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RE: Open Beta has begun - 10/5/2019 5:20:10 AM   
terminator


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quote:

ORIGINAL: AngrySwan

The crash happens after you play 2-3 missions, then you seem to run out of memory. The early versions only crashed if there was an error.

Hi AngrySwan,

I feel the same way you do. The crash " not enough memory available " appears after a certain time of play and does not seem directly related to the size of the scenario since it happened to me in the Kalinin scenario for example.

What are the specifications of your computer?

< Message edited by terminator -- 10/5/2019 5:35:09 AM >

(in reply to AngrySwan)
Post #: 61
RE: Open Beta has begun - 10/6/2019 5:50:42 AM   
Ronald Wendt


Posts: 1880
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Hi folks,

is this new to Ausf. B or did it occur also in previous versions ?

During the fixes i only played short periods of time so there was no chance for this to happen.



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Post #: 62
RE: Open Beta has begun - 10/8/2019 10:58:16 AM   
AngrySwan

 

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Hi Ronald,

I did not play much Ausf.A because of the ''drunk drivers bug'' so it is hard to say. To get to this crash you would need to play for several hours non-stop.
If you stop after each scenario (to check who goes where historically and get the division numbers right) you may go through the whole campaign and never notice there is shortage of memory.

My computer has 2. 50 GHz and 8 Gb RAM and can take any game I have in my collection.

(in reply to Ronald Wendt)
Post #: 63
RE: Open Beta has begun - 10/10/2019 5:40:05 AM   
Ronald Wendt


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Hi folks,

thanks for your reports and above all the screenshot with the message. I have a similar config as AngrySwan but i never came across this bug. It is noted and will be assigned programmer.

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Post #: 64
RE: Open Beta has begun - 10/11/2019 5:00:24 AM   
Ronald Wendt


Posts: 1880
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Hi folks,

another month has passed and we polished the Soviet campaign quite a lot. But now we have several issues in the program i like to have resolved (the known issues) before a release.

Once again many thanks to all who contributed to this, especially to terminator for his intense testing.

You can get Germany at War 1.09 Ausf. C (a quite combat ready version) via the link in the first post of this thread.

Regards,


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Post #: 65
RE: Open Beta has begun - 10/13/2019 2:03:30 PM   
AngrySwan

 

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Hi Ronald,

Two scenarios still need German names: Road to Demyansk and Typhoon over Moscow.

I can make these changes and send the scenarios to you or post in this forum, just include them in the final version.

(in reply to Ronald Wendt)
Post #: 66
RE: Open Beta has begun - 10/15/2019 5:45:46 AM   
Ronald Wendt


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Hi AngrySwan,

absolutely post them in the forum. I will add changes until the official release of 1.09 that should not be a big deal.

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Post #: 67
RE: Open Beta has begun - 10/23/2019 2:04:13 PM   
AngrySwan

 

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Hi Ronald,

These are the Demyansk and Typhoon scenario files with names in English and German.
These names were used in the initial release and later disappeared.


(in reply to Ronald Wendt)
Post #: 68
RE: Open Beta has begun - 10/24/2019 4:55:52 AM   
Ronald Wendt


Posts: 1880
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Hi AngrySwan,

where did you put the corrected scenarios ?

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Post #: 69
RE: Open Beta has begun - 10/24/2019 3:50:12 PM   
AngrySwan

 

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Hi Ronald,

The forum says it does not support zip files (???) I will also send them as PM.

< Message edited by AngrySwan -- 10/24/2019 3:51:19 PM >

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Post #: 70
RE: Open Beta has begun - 10/24/2019 10:09:52 PM   
terminator


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Bug in the Editor with the new movement points :




Attachment (1)

< Message edited by terminator -- 10/24/2019 10:10:27 PM >

(in reply to AngrySwan)
Post #: 71
RE: Open Beta has begun - 11/20/2019 5:24:11 AM   
Ronald Wendt


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Hi terminator,

is fixed and will be in Ausf. D which i am working on at the moment. Thanks for your report.




Attachment (1)

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Post #: 72
RE: Open Beta has begun - 11/22/2019 9:33:23 PM   
terminator


Posts: 1047
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Hi Ronald,

Will the turn timing and the memory crash be fixed in the Ausf. D ?

< Message edited by terminator -- 11/22/2019 9:54:44 PM >

(in reply to Ronald Wendt)
Post #: 73
RE: Open Beta has begun - 11/24/2019 6:34:13 AM   
Ronald Wendt


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quote:

ORIGINAL: terminator

Hi Ronald,

Will the turn timing and the memory crash be fixed in the Ausf. D ?


There is a fix for the memory, but as we can not reproduce the error on our machines we need confirmation from you that it was the right change.

The timing issue is currently discussed. The problem is not if its fixable but how much work it might cause to sync the texts as it might need reviewing all missions. As this is a bit annoying but no game breaker it might be left as it is if we simply do not have the time.


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Post #: 74
RE: Open Beta has begun - 11/24/2019 8:55:04 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
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quote:

ORIGINAL: Ronald Wendt


quote:

ORIGINAL: terminator

Hi Ronald,

Will the turn timing and the memory crash be fixed in the Ausf. D ?


There is a fix for the memory, but as we can not reproduce the error on our machines we need confirmation from you that it was the right change.


Good news,

This memory bug is not too difficult to reproduce for me with a PC or laptop. It occurs after playing 2 or 3 missions without interruption and perhaps more frequently with large scenarios.

< Message edited by terminator -- 11/24/2019 9:35:26 PM >

(in reply to Ronald Wendt)
Post #: 75
RE: Open Beta has begun - 11/26/2019 5:55:09 AM   
Ronald Wendt


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Hi folks,

as of now Ausf.D is live and can be downloaded from our servers. The most important thing to check is the memory issue so it would bee great to get some feedback on this.

Thanks again for all the work you put in this to help this version to be as polished as possible with our options.

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Post #: 76
RE: Open Beta has begun - 11/29/2019 5:25:57 AM   
terminator


Posts: 1047
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From: France
Status: offline
Thanks for the update,

I’m gonna take a test this weekend or next week. You just need to be able to play for a while without stopping and staying focused so as not to lose during the test.

< Message edited by terminator -- 11/29/2019 6:09:10 AM >

(in reply to Ronald Wendt)
Post #: 77
RE: Open Beta has begun - 12/1/2019 10:56:11 AM   
Ronald Wendt


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Hi terminator,

you are welcome. Looking forwardd to your feedback.

Regards,

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Post #: 78
RE: Open Beta has begun - 12/4/2019 1:31:07 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline

quote:

ORIGINAL: Ronald Wendt


quote:

ORIGINAL: terminator

Hi Ronald,

Will the turn timing and the memory crash be fixed in the Ausf. D ?


There is a fix for the memory, but as we can not reproduce the error on our machines we need confirmation from you that it was the right change.

The timing issue is currently discussed. The problem is not if its fixable but how much work it might cause to sync the texts as it might need reviewing all missions. As this is a bit annoying but no game breaker it might be left as it is if we simply do not have the time.


The timing issue is easy to correct with the Editor !

(in reply to Ronald Wendt)
Post #: 79
RE: Open Beta has begun - 12/5/2019 4:30:31 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi terminator,

we have a solution which worked fine in all scenarios i looked at. Will be in Ausf. E.

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Post #: 80
RE: Open Beta has begun - 12/7/2019 2:47:40 AM   
jonesrl

 

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Ronald,

Thanks for the new beta. I tried it and the game crashed to the desktop when I went to end the first turn. I've attached the game logs.

Rickie Jones

Attachment (1)

(in reply to Ronald Wendt)
Post #: 81
RE: Open Beta has begun - 12/7/2019 9:44:06 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Riga 1941 Scenario :

Bug in the Enemy Objectives -> the Axis do not cancel their operation :




Attachment (1)

< Message edited by terminator -- 12/7/2019 9:47:13 AM >

(in reply to jonesrl)
Post #: 82
RE: Open Beta has begun - 12/8/2019 6:20:16 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
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Hi terminator,

quote:

ORIGINAL: terminator

Riga 1941 Scenario :

Bug in the Enemy Objectives -> the Axis do not cancel their operation :




found the error and fixed it. Will be included in Ausf.E. Thanks for reporting this flaw which was not noticed by anyone since the map was in the game (probably 2012)



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Post #: 83
RE: Open Beta has begun - 12/8/2019 6:24:09 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
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Hi jonesrl,

quote:

ORIGINAL: jonesrl

Ronald,

Thanks for the new beta. I tried it and the game crashed to the desktop when I went to end the first turn. I've attached the game logs.

Rickie Jones



thanks for your report. Sadly the log you send is not helping. We would need a screenshot of an error message if the game produces one as well as data about your machine. Note that 1.09 is not running on 32-bit machines anymore.



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Post #: 84
RE: Open Beta has begun - 12/8/2019 6:47:31 AM   
Ronald Wendt


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Joined: 6/8/2009
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Hi folks,

as of this moment Ausf. E is live and can be downloaded via the link in the first post of this thread.

All who had memory issues please try this version as it contains a new fix. Also the timing of briefing and panel for thee turns needs to be checked in as many maps as possible.

Thanks for all who contributed to this release.

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Post #: 85
RE: Open Beta has begun - 12/9/2019 9:01:40 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Option "Movement speed" :

I am testing the latest beta version and I wanted to set the Option "Movement speed" to be able to see the enemy movements calmly but it is not very simple because the cursor is much too sensitive: move the cursor a little to the left and the movements become much too slow, move the cursor a little to the right and the movements become much too fast. Maybe just a tune-up to do?

Here is the setting I managed to get :




Attachment (1)

< Message edited by terminator -- 12/9/2019 9:12:28 AM >

(in reply to Ronald Wendt)
Post #: 86
RE: Open Beta has begun - 12/21/2019 8:05:51 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Construction Engineer Bug :

This is a bug I noticed in the Smolensk 1943 scenario (Beta Ausf. E) with the objectives of repairing bridges.
Bridge repairs requires 20 resources. With only 11 resources available after strengthening other units, it should no longer be possible to repair a bridge. Yet the wrench symbol is still there(unfortunately impossible to see on a screenshot) making believe that it is possible to repair the bridge with only 11 remaining resources.
It seems that the possibility of repairing the bridge is only tested at the beginning of the scenario (?)




Attachment (1)

< Message edited by terminator -- 12/21/2019 8:16:36 AM >

(in reply to terminator)
Post #: 87
RE: Open Beta has begun - 12/23/2019 6:14:04 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
hi terminator.

quote:

ORIGINAL: terminator

Option "Movement speed" :

I am testing the latest beta version and I wanted to set the Option "Movement speed" to be able to see the enemy movements calmly but it is not very simple because the cursor is much too sensitive: move the cursor a little to the left and the movements become much too slow, move the cursor a little to the right and the movements become much too fast. Maybe just a tune-up to do?



Well, its a bit tricky to determine whats "too fast" or "too slow" for you, or anyone via text i think. Seeing it in a video or simultaneously onscreen would make this easier. This way its not only very subjective (which it always is to a degree), but also hard to adjust.

quote:

ORIGINAL: terminator

Construction Engineer Bug :




Well it costs 10 Resources, so no bug in that. But the help has a wrong figure and that's where the glitch is. Thanks for reporting.

Regards,

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Post #: 88
RE: Open Beta has begun - 12/25/2019 3:39:45 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
quote:

ORIGINAL: Ronald Wendt

hi terminator.

quote:

ORIGINAL: terminator

Construction Engineer Bug :




Well it costs 10 Ressources, so no bug in that. But the help has a wrong figure and that's where the glitch is. Thanks for reporting.

Regards,

Hi Ronald,

I made a test, repair a bridge cost 20 Ressources.


Before the repair :




Attachment (1)

< Message edited by terminator -- 12/25/2019 3:44:52 PM >

(in reply to Ronald Wendt)
Post #: 89
RE: Open Beta has begun - 12/25/2019 3:41:09 PM   
terminator


Posts: 1047
Joined: 12/10/2009
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Status: offline
After the repair :





-> 221 - 201 = 20 Ressources


PS: thanks to freeware Greenshot !

Attachment (1)

< Message edited by terminator -- 12/25/2019 3:44:12 PM >

(in reply to terminator)
Post #: 90
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