Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Stalingrad: Nightmare on The Volga

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Future Ideas >> RE: Stalingrad: Nightmare on The Volga Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: Stalingrad: Nightmare on The Volga - 10/9/2020 7:23:15 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
quote:

ORIGINAL: Grognerd_INC


quote:

ORIGINAL: bcgames

Do you want to be able to attach/detach Soviet Tank Corps between operational groups or do you want XXX above the tank corps counter? I can do one or the other. The Code is locked.


Well I see you were asking Wodin this question - Hopefully you don't mind if I also reply.

Considering (as far as my memory allows) the Soviet Tank and Mechanized Corps including reinforcements were not moved around much to differing HQ's, I would use the XXX designation.

You could break them down into brigades and skip the Corp designation and have 3 brigades instead.

Or, if you plan on doing more East Front games, bite the bullet and unlock the code and adjust it to allow for the Soviet unit size differences.

My least favorite is to band aid the code and display as a division. Please don't take this as criticism, I'm just an historical gamer type.


I'm afraid I support this view. If the scenarios are short enough then I can't see the problem of not being able to attach to another formation.

If you are starting 23rd July then the first Corps formations are attached to the newly formed Tanks Armies. (1st/4th) I'm not sure the Soviets ever attempted attaching Tank Corps to the 62nd or 64th Armies defending the approaches to Stalingrad? Maybe they did?

By the way I've followed TIK as well. Apart from his mangled pronunciation of German names he does a great job. However depicting Corps as Divisions is a big no no for me. He does this as well. Its 13th Tank Corps not 13th Tank Division....







Attachment (1)

< Message edited by Plainian -- 10/9/2020 7:25:27 PM >
Post #: 151
RE: Stalingrad: Nightmare on The Volga - 10/9/2020 8:05:20 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: Grognerd_INC
You could break them down into brigades and skip the Corp designation and have 3 brigades instead.


The unit in question is the Tank Corps HQ unit; the game is brigade/regiment level. In the attached image you can see the 22nd Tank Corps HQ and its subordinate units. With a HQs unit above the brigades the player can allocate fuel, ammo, replacements and equipment directly to the 22nd Tank Corps. Take away the HQs and all those supply items have to be issued to everybody in the 4th Tank Army in order to get supplies to 22nd TC.

Hmmm...I just thought of something...





Attachment (1)

_____________________________

Post #: 152
RE: Stalingrad: Nightmare on The Volga - 10/9/2020 9:00:06 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Success!

The XXX over the counter and the term "corps" in the unit information pop-up is determined by the designation in the Army Tab of the editor. The editor HQ tab determines the relationship between organizations for purposes of supply flow, regimental integrity, and attachment/detachment eligibility. So... I cheated and designated 22nd Tank Corps HQs a division HQ. Tested this in-game to see if attachment/detachment works and it does.

Yeah but it sez division on the task org panel!

Yep.






Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 153
RE: Stalingrad: Nightmare on The Volga - 10/9/2020 9:03:10 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Okeedokie...back to the bunker...




Attachment (1)

< Message edited by bcgames -- 10/9/2020 9:04:25 PM >


_____________________________


(in reply to bcgames)
Post #: 154
RE: Stalingrad: Nightmare on The Volga - 10/11/2020 11:00:06 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
It's good to have a matured hacker/modder mind-set.

_____________________________

Post #: 155
RE: Stalingrad: Nightmare on The Volga - 10/12/2020 9:54:04 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Can't you use colour coding and unit highlight to show units subbed to a certain HQ. SO here we use yellow bar for 22nd Tank Corps. But we use the actual units designation name across it. SO for 51st Motorcycle Bn we would have yellow bar for 22nd Tank Corps and 51st Motorcycle Bn written on yellow bar. As for unit highlight, player double clicks on any HQ unit and all it's sub formations are highlighted and any higher HQ's highlighted in different colour.

_____________________________


(in reply to bcgames)
Post #: 156
RE: Stalingrad: Nightmare on The Volga - 10/12/2020 2:18:44 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
There are too many HQs for each organization to have its own distinctive color band. Axis units are color coded by corps; Soviets are coded by army. The label (i.e. 22 Tank) shows the player which units share organizational integrity benefits in attack and defense.

_____________________________


(in reply to wodin)
Post #: 157
RE: Stalingrad: Nightmare on The Volga - 10/12/2020 5:03:58 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I'd still rather have the name of the actual unit than the name of it's higher HQ.

_____________________________


(in reply to bcgames)
Post #: 158
RE: Stalingrad: Nightmare on The Volga - 10/12/2020 11:52:31 PM   
Okayrun3254


Posts: 173
Joined: 8/28/2014
Status: offline
That looks good to me too.


quote:

ORIGINAL: bcgames

Okeedokie...back to the bunker...





(in reply to bcgames)
Post #: 159
RE: Stalingrad: Nightmare on The Volga - 10/13/2020 10:50:27 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Great! We'll see how it all works together when we have a testable ALPHA.

_____________________________


(in reply to Okayrun3254)
Post #: 160
Pavlov's House - 10/14/2020 2:50:17 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The REAL Story of Pavlov's House at Stalingrad

https://youtu.be/Bc-rFzC63hU

Stalingrad Myths And Reality: Pavlov's House

https://youtu.be/kJ0QtCuJSN4

_____________________________


(in reply to bcgames)
Post #: 161
RE: Pavlov's House - 11/29/2020 4:20:10 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
ALPHA testing proceeds with good results. Many bugs identified and many bugs squashed. Game play is REALLY FUN. Whether attacking or defending there are many successful tactics to employ. We have great ALPHA testers and they are putting the game through its paces. Good stuff.

_____________________________


(in reply to bcgames)
Post #: 162
RE: Pavlov's House - 11/29/2020 7:27:01 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Sounds great. Thanks for the update.

_____________________________

A Sharif

(in reply to bcgames)
Post #: 163
Volga Flotilla - 12/12/2020 2:07:32 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
I thought this YouTube video was interesting:

"The armored boat BK-31 [was sunk] 75 years ago - October 9, 1942. The captain [who was only 23 years old, and two sailors, died with the ship. The ship was found in the river in 2017, opposite the city center of Volgograd (Stalingrad). It was sunk by German aircraft during the Battle of Stalingrad."

Raising of WWII Armor Boat from the river in Stalingrad - Battle of Stalingrad wreckage




Attachment (1)

< Message edited by bcgames -- 12/12/2020 2:08:37 AM >


_____________________________


(in reply to Alan Sharif)
Post #: 164
Falcon's Fight - 12/18/2020 4:27:09 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The Campaign Game--Building the Perfect Beast...WIP.




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 165
RE: Falcon's Fight - 1/18/2021 11:28:13 AM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Game looks good, when do u think it will be ready?

(in reply to bcgames)
Post #: 166
RE: Falcon's Fight - 1/18/2021 1:04:55 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
I hope to be in BETA by Spring. We'll see.

_____________________________


(in reply to demyansk)
Post #: 167
RE: Falcon's Fight - 1/19/2021 5:04:17 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Works in progress...




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 168
RE: Stalingrad: Nightmare on The Volga - 7/14/2021 1:17:46 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Has beta begun? Really chomping at the bit for this game! Maps look great! One question; I have always been partial to units colors being within the NATO designation box. Will there be an option to color the NATO box instead of the band at the bottom of the unit counters?

_____________________________

"The fruit of too much liberty is slavery", Cicero
Post #: 169
RE: Stalingrad: Nightmare on The Volga - 7/14/2021 2:46:23 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
quote:

ORIGINAL: sol_invictus

Has beta begun? Really chomping at the bit for this game! Maps look great!

BETA testing will begin after the suite of scenarios is complete and the game manual updated for BETA testers to use.

quote:

ORIGINAL: sol_invictus
One question; I have always been partial to units colors being within the NATO designation box. Will there be an option to color the NATO box instead of the band at the bottom of the unit counters?

The editor already allows this capability. However, the scenario designer has to make the choice between using this capability or employing the striped counter capability. The Stalingrad Player will have the default striped counter.


_____________________________


(in reply to sol_invictus)
Post #: 170
RE: Stalingrad: Nightmare on The Volga - 7/14/2021 3:57:38 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Sounds good! Thanks!

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to bcgames)
Post #: 171
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Future Ideas >> RE: Stalingrad: Nightmare on The Volga Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.563