Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Partisan Activity Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Partisan Activity Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
Partisan Activity Screen - 7/18/2019 9:27:06 AM   
Etzel

 

Posts: 73
Score: 0
Joined: 1/19/2019
From: Germany
Status: offline
The potential partisan activity is shown via the <p> key. It indicates, that activity occures in cities/resources (whereas partisan units may also popup in non city/resource hexes). In Russia there are several partisan activity hexes just beside a city/resource hex. Am I right that this is a bug? The attached screenshot shows 2 of these areas, one next to Sevastopol, the other next to Maikop, but there are more.

Regards,
Etzel




Attachment (1)
Post #: 1
RE: Partisan Activity Screen - 7/18/2019 11:00:07 AM   
Taxman66


Posts: 1665
Score: 0
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
Yeah I was never sure about those.
Since the have the red circle/slash that means that they just hit resources and not generate actual partisans (as those without the circle/slash).
Not sure if they actually do anything though given they are not on the city and resource hex.

_____________________________

"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft

(in reply to Etzel)
Post #: 2
RE: Partisan Activity Screen - 7/18/2019 12:19:17 PM   
Etzel

 

Posts: 73
Score: 0
Joined: 1/19/2019
From: Germany
Status: offline
Exactly, so some enlightenment from the developers - who do an excellent job, you can't overstress that - would be great!

(in reply to Taxman66)
Post #: 3
RE: Partisan Activity Screen - 7/18/2019 4:00:16 PM   
BillRunacre

 

Posts: 4945
Score: 2
Joined: 7/22/2013
Status: offline
There's no bug, that is the location that needs to be guarded (with an Axis unit on or adjacent to it).

If it isn't guarded then there is a % chance of partisan activity, and each script has a disruption range attached to it, so they might damage one or more resources within their vicinity.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Etzel)
Post #: 4
RE: Partisan Activity Screen - 7/18/2019 4:40:12 PM   
Etzel

 

Posts: 73
Score: 0
Joined: 1/19/2019
From: Germany
Status: offline
So the fact, that the partisan activity hex is not Sevastopol but the hex in the northeast allows a single unit to guard both Sevstopol and Simferopol against partisan activity?

< Message edited by Etzel -- 7/18/2019 5:20:41 PM >

(in reply to BillRunacre)
Post #: 5
RE: Partisan Activity Screen - 7/18/2019 5:12:01 PM   
Hubert Cater

 

Posts: 5199
Score: 2
Joined: 7/22/2013
Status: offline
No, just being in the hex or adjacent to a Partisan hex is sufficient. Therefore having a defender in Sevastopol is all that is needed to negate that one Partisan hex.

_____________________________


(in reply to Etzel)
Post #: 6
RE: Partisan Activity Screen - 7/18/2019 5:30:53 PM   
Etzel

 

Posts: 73
Score: 0
Joined: 1/19/2019
From: Germany
Status: offline
Pardon me, but that was not the point of my question. Of cause a unit in Sevastopol would negate the partisan effect for Sevastopol itself. But not for Simferopol, which is two hexes away. There I would need a second unit, right? But the partisan activity hex is NOT Sevastopol, but the hex in the northeast of the city (and I was wondering why). So the hex south of Simferopol is adjecant to both. So since a unit negates the partisan effect for adjecant hexes, to put a unit there would be sufficent for Simferopol AND Sevastopol. Is that correct?

(in reply to Hubert Cater)
Post #: 7
RE: Partisan Activity Screen - 7/18/2019 7:39:49 PM   
Hubert Cater

 

Posts: 5199
Score: 2
Joined: 7/22/2013
Status: offline
In this case (and if we are only considering negating Partisan effects), you would have two general choices:

1) Place a unit next to or on top of each indicated Partisan hex

OR

2) Place one unit in the hex right in between Sevastopol and Simferopol

_____________________________


(in reply to Etzel)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Partisan Activity Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859