bcgames
Posts: 2527
Joined: 6/2/2010 From: Bramble Rose Farm, KS Status: offline
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OK. Our current approach is...to go back to our original approach (i.e.2500/500 meters)...BUT expand the breakdown capability to all unit types except HQs, Ski Troops, Engineers, Security and Partisans. Generally speaking, the default for a scenario will be for all units to start COMBINED. There will be exceptions of course--but combined-at-start will be the general rule. So what does this mean? Let's use an example to illustrate. A typical German Infantry Division consists of an HQ, three infantry regiments, an artillery regiment, a reconnaissance battalion, an antitank battalion, and an engineer battalion. In our current approach, this division will start a scenario configured as one division HQ unit, three regimental-sized infantry units, one regimental-sized artillery unit and three other battalion-sized units (for eight unit icons/counters total on the map). The regiments and battalions will have the capability to breakdown to the next lowest level--regiments to battalions, battalions to companies/batteries (with the exception of the engineers in this example--they can't break down). If you--The Player--decide to break EVERYTHING down in the division, you would have a division HQs, nine infantry battalions, three artillery battalions, three reconnaissance companies, three antitank companies, and an engineer battalion...or 20 unit counters on the map. That high level of stacking is now totally up to the player. Our goal in taking this approach is to keep the stacking low while re-introducing the various unit capabilities that made Desert War interesting to play.
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