Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Stealth aircraft

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Stealth aircraft Page: [1]
Login
Message << Older Topic   Newer Topic >>
Stealth aircraft - 8/15/2019 10:06:53 AM   
greycat

 

Posts: 91
Joined: 5/30/2008
From: England
Status: offline
I've read that stealth aircraft are much more easily detected if they carry external stores, or when they open their bomb-bay doors. (Allegedly the F-117 shot down over the former Yugoslavia was detected due to the latter.)

Does anyone know if either of these factors modelled in CMANO?

Thanks.
Post #: 1
RE: Stealth aircraft - 8/15/2019 10:55:39 AM   
bartcbem

 

Posts: 2
Joined: 8/15/2019
Status: offline
Hi, to my knowledge and experience in CMANO yes, if you put external storage on to for example F-35/F-22 it will be more visible/vulnerable to enemy sensors.
Not 100% sure about opening the bomb doors factor, pretty sure other users can confirm/deny if this is modeled.

(in reply to greycat)
Post #: 2
RE: Stealth aircraft - 8/15/2019 12:17:35 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I agree with your observations concerning the external stores and the bay doors.

With no "real" direct evidence to support it, I do believe that the game does model an increase in signature when carrying external stores, etc.

I'm not sure that it does increase the signature if the bay doors briefly opened in order to release ordinance. That may/might be difficult to do, and I'm not sure that it is THAT necessary. But, considering how much detail the developers put into this game, it really wouldn't surprise me if they DID include that brief increase in signature after all.

The developers of this game never cease to amaze me. They are great!

Doug

(in reply to bartcbem)
Post #: 3
RE: Stealth aircraft - 8/15/2019 3:37:44 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
This article describes how the F-117 was shot down in Yugoslavia and supports the bomb-bay doors theory. I think there has been enough time and investigation of this one to believe the story.

My experience in the game is that a sure fire way of getting your F-35 shot at is to release weapons, so I cannot say for certain, but I do believe this is modeled in the game.

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to DWReese)
Post #: 4
RE: Stealth aircraft - 8/15/2019 5:09:32 PM   
FTBSS

 

Posts: 201
Joined: 8/25/2014
Status: offline
I have tested this and yes external stores (including conformal fuel tanks) add to the RCS of stealth aircraft, I do not think open weapons bays are modeled.

(in reply to Gunner98)
Post #: 5
RE: Stealth aircraft - 8/15/2019 7:34:51 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline


quote:

I have tested this and yes external stores (including conformal fuel tanks) add to the RCS of stealth aircraft, I do not think open weapons bays are modeled.


I have been running some tests today on this topic and my findings match your conclusion as well.

The RCS of a unit that had external pods/weapons did increase the RCS of the unit, but the momentarily release of internal stores via the opening of a bomb-bay door did not.

This is as expected, and probably as it should be as far as programming goes. If it really did have a momentary increase, then the developers outdid themselves once again. <lol>

Doug

(in reply to FTBSS)
Post #: 6
RE: Stealth aircraft - 8/16/2019 8:19:24 AM   
greycat

 

Posts: 91
Joined: 5/30/2008
From: England
Status: offline
Thanks for all the feedback. As always, I am impressed by the phenomenal attention to detail in this fine game!

(in reply to greycat)
Post #: 7
RE: Stealth aircraft - 8/19/2019 8:46:44 PM   
Zanthra

 

Posts: 122
Joined: 2/6/2019
Status: offline
quote:

ORIGINAL: Gunner98

...

My experience in the game is that a sure fire way of getting your F-35 shot at is to release weapons, so I cannot say for certain, but I do believe this is modeled in the game.

B


This could be more related to identification than detection. A stealth aircraft may be detected, but NCTR may not be able to identify it as it would with other aircraft. With weapons tight ROE, they won’t shoot until it’s hostile. Releasing weapons will often identify a detected target as hostile then they will fire weapons at it.

< Message edited by Zanthra -- 8/19/2019 8:49:02 PM >

(in reply to Gunner98)
Post #: 8
RE: Stealth aircraft - 8/19/2019 9:37:38 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

more related to identification than detection.


A very good point! Hadn't thought of it that way. Thanks

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Zanthra)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Stealth aircraft Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813