slightly higher than yours as Japan (since they have more motorized support and less foot support), but the number of actual combat vehicles is a lower percentage of the total than for japan.

I tore apartr 1 U.S. brigade and an anti-aircraft unit that I caught by surpise on the road to Rangoon, and bombed the snot out of a British recon unit that got ahead of its AA, but I estimate there are still about 700 tanks and about 725 AV of infantry there.

As for my advice on air-raids, radar, and so forth, it is not so clever. It is all straight from the manual, page 173.

When a raid is detected a “First Detection” message is generated and a time stamp, notes
a T0. From T0, the cruise speed of the raid’s slowest component is used to generate a time
until over target. When combined with the distance at which the raid was first detected. This
time-distance routine is checked against the “time to climb” of the scrambling fighters and
their various delays depending on their state of readiness. In game terms the EXP of the Radar
operator can also positively or negatively modify the result of a CAP’s intercept. Additionally,
Radar cannot detect raids below the horizon or without Line-of-Sight. This means altitude
settings are important to first detection of a raid.

< Message edited by Alamander -- 8/26/2020 7:38:10 PM >

(in reply to RADM.Yamaguchi)
Post #: 821
RE: Should i even waste your time? Boring - 8/26/2020 7:43:28 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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quote:

ORIGINAL: Alamander

At least you don't have to worry about 6 U.S. and British regiments, about 700 tanks, and about 300 AA guns sitting at Prome, like I do. Looks like Mike bought out the whole British tank corps, reinforced them with about 1/3 of all the U.S. unrestricted units available at this point in the game and sent all of it into Burma... lol.

Of course, I asked for it, having cut off the Pacific route to Australia... lol. It is an interesting game that Mike and I have going right now, and an interesting experiment for both Japan and the allies. What if the allies just send everything to Burma from early on and make a focused offensive on Burma?


Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base and units. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.

< Message edited by RangerJoe -- 8/26/2020 8:29:35 PM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alamander)
Post #: 822
RE: Should i even waste your time? Boring - 8/26/2020 7:54:29 PM   
RADM.Yamaguchi


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Joined: 6/30/2019
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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Alamander

At least you don't have to worry about 6 U.S. and British regiments, about 700 tanks, and about 300 AA guns sitting at Prome, like I do. Looks like Mike bought out the whole British tank corps, reinforced them with about 1/3 of all the U.S. unrestricted units available at this point in the game and sent all of it into Burma... lol.

Of course, I asked for it, having cut off the Pacific route to Australia... lol. It is an interesting game that Mike and I have going right now, and an interesting experiment for both Japan and the allies. What if the allies just send everything to Burma from early on and make a focused offensive on Burma?


Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base andunits. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.

that looks like the perfect solution for Prome. I'll try it on Akyab and Cox's Bazaar in my game. I won't run my BB TF up to Chittagong next time. I'll stop at Akyab and Cox.

(in reply to RangerJoe)
Post #: 823
RADM Yamaguchi's Diary (Pls no affins or cheesesteak) - 8/26/2020 7:55:50 PM   
RADM.Yamaguchi


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PLACE KEEPER FOR AAR TITLE

(in reply to RADM.Yamaguchi)
Post #: 824
RE: Should i even waste your time? Boring - 8/26/2020 8:08:04 PM   
Alamander

 

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Joined: 4/29/2020
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quote:

ORIGINAL: RangerJoe

Difficult to supply, easy to bypass and trap. Bomb the units as they retreat with the units unable to evacuate by sea.

Bomb the troops at rear bases and paradrop on them, take ports along the coast, bombard Prome, bomb the base andunits. Low LRCAP over to shoot down enemy transports. Thank the opponent for the POW camp that is starving.


Well... the last time that I bombed them, I lost 20 planes to flak for about 30 vehicles disabled or destroyed, so bombing, at least where the AA is concentrated is out.

I suspect supply is a problem for him, but he has Ramree, Akyab, and Chittagong, so some supply is getting down to them. Monsoon season just ended, and he timed his advance well to coincide with the end of the monsoon season. As to Ramree, don't get me started... lol. I should have captured the base about 3 weeks ago, but I dropped my paratroopers in rest mode and had to evacuate them... lol, and the other units I wanted to land there did not have enough prep to land without having taken the base. I had big plans for Ramree... now... I'm not sure what to do about it.

Working on a couple of options. For the moment, I think I can hold both north and south, but it is dicey.

(in reply to RangerJoe)
Post #: 825
RE: Should i even waste your time? Boring - 8/26/2020 8:35:41 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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Without looking at the map and your precise situation.

Massively bombard Ramree, then fast transport in paratroopers who get to have the advantage of the naval ships bombarding. The paratroopers do not need to be prepped. The next turn, fast transport in Naval Support (if captured), an HQ, and more units, otherwise just the HQ with prep for Ramree and more ground units. If you have not captured the base on the first attack, you are reinforcing an existing beachhead and your units should not have as much disruption as compared to an initial landing. Chances are, if he has not defeated your initial landing, he will attack. That is, his units will attack after being bombarded into a reinforced position.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alamander)
Post #: 826
RE: Should i even waste your time? Boring - 8/26/2020 11:25:37 PM   
Alamander

 

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Ramree will require a full-blown major amphibious operation at this point as he is at brigade-level strength there now. I have a number of options for defnding Burma and have been pondering them all day. Whatever the case, to my mind, in this game, Burma is ground that can be given up at any time. It's only real purpose is to generate 300 oil per day from Magwe, until the allies have air superiority and destroy the wells, and cause operations loses to allied planes flying over the hump. This is not to say that is the case in every game, and it can be important for Japan to hold Burma well into 1943 or 1944 in many games. Not this one though and not the way I like to play.

It is mostly a matter of buying as much time as possible, losing as little as possible, and inflicting as much damage as possible. If the opportunities do not present themselves to do these things, I won't regret leaving Burma early.

(in reply to RangerJoe)
Post #: 827
RE: Should i even waste your time? Boring - 8/26/2020 11:38:06 PM   
RangerJoe


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From: My Mother, although my Father had some small part.
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It is harder on the Allies in Burma due to the supply constraints and until their units get they infantry and other upgrades done.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Alamander)
Post #: 828
RE: Should i even waste your time? Boring - 8/29/2020 4:45:23 PM   
RADM.Yamaguchi


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It was a quiet turn and am i glad - picked up about a dozen bee (well i think maybe yellow jacket?) stings on the back of my neck. Hurts like hell but yet in a strange way it's manageable.

AFTER ACTION REPORTS FOR Oct 11, 42
--------------------------------------------------------------------------------
Sub attack near Miri at 63,87

Japanese Ships
xAK Tempei Maru
xAK Rasin Maru
xAK Kusuyama Maru
xAK Kaimei Maru
xAK Zyunyo Maru
xAK Siraha Maru
xAK Manzyu Maru
xAK Hiteru Maru
xAK Singapore Maru
xAK Denmark Maru
SC CHa-13

Allied Ships
SS Haddock, hits 3
first sub near Miri that i've found.
--------------------------------------------------------------------------------
Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb
Night bombings in burma being handled better but i've got about 20 more AA units unloaded at rangoon.
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
BB Yamashiro
BB Fuso
BB Yamato
CA Suzuya
CL Oi
DD Tadeyame
DD Tachekaze
DD Uruyuke
DD Tatsuyuke
DD Katsutade
DD Tadeshiwa
DD Akebono
DD Shikinami
DD Ariake
DD Yugure
DD Yudachi
DD Harusame
DD Murasame
DD Shigure
DD Shiratsuyu
DD Tokitsukaze
DD Amatsukaze
DD Shiranui
DD Kuroshio

Allied ground losses:
29 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
worthless
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
CA Kako
CA Kinugasa
CA Aoba
CL Kitakami
DD Shirayuki
DD Shinonome
DD Fubuki
DD Inazuma
more worthless? is that possible?
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 56153 troops, 506 guns, 65 vehicles, Assault Value = 1752

Defending force 20908 troops, 577 guns, 575 vehicles, Assault Value = 518

Japanese adjusted assault: 2159

Allied adjusted defense: 357

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), supply(-)
Attacker:

Japanese ground losses:
2584 casualties reported
Squads: 20 destroyed, 304 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 43 disabled
Guns lost 27 (2 destroyed, 25 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
1003 casualties reported
Squads: 25 destroyed, 121 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 45 (5 destroyed, 40 disabled)

Assaulting units:
54th Division
Guards Mixed Brigade
7th Division
302nd Ind.Infantry Battalion
52nd Division
27th Electric Engineer Regiment
303rd Ind.Infantry Battalion
53rd Division
Ichiki Det.
16th JNAF AF Unit
1st Air Army
9th Ind. Engineer Regiment
5th Fleet
31st Air Defense AA Regiment
51st Base Force

Defending units:
87th Mountain Regiment
138th(Sep) Infantry Regiment
22nd Marine Regiment
41st Infantry Division
165th Field Artillery Battalion
353rd Construction Regiment
13th USN Naval Construction Battalion
210th Coast AA Regiment
209th Field Artillery Battalion
503rd Coast AA Regiment
813th Engineer Aviation Battalion
12th USN Naval Construction Battalion
wait a minute! 6 to 1 odds and that's all I get?
--------------------------------------------------------------------------------

Ground combat at 81,53 (near Changsha)

Japanese Shock attack

Attacking force 140069 troops, 1586 guns, 927 vehicles, Assault Value = 3669

Defending force 724 troops, 21 guns, 0 vehicles, Assault Value = 9

Japanese adjusted assault: 4693

Allied adjusted defense: 1

Japanese assault odds: 4693 to 1

Combat modifiers
Defender:
Attacker: shock(+)

Allied ground losses:
962 casualties reported
Squads: 32 destroyed, 0 disabled
Non Combat: 99 destroyed, 0 disabled
Engineers: 5 destroyed, 0 disabled
Guns lost 14 (14 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
3rd Ind. Engineer Regiment
41st Division
20th Ind. Engineer Regiment
3rd Division
37th Division
34th Division
6th Division
68th Division
59th Division
40th Division
36th Division
32nd Division
69th Division
4th Ind. Engineer Regiment
19th Ind. Engineer Regiment
13th Division
15th Ind. Engineer Regiment
2nd Ind.Hvy.Art. Battalion
11th Army
Tonei Hvy Gun Regiment
3rd Ind.Hvy.Art. Battalion
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
7th Ind.Hvy.Art. Battalion
12th Ind.Hvy.Art Battalion
22nd AA Regiment
6th Ind.Hvy.Art. Battalion
11th Ind.Hvy.Art Battalion
China Expeditionary Army
9th Ind.Hvy.Art. Battalion
2nd Hvy.Artillery Regiment
4th Ind.Hvy.Art. Battalion
6th Medium Field Artillery Regiment
3rd Hvy.Artillery Regiment
2nd Ind. Mountain Gun Regiment
5th Ind.Hvy.Art Battalion
1st Mortar Regiment
1st Ind.Hvy.Art. Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
Botanko Hvy Gun Regiment
8th Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
1st Art.Mortar Regiment
52nd Ind.Mtn.Gun Battalion
13th Ind.Hvy.Art Battalion

Defending units:
3rd New Chinese Corps
9th Prov Chinese Corps
21st Chinese Corps
78th Chinese Corps
i'm gonna guess that i shouldn't have destroyed them but should have pushed them back somehow?

(in reply to RangerJoe)
Post #: 829
RE: Should i even waste your time? Boring - 8/29/2020 5:21:23 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: RADM.Yamaguchi

Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Those 4Es comes really low. It might be your only chance to use those weird Machine Cannon Battalions. 20mm T98 AA Gun have ceiling of whooping 5000, so can be reliably used only against DBs...

quote:

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 56153 troops, 506 guns, 65 vehicles, Assault Value = 1752

Defending force 20908 troops, 577 guns, 575 vehicles, Assault Value = 518

Japanese adjusted assault: 2159

Allied adjusted defense: 357

Japanese assault odds: 6 to 1

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), supply(-)
Attacker:

Japanese ground losses:
2584 casualties reported
Squads: 20 destroyed, 304 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 43 disabled
Guns lost 27 (2 destroyed, 25 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
1003 casualties reported
Squads: 25 destroyed, 121 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 45 (5 destroyed, 40 disabled)

Assaulting units:
54th Division
Guards Mixed Brigade
7th Division
302nd Ind.Infantry Battalion
52nd Division
27th Electric Engineer Regiment
303rd Ind.Infantry Battalion
53rd Division
Ichiki Det.
16th JNAF AF Unit
1st Air Army
9th Ind. Engineer Regiment
5th Fleet
31st Air Defense AA Regiment
51st Base Force

Defending units:
87th Mountain Regiment
138th(Sep) Infantry Regiment
22nd Marine Regiment
41st Infantry Division
165th Field Artillery Battalion
353rd Construction Regiment
13th USN Naval Construction Battalion
210th Coast AA Regiment
209th Field Artillery Battalion
503rd Coast AA Regiment
813th Engineer Aviation Battalion
12th USN Naval Construction Battalion
wait a minute! 6 to 1 odds and that's all I get?

Behold! The first occurrence of dread ZOMBIE UNIT! That happens, when enemy is not in the Base, and can't retreat.

(in reply to RADM.Yamaguchi)
Post #: 830
RE: Should i even waste your time? Boring - 8/29/2020 7:04:39 PM   
Alamander

 

Posts: 147
Joined: 4/29/2020
Status: offline

quote:

ORIGINAL: inqistor

quote:

ORIGINAL: RADM.Yamaguchi

Night Air attack on Mandalay , at 59,46

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-45 KAIa Nick x 5

Allied aircraft
B-17F Fortress x 4

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-17F Fortress: 1 destroyed by flak

Aircraft Attacking:
3 x B-17F Fortress bombing from 3000 feet
Airfield Attack: 8 x 500 lb GP Bomb


Those 4Es comes really low. It might be your only chance to use those weird Machine Cannon Battalions. 20mm T98 AA Gun have ceiling of whooping 5000, so can be reliably used only against DBs...




Those machine cannons are not weird. They are essential units to encourage the allies to stay above 5K. There are not enough of them actually. I think the JAAF air support units have 4 of them on average in stock, but that JNAF air support battalions do not. At least this is the case in DBB. They are cheap and great units to buy out from Manchuria ASAP.

The Japanese type 96 and 98 25mm AA guns were notoriously bad (especially when compared to allied 40mm) and perform as they did historically in the game, but they are all you have. As bad as they are, they are sufficient, when deployed in numbers, to make low bombing costly for the allies.

(in reply to inqistor)
Post #: 831
RE: Should i even waste your time? Boring - 8/29/2020 11:28:35 PM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
Watch your own fatigue and disruption levels at Adak, but a few more attacks like that and the allied stack will surrender.

Your CA bombardments have other effects that don’t get shown, like increasing enemy fatigue and disruption, also reducing morale.
Everything adds up and will help that stack surrender quicker.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to Alamander)
Post #: 832
RE: Should i even waste your time? Boring - 8/30/2020 12:03:08 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: jdsrae

Watch your own fatigue and disruption levels at Adak, but a few more attacks like that and the allied stack will surrender.

Your CA bombardments have other effects that don’t get shown, like increasing enemy fatigue and disruption, also reducing morale.
Everything adds up and will help that stack surrender quicker.

Thanks jdsrae. I'll keep them rested between attacks to reduce fatigue and disruption. And i'll keep up the BBs even without obvious signs of results.

(in reply to jdsrae)
Post #: 833
RE: Should i even waste your time? Boring - 8/30/2020 12:07:31 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: Alamander
Those machine cannons are not weird. They are essential units to encourage the allies to stay above 5K. There are not enough of them actually. I think the JAAF air support units have 4 of them on average in stock, but that JNAF air support battalions do not. At least this is the case in DBB. They are cheap and great units to buy out from Manchuria ASAP.

The Japanese type 96 and 98 25mm AA guns were notoriously bad (especially when compared to allied 40mm) and perform as they did historically in the game, but they are all you have. As bad as they are, they are sufficient, when deployed in numbers, to make low bombing costly for the allies.

Well, this is Scen 2 and i have 17 of those autocannon units in manchuria. I never thought to bring them out because like inqistor i thought they would be worthless. I figured they would stay buried forever. I'll give it a shot though. I checked all my other JAAF AF Bns and JAAF Base Forces but i don't see any other unit with those 20mm guns.

(in reply to Alamander)
Post #: 834
RE: Should i even waste your time? Boring - 8/30/2020 12:09:41 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: inqistor

Behold! The first occurrence of dread ZOMBIE UNIT! That happens, when enemy is not in the Base, and can't retreat.

Thanks inqistor for the explanation. I've had it occur before when my units were stuck and fought really well and wouldn't surrender. I thought that was just because i was playing the japanese side and they had a reputation for fighting till the very end. I didn't know it would apply to the allied side as well.

(in reply to inqistor)
Post #: 835
I need to change the title of this AAR back to my diary - 8/30/2020 12:10:31 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
Having never made it this far i did not realize how difficult it is to empty Palembang,Medan,Miri,Tarakan,Balikpapan of fuel!! It keeps pooling up! I already have every TK working on it. I'll have to use my AOs too. And my AKs?

< Message edited by RADM.Yamaguchi -- 8/30/2020 12:14:13 AM >

(in reply to RADM.Yamaguchi)
Post #: 836
RE: I need to change the title of this AAR back to my d... - 8/30/2020 12:53:39 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi

Having never made it this far i did not realize how difficult it is to empty Palembang,Medan,Miri,Tarakan,Balikpapan of fuel!! It keeps pooling up! I already have every TK working on it. I'll have to use my AOs too. And my AKs?


Some Japanese players like that problem.

I hope that you did not repair any refineries.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 837
RE: I need to change the title of this AAR back to my d... - 8/30/2020 1:30:06 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: RangerJoe
Some Japanese players like that problem.

I hope that you did not repair any refineries.

almost everything was intact. I think you told me not to repair Miri so i didn't repair the refinery more than a turn or two. I should have said the oil is piling up too.

(in reply to RangerJoe)
Post #: 838
RE: I need to change the title of this AAR back to my d... - 8/30/2020 1:37:28 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: RangerJoe
Some Japanese players like that problem.

I hope that you did not repair any refineries.

almost everything was intact. I think you told me not to repair Miri so i didn't repair the refinery more than a turn or two. I should have said the oil is piling up too.


That is good. You don't lose oil during port hits, only fuel. You can't lose fuel at an inland base . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 839
RE: I need to change the title of this AAR back to my d... - 8/30/2020 2:34:34 AM   
Alamander

 

Posts: 147
Joined: 4/29/2020
Status: offline
There is a limit to how much oil each base will hold based on its size and the number of wells, refineries and so forth. You will start to lose production if you let it pile up too much. Also, any small base, below size 9, I believe, also has a fuel limit, and you will suffer loss of fuel to spoilage if allowed to pile up at small bases. Keep that oil and fuel flowing at all times and as low as possible at your production sites.

Important tip: anywhere you have refineries: Miri, Soerabaja, Palembang, Balikpapan, you will never be able to pull all the oil out down to 0. The game engine will always retain some for the refineries. Get it down to 6 or 7K at the smaller refinery sites and about 18K at Palembang and try to keep it there. Once you get it down to this minimum level at Balikpapan and Thrakan, you will never have to transport oil from there again, because it will all be converted into fuel, if all the refineries are intact. If not, then you will have to transport oil from time to time.

(in reply to RangerJoe)
Post #: 840
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