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RE: TOAW IV Changes needed

 
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RE: TOAW IV Changes needed - 7/27/2019 11:58:03 AM   
Zovs


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I guess from playing so long one of the first things I do in a scenario is to look for a way (a tactic if you will) to open up the lines with any RBC, then either move or follow up with more RBC the idea is self control because you can go down a rabbit trail and either use up your turns moves and burn up readiness or get side tracked and operate out of your plan by chasing things.

Balance.

I do like the idea of make things more brittle (surrender threshold). You can do that a bit with TOE and formation and units proficiency.

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Post #: 31
RE: TOAW IV Changes needed - 7/27/2019 12:00:01 PM   
sPzAbt653


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Strictly speaking, there is no Surrender flag, so units don't technically surrender. I think most designers would use poor unit proficiency to model units evaporating easily. However, also think of this - if you are modeling a unit that offers no resistance, then how should you model it?

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RE: TOAW IV Changes needed - 7/29/2019 2:51:46 PM   
John T_MatrixForum

 

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quote:

ORIGINAL: sPzAbt653

Strictly speaking, there is no Surrender flag, so units don't technically surrender. I think most designers would use poor unit proficiency to model units evaporating easily. However, also think of this - if you are modeling a unit that offers no resistance, then how should you model it?

One of the things I liked with Steel panthers where the division between Proficiency and Morale.
It is nice to be able model a Professional force that will avoid losses,
and a fanatic suicidal mob with no experience.


Well, the issue I try to model is the "Norwegian wake up" in April 40,
initially most offered little resistance but those units who
had some week(s) to adjust started to act similar to the British units sent there.
(With the addition, Norwegians understood how to deal with that white fluffy thing on the ground, that the British never grasped)

I have used readiness = 28 to limit initial capacity, a good thing is it will raise "by it self" if left alone.
But it does not affect the chance the unit evaporates, if I got you right.

I think I have to fiddle a bit with Shock level during the first week,
Erik had it in the original Weserübung scenario but later removed it (IIRC)

Cheers
/John




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Post #: 33
RE: TOAW IV Changes needed - 7/29/2019 4:42:44 PM   
cathar1244

 

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quote:

It is nice to be able model a Professional force that will avoid losses,
and a fanatic suicidal mob with no experience.


As far as AI control goes, one has settings for aggressiveness and loss tolerance in TOAW. Likewise, human control of units allows setting for loss tolerance.

One thing you may wish to look at is using movement bias to hinder the Norwegian response in the first days.

Cheers

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Post #: 34
RE: TOAW IV Changes needed - 7/31/2019 6:52:36 PM   
BigDuke66


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Several times a problem with the airpower was mentioned here but no details given.
Is there really a problem?
I haven't seen anything unusual so far.

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RE: TOAW IV Changes needed - 7/31/2019 10:49:08 PM   
Lobster


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quote:

ORIGINAL: BigDuke66

Several times a problem with the airpower was mentioned here but no details given.
Is there really a problem?
I haven't seen anything unusual so far.


Maybe you are talking about interdiction. You can more easily see the problem in scenarios with large numbers of air units. According to Bob, air units on interdiction that don't get to complete their interdiction missions get an opportunity bombardment mission. He says it models the air units getting rid of their ordinance on opportunity targets. Bob said it is supposed to happen at the end of the player turn. But instead it happens at every combat round. So instead of only one round of opportunity bombardments there are several rounds of opportunity bombardment attacks.

BTW, there is no mention of this opportunity bombardment in any manual.

< Message edited by Lobster -- 7/31/2019 10:50:37 PM >


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Post #: 36
RE: TOAW IV Changes needed - 7/31/2019 11:32:43 PM   
BigDuke66


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Thanks.
I guess it can be circumvented by setting no air units on interdiction while doing the turn and only setting them to interdiction on the last or at least late combat rounds.

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RE: TOAW IV Changes needed - 8/1/2019 2:35:18 AM   
Lobster


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It's in the other guy's turn that the problem arises.

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A: A stick.

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Post #: 38
RE: TOAW IV Changes needed - 8/1/2019 8:39:10 PM   
BigDuke66


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How much does this throw off the balance?
It seems to work for both sides and as long as the attacks are properly charged costing readiness & supply it does not seem too bad.

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