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RE: War in China - House rules for more historical simulation

 
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RE: War in China - House rules for more historical simu... - 3/25/2020 8:43:12 PM   
peskpesk


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Joined: 7/17/2003
From: Stockholm, Sweden
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Here is a example of the Border in MWIF




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"'Malta - The Thorn in Rommel's Side"

(in reply to paulderynck)
Post #: 31
RE: War in China - House rules for more historical simu... - 3/27/2020 4:37:47 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
For me I like to keep things simple. Well, not really, but I'm exploring a simpler approach based on the WiF scenarios. The chart below was built from the at-start forces in USSR Asia and Korea/Manchuria for several WiF scenarios. Here's my house rule for how to use the below chart.

Soviet-Japanese Tension
(1) The Soviet Union and Japanese Empire will maintain an uneasy peace throughout the game and until the August/September 1945 turn.
(2) The Soviets must maintain a defensive garrison (see table) with units placed within 3-hexes of any hex of Japanese controlled Manchuria and/or Korea.
(3) Japan must maintain a defensive garrison with units placed in Manchuria and/or Korea.
(4) Both the Soviets and Japanese are free to swap units out within their respective garrisons.
(5) Garrison requirements are specified in the table for the latest turn prior or equal to the current turn and only have to be met at the end of each turn.
(6) Ignore pact chits listed in table and are included for completeness only.
(7) If One or Both sides fail to satisfy their garrison requirements through honest error/miscalculation at the end of a given turn then this will be corrected as quickly as possible during the following turn.

I complement this house rule with Chinese attack weakness. Otherwise, play with the rules as coded.

Soviet-Japanese Garrison Table.

Note. Values inside the brackets, (e.g., [+1 inf]), indicate the change in the required garrison from the previous epoch.




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< Message edited by rkr1958 -- 3/27/2020 4:43:58 PM >


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Ronnie

(in reply to peskpesk)
Post #: 32
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