Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Hi everybody! Strategic Command WWII: War in Europe has been updated to version Version 1.16.03, and it's huge! You can download the update from here Mirror Links: http://ftp.us.matrixgames.com/pub/StrategicCommandWWIIWarInEurope/StrategicCommand-UpdateComp-v1.16.03.zip http://ftp.eu.matrixgames.com/pub/StrategicCommandWWIIWarInEurope/StrategicCommand-UpdateComp-v1.16.03.zip Check the changelog below: Game Engine Changes/Fixes fixed a HOTSEAT password issue that kept asking for a NEW PASSWORD. fixed a STRENGTH script handling error that did not reduce unit morale as expected. fixed a PBEM++ resign game error that did not allow their opponent to subseqently view the turn. fixed a combat calculation error that in some cases incorrectly boosted attack result values too high against zero supply or zero morale units. fixed an issue where under supplied Air units were in some cases incorrectly being indicated by a purple hatch despite being unable to attach to a more optimal HQ in the area. fixed a NEW UNITS placement error that would in a rare case not list the correct placement hexes for a minor unit. fixed a PBEM++ Lobby error that would lead to a CTD when the 'Play' button was clicked and there were no current games being listed. fixed a Research calculation error that would in some rare cases lead to no advancemets when there should be some for a particular category. fixed a Sub damage and dive error that resulted in Subs regaining their lost strength after diving. fixed a HOTSEAT game error that did not always launch start of turn DECISION events from saved turns. fixed a renaming of a Transport unit error that did not preserve the amended name. all Majors now have their spotting ranges, for land, air and resources, reduced to a range of 1 hex until they are fully mobilized. optimized AI land combat calculations to dramatically improve AI speed here by up to 75% when there are a lot of land units on the map later in the war. HOTSEAT games now have the option to view a replay of your opponent's last turn. MOD packages that include modified Media folder items will now also be read and loaded by the game. a more informative ZOC highlight is now visible on the map when a unit is selected and enemy ZOC hampers forward movement. SETTINGS screen now allows players to change screen resolutions. improved AI unit swapping for more optimal combat attack combinations. Research screen will now indicate the expected advancement range including all applicable bonuses when mouse hovering over the location where a chit is applied. This is only shown when Fog of War is not selected. Research Breakthroughs can now happen at any time, 45% threshold no longer applies, and the breakthrough range is increased from 15-25% from 10-20% Spying and Intelligence research bonus can now only be negated by a higher value from fully mobilized enemy Major, i.e. pre war USSR cannot negate the German bonus. Spying and Intelligence research bonus can now only be decreased by a value from a fully mobilized enemy Major, i.e. pre war USSR cannot decrease the German bonus. Spying and Intelligence research bonus for a non mobilized Major, can no longer be affected in any way by a mobilized Major, i.e. Germany cannot decrease a pre war USSR bonus. HQ units, after amphibiously unloading, start at 10 supply and maintain supply for up to 5 turns with a drop of 2 supply points per turn. This is similar to Special Forces, and allows the HQ to act as a Mulberry for an initial landing until further supply sources are achieved. HQ distribution supply has been changed to the following: o HQ supply = 0 will have a distribution supply value of 3 (previously it was 5). o HQ supply 1 or 2 will have a distribution supply value of 5. o HQ supply 3 or 4 will have a distribution supply value of 6 (previously it was 8). o HQ supply 5 will have a distribution supply value of 8. o HQ supply > 5 will have a distribution supply value of 10. o HQs (boosting recap) can now only be linked if the first HQ has a supply value >= 3. o the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply value of 5 which caps its distribution supply at 8. this will improve distribution supply for boosted HQs that were at 3 or 4 supply (from 6 to 8), and more importantly, will allow them to 'operate' and 'upgrade' now that they are at 5 supply. SUPPLY SCRIPT events such as the Malta Supply Reduction event for Axis resources in North Africa, will require #SOURCE_POSITION units to have a strength >= 5 or the event will not fire. Suppression as opposed to outright capture of locations such as Malta will now be possible in order to negate the supply reduction effects. Editor Changes/Fixes fixed an issue where minor nation HQ flag bases were not being properly shown when displaying 3D units. 'reflect at capital' option now changed to 'reflect at position' under the Edit Country Data screen. added a load and apply custom MOD screen option, allowing editors to turn on or off installed graphical MODS at anytime in the Editor. mods must be installed in the USER folder for the game, typically Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods mods must be installed in the following format: o Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername> o Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Bitmaps o Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Interface etc. All Campaigns Added an additional German AI GUARD position to help better deal with an Italian surrender and for when Italy vacates Tirana. All Major HQs can now command Minors in line with their cooperative settings (Mithrilotter). The USSR now has an uncooperative setting so that Allied forces will only receive a maximum of 3 supply within Soviet territory, and Red Army HQs can only command Minors' units belonging to countries whose Allied parent is the USSR. German National Morale now falls by 10,000 points if Berlin is captured (Mithrilotter). Italian 3D units now reflect their facing at Bologna and no longer at Rome. USSR scorched earth settings changed from 30 -> 70%, to 30 -> 50% for Settlements, Towns and Fortified Towns, and from 60 -> 80%, to 40 -> 60% for all Cities, Major Cities, Capitals and Major Capitals. Malta supply reduction effects amended to a slightly lower reduction range of 1 to 2 strength points per hit. Previously some could be as high as 2 to 3 strength points per hit. 1939 paign Increased starting entrenchment for French units in the Maginot Line, and also increased the starting strength and experience of the French Army in Strasbourg (Taxman66). 1940 1939, 1940 Campaigns Fixed a rare AI error that would have Italy DoW on Vichy France once France was liberated. 1941 1942 and 1943 Campaigns Added several German AI GUARD positions for anti-partisan activity in the USSR.
< Message edited by Hubert Cater -- 3/18/2020 12:58:36 PM >
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