mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Alpha77 FOLKS, today is a great day, I learned that there are 4 seasons from MM - otherwise not much tho. Well, I'd suggest that's more due to your willingness to learn than my failings to educate, but that's the oldest excuse in the book. quote:
But I still ask, so mere mortals like me or Castor or Dili etc. can not interprete the values in the database eg. compare soft attack with other devices just cause they are another (hidden?) class ? But immortals like MM (and Alfred ? ) can interpret the magic of the database values? I can not compare HE weight of shell (aka "soft attack") between eg. 4.2inch mortar and 4.5 inch rocket cause "Different devices, different code, different algorithms." And perhaps even not the value of 105mm how vs. 105mm SP cause one is classed as art and the other as AFV. That would be stupid. Can you compare those things? Of course, nothing can stop you should you wish to do so. That doesn't mean any comparison you make will have any value at all, given how you (and all the rest of the playerbase) have absolutely zero knowledge of what goes on under the hood. You may well make the comparison that a 4.2 inch mortar and a 4.5 inch rocket should be roughly similar in attribute as they are roughly the same size. That comparisons would be completely worthless, given that the two devices (while on the surface) seem similar, they engage in completely different aspects of the game engine. That's before we get in to the weeds in terms of how various values of devices are normalised across domains. So, yes, you can compare those things if you want. Your comparison is going to be worth less than the paper it's written out without an understanding of the design and coding decisions behind it. See comments from Symon in the modding forum in particular. quote:
ORIGINAL: Dili quote:
then we can move the discussion on to if the results seen at Marcus are "out of whack". I'd say that they're not - the large number of disablements (vs destroyed squads) is consistent with the shock effects of artillery, amplifued by the IJ over stacking on Marcus. The rockets were not aimed, the system is crude being just stuck in the boat going up and down with sea waves, the fortifications would make them almost useless. Again, accuracy is not a the primary requirement with these weapons. This is not a weapons system where you call fire on specific targets. You're not calling fire on individual Japanese positions, but "The IJ troops are dug in on those two hills and that ridgeline", and those areas experience a healthy dose of high explosive rain. quote:
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ORIGINAL: BBfanboy quote:
ORIGINAL: Dili quote:
then we can move the discussion on to if the results seen at Marcus are "out of whack". I'd say that they're not - the large number of disablements (vs destroyed squads) is consistent with the shock effects of artillery, amplifued by the IJ over stacking on Marcus. The rockets were not aimed, the system is crude being just stuck in the boat going up and down with sea waves, the fortifications would make them almost useless. Not all the troops would be in concrete forts/bunkers. Most would be in pits and trenches. An explosive hitting near the lip of a pit or trench would still cause some shock/pressure wave effect. Exactly, now we're getting some understanding. Let's remember what the game considers as level 6 forts - AndyMac has said previously that levels 7-9 are where you start to get Maginot-style fortifications, so you can take level 6 to be representative of a developed trench system with earthen bunkers. That's a help, but it's by no means complete insulation from such bombardments.
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