Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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It's been about a week since the xAPs were finished, but I haven't been sitting around eating bon bons. This project started off mostly as an intellectual exercise: "Wow, just look at all the historical variability in Japanese ship camo and colors! If only we could see this in-game!" All presented in a way that was intended to be interesting and informative, and hopefully enticing enough that somebody with artistic skill might be interested in taking up the challenge. As it turned out, that wound up being me....although my first attempts were horrible (and laughable) in hindsight. The poster child of this period was a full WEEK spent on multiple iterations of CV Shinano (yes, I know), before I finally bagged the whole thing (it still lies buried in a sub-folder, taunting me). If nothing else, I suppose it taught me what NOT to do! Anyway, over the months there's been a slow but steady accretion of research and completed shipsides (137 and counting), and I'm beginning to see the hazy outlines of how this might all come together. Which is what I've been working on recently. The extremely boring process of examining all the different ship types and classes and bmp files, making sure that all bases have been covered, and developing a masterplan for what should be the first release. Which will be all the merchant ships and auxiliaries, the latter loosely defined as ships that aren't submarines or "pure" warships. Which is a pretty fuzzy definition, so I'll talk about it later in this post. Without further ado, here is the high level plan for finishing off the Merchants & Auxiliaries: I. Groups & Types that are complete: 1) xAK & AK Groups: 16 Types (comprising multiple classes) complete & posted 2) xAKL Groups: 7 Types (comprising multiple classes) complete & posted 3) XAP Groups: 15 Types (comprising multiple classes) complete & 13 posted (2 will be posted with the AS & AMC Types) 4) ACM Types: There are 2 classes of ACM in WitP-AE, To'su xACM & Kiso xACM, both included in the xAKL section 5) AD Types: There are 2 classes of AD in WitP-AE, Ehime AD & Akasi AD, both included in the xAK section 6) AGP Types: There are 2 classes of AGP in WitP-AE, Gozan AGP & Miyati AGP, both included in the xAK and xAKL sections 7) AKV Types: There are 2 classes of AKV in WitP-AE, Lima AKV & Aden AKV, both included in the xAK section 8) AMc Types: There are 2 classes of AMc in WitP-AE, To'su xAMc & Kiso xAMc, both included in the xAKL section 9) AR Types: 4 Types complete & posted 10) LSD Types: There are 2 classes of LSD in WitP-AE, Shinshu Maru & Akitsu Maru, each previewed in the LSD section 11) PB Types: There are 3 classes of PB in WitP-AE, To'su xAPB, Kiso xPB, & Ansyu xPB, all three included in the xAK and xAKL sections II. Types that are next to be completed (in no particular order): - AV Types: 5 classes, 4 complete, 1 in process - AS Types: 7 classes, 4 complete, 3 in process - AMC Types: 6 classes, 2 complete, 4 in process - AG Types: 9 classes, 4 complete, 5 in process - AKE Types: 17 classes, 13 complete, 4 in process III. Types that are pending: - LST Types - 2 classes, Not started (2 to go) - LB Types - 4 classes, Not started (4 to go) - ARD Types - 1 class, Not started (1 to go) - AO Types - 7 classes, Not started (7 to go) - TK Types - 8 classes, Not started (8 to go) IV. Types that might be included: - CMc Types - 2 classes, 1 complete, 1 in process - CM Types - 10 classes, Not started (10 to go) - MTB Types - 4 classes, Not started (4 to go) - MGB Types - 4 classes, Not started (4 to go) - ML Types - 3 classes, Not started (3 to go) - HDML Types - 1 class, Not started (1 to go) - AM Types - 2 classes, 1 complete, 1 in process - DMS Types - 6 classes, Not started (6 to go) I am *probably* going to bite the bullet and do all the ships in Section IV, but that category exists because either the ships aren't true auxiliaries (small torpedo boats, for example) or they morph from true auxiliary into warships (f/e most of the CM & DMS classes convert to Escorts). As for the AM and CMc types, they are easy enough to finish (the "half complete" status comes from bmps that are shared with the To'su AKL classes), but it seemed odd to leave the rest of the minesweeping/minelaying groups untouched. We'll see. So what does that leave? Without getting into a count of types and classes here's what's in the next two groups: 2) Submarines: SS, SST, SSX 3) Warships: CV, CVL, CVE, CS, BB, CA, CL, CLAA, DD, APD, E, TB, PC, SC The "Master Plan" is to deploy the new shipsides in 3 different releases, starting with the Merchants & Auxiliaries, then the Submarines, and finally the Warships. Initially each release would be a stand-alone download, but eventually (probably) they would be merged into a single zip file. As noted earlier, this is purely a graphics mod, and is fully compatible with all the official AE (i.e. AndyMac) and DaBabes scenarios. That also means it will seamlessly overwrite files in existing campaigns, too, so you don't have to start over to get the benefit of the new ship art. It will probably work with most non-official mods, but the mod leaders would have to verify that. Anyway, that's what we're looking at, so back to the grindstone!
< Message edited by Kull -- 1/10/2020 2:58:00 AM >
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