Tanaka
Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
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quote:
ORIGINAL: Hubert Cater Hi Tanaka, As mentioned above, the honest answer here is it only makes sense when the alternative doesn't work. It's easy enough to try this out yourself and create a custom mod of the default campaign whereby you reduce the AP ranges of Corps, Armies and Tanks all by 1 and we'd be surprised if after a few games you wouldn't eventually come to the same conclusion that we did for this game. Again, we based the design primarily on what worked for this game, and tried not to get too caught up in forcing ourselves to scale from our previous work. Sometimes that was fine, but sometimes testing showed it didn't feel right in game, so we just went with what did work. We had similar concerns regarding turn lengths and how WaW compared to WiE, and there was quite the discussion/debate on that here as well. We even released an unofficial mod that doubled the number of turns in game, as per request as some players felt the game absolutely needed more turns, but I think once the game settled in (from its newness), I suspect most if not all have come around that doubling the turn lengths just didn't work either. Sometimes you just won't know until you try, and that is fair enough, which is why I do suggest trying it and seeing how it feels in game etc. Hope this helps, Hubert Thanks Hubert for your responses and all are valid points. Trying a new game with the 1.03 updates and I can definitely tell a difference and better AI. Game is getting better and better!
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