Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Create TF

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Create TF Page: [1]
Login
Message << Older Topic   Newer Topic >>
Create TF - 7/20/2019 11:59:22 AM   
ertiyu28

 

Posts: 5
Joined: 9/12/2013
Status: offline
Hello
What does the numbers in parentheses 12 and 6 represent?
Why are they different from the max values shown on the Destroyer (10 and 4)?
Thank you for your answers.
Sorry for english, i'm french and i google google translation.

Attachment (1)

< Message edited by ertiyu28 -- 7/20/2019 12:02:14 PM >
Post #: 1
RE: Create TF - 7/20/2019 12:34:43 PM   
dcpollay


Posts: 532
Joined: 11/22/2012
From: Upstate New York USA
Status: offline
The numbers in parentheses are the maximum number of hexes the ship can travel in one movement phase at each speed. Your 12/6 hexes represents the ship sailing in a straight line toward its destination with no interruptions.

In game, the number will be modified, mostly reduced, by several factors, including any other operations that take place during the phase, such as bombardments, surface combat, maneuvering during air/submarine attack, refueling, bad weather, or other activities.

I not sure why a 35-knot destroyer would have a 10/4 limit. Do those numbers appear on some other screen for this same ship?

< Message edited by dcpollay -- 7/20/2019 12:38:33 PM >


_____________________________

"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.

(in reply to ertiyu28)
Post #: 2
RE: Create TF - 7/20/2019 2:02:22 PM   
ertiyu28

 

Posts: 5
Joined: 9/12/2013
Status: offline
Thank you for the answer.
Actually on the card of the destroyer it is indicated 10-04.
See attached file.



Attachment (1)

(in reply to dcpollay)
Post #: 3
RE: Create TF - 7/20/2019 5:16:00 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: dcpollay

The numbers in parentheses are the maximum number of hexes the ship can travel in one movement phase at each speed. Your 12/6 hexes represents the ship sailing in a straight line toward its destination with no interruptions.

In game, the number will be modified, mostly reduced, by several factors, including any other operations that take place during the phase, such as bombardments, surface combat, maneuvering during air/submarine attack, refueling, bad weather, or other activities.

I not sure why a 35-knot destroyer would have a 10/4 limit. Do those numbers appear on some other screen for this same ship?

The figures show the movement per phase at cruise speed and at full speed (if there are no interruptions). 35 knots for one phase of 12 hours is 420 nautical miles or 10.5 hexes. The DD could in fact travel 10 hexes in the first phase and with the carry-over of the .5 hex, could go 11 hexes in the second phase. Any movement short of a full hex is stored and carried over to the next phase or the next turn.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to dcpollay)
Post #: 4
RE: Create TF - 7/22/2019 7:38:33 PM   
ertiyu28

 

Posts: 5
Joined: 9/12/2013
Status: offline
Thanks for the answers.
So the TF screen shows the maximum that can go through the TF.
But why a gap of 2?

(in reply to BBfanboy)
Post #: 5
RE: Create TF - 7/23/2019 4:44:45 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: ertiyu28

Thanks for the answers.
So the TF screen shows the maximum that can go through the TF.
But why a gap of 2?

The max hex movement figure on the TF screen appears to be an estimate. Very fast ship can sometimes make an extra hex because of carry-over but to do 12 hexes consistently you would have to be capable of 40 knots (1 hex per hour, 12 hours in the phase).

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to ertiyu28)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Create TF Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.066