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RE: oil at singapore - 9/14/2020 9:12:24 PM   
Q-Ball


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quote:

ORIGINAL: RADM.Yamaguchi

so having cargo TF from palembang to nagasaki was a little stupid eh? Sounds like a lot of work. Many thanks to each of you for the help. God knows i need it.


Hauling Resources from any distance is inefficient. You really shouldn't do it unless you are sending empties back to Japan; in that case, you may as well take on Resources.

But dedicated Resource TFs from the SRA.....they will actually burn more fuel equivalent supply than you will get by moving the Resources. Economically, it's a DEFICIT if it's any DDB scenario.

An example: An Aden xAK will burn about 300 fuel on a trip to Japan from Singapore; that's 300 supply points worth of fuel roughly. It can carry 3500 Resources in DDB; that's roughly 230 supply points worth of resources. (My calc doesn't include the resources HI needs, but you get the point....it's really not worth it)



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Post #: 901
RE: oil at singapore - 9/14/2020 9:12:45 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: Jorge_Stanbury

you should ignore the resources at Palembang, unless all tankers left port

thanks jorge i'm just going to focus on fuel/oil there. i still have the resources building up mid pacific taiwan etc. really got to get to work on it next turn

< Message edited by RADM.Yamaguchi -- 9/14/2020 9:13:18 PM >

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Post #: 902
RE: oil at singapore - 9/14/2020 9:42:23 PM   
jdsrae


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quote:

ORIGINAL: RADM.Yamaguchi

so having cargo TF from palembang to nagasaki was a little stupid eh? Sounds like a lot of work. Many thanks to each of you for the help. God knows i need it.


I posted my convoy plan with some pictures somewhere fairly early in my AAR if you want to check it out as an example.
Forming TFs using ships that can dock at Palembang and load more than is produced in a day is the trick.
Multiples of that TF are then needed to make sure there are TKs loading there every day.

I’ve been converting STD-C to TK so a few 3x TFs of them is keeping Palembang drained now, freeing up the TK-Ms that we’re doing it to move more fuel back home.

I’m not using the magic highway, and I haven’t moved any guano from Nauru. I don’t plan to, it’s too far away for me to burn fuel on that one.

_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to RADM.Yamaguchi)
Post #: 903
RE: oil at singapore - 9/14/2020 10:03:51 PM   
RangerJoe


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It is not guano on Nauru, it is phosphate rock. That is very important.

Here is something for you to read by a logistics expert:

https://www.matrixgames.com/forums/tm.asp?m=2959613&mpage=1&key=

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I'm not a complete idiot, some parts are missing!

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Post #: 904
RE: oil at singapore - 9/14/2020 10:20:02 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: RangerJoe

It is not guano on Nauru, it is phosphate rock. That is very important.

Here is something for you to read by a logistics expert:

https://www.matrixgames.com/forums/tm.asp?m=2959613&mpage=1&key=

come on. it's thousands of years of millions of bird poops.

i'll go reread mike solis aar.

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Post #: 905
RE: oil at singapore - 9/14/2020 10:20:40 PM   
RADM.Yamaguchi


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quote:

ORIGINAL: jdsrae


quote:

ORIGINAL: RADM.Yamaguchi

so having cargo TF from palembang to nagasaki was a little stupid eh? Sounds like a lot of work. Many thanks to each of you for the help. God knows i need it.


I posted my convoy plan with some pictures somewhere fairly early in my AAR if you want to check it out as an example.
Forming TFs using ships that can dock at Palembang and load more than is produced in a day is the trick.
Multiples of that TF are then needed to make sure there are TKs loading there every day.

I’ve been converting STD-C to TK so a few 3x TFs of them is keeping Palembang drained now, freeing up the TK-Ms that we’re doing it to move more fuel back home.

I’m not using the magic highway, and I haven’t moved any guano from Nauru. I don’t plan to, it’s too far away for me to burn fuel on that one.

hi jdsrae, i seem to remember seeing that in your AAR. i'll go back and take a look. thanks.

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Post #: 906
RE: oil at singapore - 9/14/2020 11:03:23 PM   
RangerJoe


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quote:

ORIGINAL: RADM.Yamaguchi


quote:

ORIGINAL: RangerJoe

It is not guano on Nauru, it is phosphate rock. That is very important.


come on. it's thousands of years of millions of bird poops.

i'll go reread mike solis aar.


Nitrates and other things were washed out and it fossilized into something else. That is like saying that marble is cooked seashells.

_____________________________

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I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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(in reply to RADM.Yamaguchi)
Post #: 907
10-27-42 - 9/15/2020 12:44:24 AM   
RADM.Yamaguchi


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quick update not much going on

AFTER ACTION REPORTS FOR Oct 27, 42
--------------------------------------------------------------------------------
Morning Air attack on Ledo , at 65,38

Weather in hex: Clear sky

Raid spotted at 38 NM, estimated altitude 10,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 43

Japanese aircraft losses
Ki-21-IIa Sally: 15 damaged

Refinery hits 7
still working on ledo suppress china supply operation
--------------------------------------------------------------------------------
Morning Air attack on Chungking , at 76,45

Weather in hex: Partial cloud

Raid spotted at 33 NM, estimated altitude 9,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 41

Japanese aircraft losses
Ki-21-IIa Sally: 4 damaged

Heavy Industry hits 10
still working on Chunking HI suppress china supply operation
--------------------------------------------------------------------------------
Morning Air attack on Chungking , at 76,45

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 19

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged

Heavy Industry hits 5
--------------------------------------------------------------------------------
Morning Air attack on Chungking , at 76,45

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 23

Japanese aircraft losses
Ki-21-IIa Sally: 4 damaged

Heavy Industry hits 10
probably just one more day
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 49061 troops, 508 guns, 29 vehicles, Assault Value = 1163

Defending force 13039 troops, 420 guns, 470 vehicles, Assault Value = 90

Japanese adjusted assault: 1604

Allied adjusted defense: 17

Japanese assault odds: 94 to 1

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
supply(-)
Attacker:

Japanese ground losses:
545 casualties reported
Squads: 2 destroyed, 43 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
2743 casualties reported
Squads: 57 destroyed, 14 disabled
Non Combat: 406 destroyed, 2 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 93 (80 destroyed, 13 disabled)
Vehicles lost 58 (57 destroyed, 1 disabled)
Units destroyed 3

Assaulting units:
52nd Division
27th Electric Engineer Regiment
53rd Division
302nd Ind.Infantry Battalion
Guards Mixed Brigade
7th Division
54th Division
303rd Ind.Infantry Battalion
Ichiki Det.
9th Ind. Engineer Regiment
1st Air Army
16th JNAF AF Unit
5th Fleet
31st Air Defense AA Regiment
51st Base Force

Defending units:
22nd Marine Regiment
41st Infantry Division
138th(Sep) Infantry Regiment
210th Coast AA Regiment
813th Engineer Aviation Battalion
87th Mountain Regiment
165th Field Artillery Battalion
503rd Coast AA Regiment
really working now

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Post #: 908
RE: 10-27-42 - 9/15/2020 12:53:22 AM   
RADM.Yamaguchi


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i don't talk about strategy much here but my thinking on N. Australia is as follows:

they've landed a division, tank rgt?, art rgt?, AA btn?, and base forces at port hedland and managed to get it to a size 2 af.

my plan is to base AV, Mavis squadron, 2 Nell squadrons, 1 upsize Zero squadron with an Air HQ, JAAF BF, Base Force, 2 INF Rgts and AA at Broome (AF4,Pt2) which is 6 hexes away.

that should make any supply/reinforcement convoys w/o significant fighter coverage vulnerable.

To support that base i plan on basing 1 recon squadron, 2 sally squadrons, 2 Oscar Squadrons at Derby (AF3/4) to bomb the airfield and stop/retard development.

if successful and after reducing supplies i have 2 divisions ready to invade. i just don't know if i should bother to invade or just leave them there in the hope that the allies will continue to resupply/reinforce and get chewed up for a while.

any thoughts? it seemed to work on a larger scale at Adak

< Message edited by RADM.Yamaguchi -- 9/15/2020 12:56:14 AM >

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Post #: 909
RE: 10-27-42 - 9/15/2020 12:54:57 AM   
RADM.Yamaguchi


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wrong button

< Message edited by RADM.Yamaguchi -- 9/15/2020 12:55:31 AM >

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Post #: 910
RE: 10-27-42 - 9/15/2020 1:33:42 AM   
RangerJoe


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Don't attack the refineries, attack the oil!

_____________________________

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I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Post #: 911
RE: 10-28-42 - 9/16/2020 5:01:16 PM   
RADM.Yamaguchi


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AFTER ACTION REPORTS FOR Oct 28, 42
--------------------------------------------------------------------------------
ASW attack near Geraldton at 48,142

Japanese Ships
SS I-158

Allied Ships
xAKL Lematang
DD Inconstant
following them back to Perth but can't get a shot
--------------------------------------------------------------------------------
Night Naval bombardment of Port Hedland at 57,129

Japanese Ships
CL Yubari
CL Kinu
CL Isuzu
CL Nagara
DD Karii
DD Numakaze
DD Namikaze
DD Shiokaze
DD Hakaze
DD Okikaze
DD Minekaze
DD Fumizuki
DD Minazuki
DD Uzuki
DD Yayoi

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase supply hits 1
Runway hits 7
Port hits 8
Port supply hits 1

CL Yubari firing at 8th Australian Division
E13A1 Jake acting as spotter for CL Kinu
Main force there appears to be the 8th Australian Division. I think they were at Singapore and Rabaul and Darwin. Must be reformed? Full strength?
--------------------------------------------------------------------------------
Morning Air attack on Chungking , at 76,45

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 18
Ki-49-Ia Helen x 3

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged
Ki-49-Ia Helen: 1 damaged

Heavy Industry hits 9
one more day after this
--------------------------------------------------------------------------------
Morning Air attack on Port Hedland , at 57,129

Weather in hex: Light cloud

Raid detected at 94 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2 Zero x 71
Ki-21-IIa Sally x 16

Japanese aircraft losses
Ki-21-IIa Sally: 9 damaged

Airbase supply hits 2
Runway hits 7
i think i can keep the base damaged at this rate
--------------------------------------------------------------------------------
Morning Air attack on 62nd Chinese Corps, at 75,53 , near Kweilin

Weather in hex: Moderate rain

Raid spotted at 46 NM, estimated altitude 4,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-30 Ann x 34

Japanese aircraft losses
Ki-30 Ann: 1 damaged

Allied ground losses:
55 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
10 x Ki-30 Ann bombing from 1000 feet
Ground Attack: 1 x 250 kg GP Bomb
15 x Ki-30 Ann bombing from 1000 feet
Ground Attack: 1 x 250 kg GP Bomb
9 x Ki-30 Ann bombing from 1000 feet
Ground Attack: 1 x 250 kg GP Bomb
Trying to slow down retreating units so that i can catch up
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 48840 troops, 508 guns, 29 vehicles, Assault Value = 1145

Defending force 10056 troops, 360 guns, 392 vehicles, Assault Value = 69

Japanese adjusted assault: 1047

Allied adjusted defense: 9

Japanese assault odds: 116 to 1

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
296 casualties reported
Squads: 1 destroyed, 24 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
1581 casualties reported
Squads: 26 destroyed, 30 disabled
Non Combat: 210 destroyed, 14 disabled
Engineers: 50 destroyed, 3 disabled
Guns lost 252 (217 destroyed, 35 disabled)
Vehicles lost 149 (142 destroyed, 7 disabled)
Units destroyed 3

Assaulting units:
54th Division
302nd Ind.Infantry Battalion
52nd Division
27th Electric Engineer Regiment
Guards Mixed Brigade
53rd Division
303rd Ind.Infantry Battalion
7th Division
Ichiki Det.
5th Fleet
9th Ind. Engineer Regiment
31st Air Defense AA Regiment
16th JNAF AF Unit
1st Air Army
51st Base Force

Defending units:
41st Infantry Division
813th Engineer Aviation Battalion
87th Mountain Regiment
210th Coast AA Regiment
503rd Coast AA Regiment
12th USN Naval Construction Battalion


--------------------------------------------------------------------------------

12th USN Naval Construction Battalion Wiped Out at Adak Island by attrition!!!

Allied Unit(s) surrounded at Adak Island
More units destroyed and message about units surrounded. I don't know exactly what surrounded means in terms of game mechanics but it has to be good, right?

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Post #: 912
RE: 10-28-42 - 9/16/2020 5:09:03 PM   
RangerJoe


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quote:

More units destroyed and message about units surrounded. I don't know exactly what surrounded means in terms of game mechanics but it has to be good, right?


That depends, are they your units? Not good. Their units? Good. They are trying to retreat but can not, so I believe more casualties and other bad things happen. Sometimes the units then get wiped out by attrition.

_____________________________

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I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Post #: 913
D4Y1-C Judy vs. J1N1-C Irving? - 9/16/2020 10:16:49 PM   
RADM.Yamaguchi


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i'm producing the D4Y1-C Judy for my naval recon. The J1N1-C Irving is going to be available in a couple turns but I see no reason to switch. Am i missing something? The Irving has longer range without drop tanks but about the same with them. About the same speed, max alt. Irving slightly higher durability but uses 2 engines instead of 1.

< Message edited by RADM.Yamaguchi -- 9/16/2020 10:17:19 PM >

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Post #: 914
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/16/2020 11:13:57 PM   
RangerJoe


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The Judy can fly from aircraft carriers and return.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 915
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/16/2020 11:18:00 PM   
jdsrae


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I chose the Judy-C over the Irving-C mostly due to the 2 engine thing.
I think the type of engine was another factor.
It would also cost you more supply to setup the Irving factory.

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Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to RADM.Yamaguchi)
Post #: 916
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/16/2020 11:29:23 PM   
RADM.Yamaguchi


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thanks. that sounds good. i researched the judy and i'll just leave well enough alone. Do most people playing japan base a few on the CVs? I'd hate to take any room away from strike aircraft.

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Post #: 917
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/17/2020 12:17:39 AM   
RangerJoe


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I don't know, I have not gone that far.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 918
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/17/2020 12:48:44 PM   
Lowpe


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quote:

ORIGINAL: RADM.Yamaguchi

thanks. that sounds good. i researched the judy and i'll just leave well enough alone. Do most people playing japan base a few on the CVs? I'd hate to take any room away from strike aircraft.


Oh god yes. with drop tanks they have enormous range, and let you use Emily or long range Nells in very creative ways. Or even on CVE hanging back from the KB can give good naval search at longer ranges.

Plus extending naval search from KB is incredibly powerful.

Intel wins the game.

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Post #: 919
RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/17/2020 1:19:44 PM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: RADM.Yamaguchi

thanks. that sounds good. i researched the judy and i'll just leave well enough alone. Do most people playing japan base a few on the CVs? I'd hate to take any room away from strike aircraft.


Oh god yes. with drop tanks they have enormous range, and let you use Emily or long range Nells in very creative ways. Or even on CVE hanging back from the KB can give good naval search at longer ranges.

Plus extending naval search from KB is incredibly powerful.

Intel wins the game.


+1

AS the IJ, recon is something you need develop far more than the allies with their great intel. The good news is that IJ gets good recon aircraft and you can build enough of them. Recon and NavSearch ... you cannot do too much.

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RE: D4Y1-C Judy vs. J1N1-C Irving? - 9/17/2020 2:32:39 PM   
RADM.Yamaguchi


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Lowpe and Pax thanks for the help. Joe maybe i can end up helping you with something someday if i'm getting farther than you.

i was thinking of taking a size 9 Judy recon and splitting it with 3 on 3 different carriers? or should i keep them all on one?

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Post #: 921
10-29-42 Adak Free! Bad weather everywhere - 9/17/2020 2:35:55 PM   
RADM.Yamaguchi


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AFTER ACTION REPORTS FOR Oct 29, 42
--------------------------------------------------------------------------------
Night Naval bombardment of Port Hedland at 57,129

Japanese Ships
CL Yubari
CL Kinu
CL Isuzu
CL Nagara
DD Karii
DD Numakaze
DD Namikaze
DD Shiokaze
DD Hakaze
DD Okikaze
DD Minekaze
DD Fumizuki
DD Minazuki
DD Uzuki
DD Yayoi
DD Kisaragi

CL Yubari firing at 8th Australian Division
E13A1 Jake acting as spotter for CL Kinu
CL Kinu firing at 8th Australian Division
CL Isuzu firing at 8th Australian Division
CL Nagara firing at 8th Australian Division
DD Karii firing at 8th Australian Division
DD Numakaze firing at 8th Australian Division
DD Namikaze firing at 8th Australian Division
DD Shiokaze firing at Port Hedland
DD Hakaze firing at 8th Australian Division
DD Okikaze firing at 8th Australian Division
DD Minekaze firing at Port Hedland
DD Fumizuki firing at 8th Australian Division
DD Minazuki firing at 8th Australian Division
DD Uzuki firing at 8th Australian Division
DD Yayoi firing at 8th Australian Division
DD Kisaragi firing at 8th Australian Division


--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52

Japanese Ships
CA Kako
CA Kinugasa
CA Aoba
CL Kitakami
DD Shirayuki
DD Shinonome
DD Fubuki
DD Inazuma

Allied ground losses:
14 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

CA Kako firing at 41st Infantry Division
E13A1 Jake acting as spotter for CA Kinugasa
CA Kinugasa firing at 41st Infantry Division
CA Aoba firing at 41st Infantry Division
CL Kitakami firing at 41st Infantry Division
DD Shirayuki firing at 41st Infantry Division
DD Shinonome firing at 41st Infantry Division
DD Fubuki firing at 41st Infantry Division
DD Inazuma firing at 41st Infantry Division


--------------------------------------------------------------------------------
Morning Air attack on 41st Infantry Division, at 162,52 (Adak Island)

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
B5N1 Kate x 66

Japanese aircraft losses
B5N1 Kate: 3 damaged

Allied ground losses:
81 casualties reported
Squads: 10 destroyed, 0 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
66 x B5N1 Kate bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb
--------------------------------------------------------------------------------

Ground combat at Adak Island (162,52)

Japanese Deliberate attack

Attacking force 47886 troops, 495 guns, 29 vehicles, Assault Value = 1149

Defending force 6697 troops, 179 guns, 261 vehicles, Assault Value = 6

Japanese adjusted assault: 1095

Allied adjusted defense: 5

Japanese assault odds: 219 to 1

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), supply(-)
Attacker:

Japanese ground losses:
50 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
4209 casualties reported
Squads: 251 destroyed, 0 disabled
Non Combat: 448 destroyed, 0 disabled
Engineers: 31 destroyed, 0 disabled
Guns lost 195 (195 destroyed, 0 disabled)
Vehicles lost 354 (354 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
27th Electric Engineer Regiment
302nd Ind.Infantry Battalion
Guards Mixed Brigade
52nd Division
7th Division
303rd Ind.Infantry Battalion
54th Division
53rd Division
Ichiki Det.
31st Air Defense AA Regiment
1st Air Army
5th Fleet
9th Ind. Engineer Regiment
16th JNAF AF Unit
51st Base Force

Defending units:
41st Infantry Division
87th Mountain Regiment
Adak is free! Bad weather everywhere! this is the combat report! Nothing flying anywhere! No sub activity? Probably too many clouds or high winds underwater too. Swift currents.

< Message edited by RADM.Yamaguchi -- 9/17/2020 2:36:28 PM >

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Post #: 922
Bombardment TF Cloaking - 9/17/2020 4:54:41 PM   
RADM.Yamaguchi


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I would like to see if I could possible delay/prevent discovery of BB TFs. If I were to replace most of the float planes of my BB TF with Rufes set to 100% CAP and also fly a squadron or two of zeros on LRCAP over my BB TF as it sets up for it's run 9 hexes away from it's destination do you think i could disturb the Nav Search enough that my BB TF is not discovered? What altitude(s) should i choose?

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Post #: 923
RE: Bombardment TF Cloaking - 9/17/2020 6:58:12 PM   
RangerJoe


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If the enemy search plane gets shot down over a hex without an actual spotting report, then you would know that something is there but a person may not know what it is.

A 6,000 altitude should be best for searching, if you set a CAP at that height is on the same level and it is perfect for intercepting torpedo bombers dropping to torpedo launch height. That is also a good place for Claudes if you have to use them.

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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 924
RE: 10-27-42 - 9/18/2020 9:20:49 AM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: RADM.Yamaguchi

i don't talk about strategy much here but my thinking on N. Australia is as follows:

they've landed a division, tank rgt?, art rgt?, AA btn?, and base forces at port hedland and managed to get it to a size 2 af.

my plan is to base AV, Mavis squadron, 2 Nell squadrons, 1 upsize Zero squadron with an Air HQ, JAAF BF, Base Force, 2 INF Rgts and AA at Broome (AF4,Pt2) which is 6 hexes away.

that should make any supply/reinforcement convoys w/o significant fighter coverage vulnerable.

To support that base i plan on basing 1 recon squadron, 2 sally squadrons, 2 Oscar Squadrons at Derby (AF3/4) to bomb the airfield and stop/retard development.

if successful and after reducing supplies i have 2 divisions ready to invade. i just don't know if i should bother to invade or just leave them there in the hope that the allies will continue to resupply/reinforce and get chewed up for a while.

any thoughts? it seemed to work on a larger scale at Adak

If it is unrestricted Division there, go and destroy it. Northern Australia is not worth effort, because Allies can use restricted Australian units to reconquer it, so only temporary delay for DEI invasion jump point. Allies replacement rate is quite limited.
Don't underestimate those islands SE of Java. There is huge blind gap there, which you have to cover.

Here:
quote:

Allied ground losses:
4209 casualties reported
Squads: 251 destroyed, 0 disabled
Non Combat: 448 destroyed, 0 disabled
Engineers: 31 destroyed, 0 disabled
Guns lost 195 (195 destroyed, 0 disabled)
Vehicles lost 354 (354 destroyed, 0 disabled)
Units destroyed 2


You just destroyed 4 months worth of squads replacement. And probably even more artillery. Good job!

(in reply to RADM.Yamaguchi)
Post #: 925
RE: 10-27-42 - 9/18/2020 11:53:45 AM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: inqistor
If it is unrestricted Division there, go and destroy it. Northern Australia is not worth effort, because Allies can use restricted Australian units to reconquer it, so only temporary delay for DEI invasion jump point. Allies replacement rate is quite limited.
Don't underestimate those islands SE of Java. There is huge blind gap there, which you have to cover.

Hey Inquistor. Thanks for the analysis. I do these things and don't really understand the long term ramifications when i do them. Since this 8th Division has been around and it got to Port Hedland via ship it must be unrestricted? Yes?. So i will make plans to make their little vacation to the north miserable if i can.

(in reply to inqistor)
Post #: 926
10-30-42 - 9/19/2020 3:22:09 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
AFTER ACTION REPORTS FOR Oct 30, 42
--------------------------------------------------------------------------------
ASW attack near Torres Islands at 120,146

Japanese Ships
DD Sagiri

Allied Ships
SS Finback

SS Finback launches 4 torpedoes at DD Sagiri
--------------------------------------------------------------------------------
Sub attack near Torres Islands at 120,146

Japanese Ships
AG Irako, Torpedo hits 1
DD Sagiri

Allied Ships
SS Finback

SS Finback launches 2 torpedoes at AG Irako
Dang, that's one of those big AGs. I didn't realize that i probably should convert it to an AKE for the big guys. Was sending it back to the HI
--------------------------------------------------------------------------------
Sub attack near Broome at 62,127

Japanese Ships
SC Ch 27
AO Tsurumi
AO Shiretoko
AO Ondo

Allied Ships
SS S-38

Captain of SS S-38 elects not to launch torpedoes at this target
I think somebody needs to get a hold of that sub captain and set him wise. I'm going to try to never give one an opportunity like that again.
--------------------------------------------------------------------------------
Morning Air attack on Chungking , at 76,45

Weather in hex: Clear sky

Raid spotted at 39 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 41
Ki-49-Ia Helen x 3

Japanese aircraft losses
Ki-21-IIa Sally: 13 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Heavy Industry hits 19
i guess i should fly a little higher maybe. Still gonna take one more day
--------------------------------------------------------------------------------

Ground combat at 75,53 (near Kweilin)

Japanese Shock attack

Attacking force 61880 troops, 609 guns, 226 vehicles, Assault Value = 2332

Defending force 33056 troops, 207 guns, 0 vehicles, Assault Value = 1124

Japanese adjusted assault: 1767

Allied adjusted defense: 1611

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
5011 casualties reported
Squads: 4 destroyed, 371 disabled
Non Combat: 1 destroyed, 35 disabled
Engineers: 6 destroyed, 161 disabled

Allied ground losses:
2922 casualties reported
Squads: 37 destroyed, 132 disabled
Non Combat: 149 destroyed, 41 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 39 (26 destroyed, 13 disabled)
Units destroyed 1

Assaulting units:
17th Division
3rd Ind. Engineer Regiment
70th Division
4th Ind. Engineer Regiment
22nd Division
116th Division
15th Division
104th Division
15th Ind. Engineer Regiment
21st Mortar Battalion
23rd Army
1st Art.Mortar Regiment
4th Mortar Battalion
13th Army
9th Ind.Hvy.Art. Battalion

Defending units:
31st Chinese Corps
48th Chinese Corps
74th Chinese Corps
46th Chinese Corps
62nd Chinese Corps
2nd Prov Chinese Corps
2nd Chinese Base Force
16th Group Army
7th Chinese Base Force
These are those retreating units i beat up in Kweilin. I thought they would be weaker. Guess my troops are a little tired.

My bombardment TF for Port Hedland didn't go. I'll have to double check on it.

(in reply to RADM.Yamaguchi)
Post #: 927
RE: 10-30-42 - 9/19/2020 4:37:25 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Why are you shock attacking stronger Chinese units? Especially if you troops are tired and the enemy has had a chance to repair and resupply? Surround them and let them wither, if at all possible. If you have to punch through, air and artillery bombard for a few days first. Always keep bombing enemy units to keep up their fatigue and disruption, the enemy had no maluses (-) for those.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RADM.Yamaguchi)
Post #: 928
RE: 10-30-42 - 9/20/2020 1:17:05 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline

quote:

ORIGINAL: RangerJoe

Why are you shock attacking stronger Chinese units? Especially if you troops are tired and the enemy has had a chance to repair and resupply? Surround them and let them wither, if at all possible. If you have to punch through, air and artillery bombard for a few days first. Always keep bombing enemy units to keep up their fatigue and disruption, the enemy had no maluses (-) for those.

thanks joe. I hope you are not keeping track of how many times you have told me that. I'm obviously a slow learner.

(in reply to RangerJoe)
Post #: 929
How many TK sinking is significant - 9/20/2020 1:21:00 PM   
RADM.Yamaguchi


Posts: 765
Joined: 6/30/2019
Status: offline
This does not have to do with this PBEM game but my other PBEM game.

it is June 1942 and through a series of unfortunate mistakes by my opponent and some dumb luck on my part i have managed to sink 25 TKs(14 British, 4 Commonwealth, 1 Dutch, 6 U.S) and 4 AOs. Is this significant in any strategic way? I think most of them were loaded with fuel/oil on their way from India to Australia?

(in reply to RADM.Yamaguchi)
Post #: 930
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