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RE: AAR - One Story Town (German Side)

 
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RE: AAR - One Story Town (German Side) - 9/21/2019 11:33:16 AM   
UP844


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German Turn 3 - German Movement Segment

In the south, I have wasted too much time in a useless long-range firefight with the units in the central VP building.

The northern group (SS squads) Assault Moves in sequence, with the two SS squads (1,2) drawing (ineffective) fire from infantry and T-26s. The A** leader with the LMG-armed SS squad moves last (3) and takes no fire, as intended.

The southern group (Engineers) attacks the south VP building:
A = a single Engineer squad Assault Moves and draws fire from the building across the road (no effect)
B = another Engineer squad moves an joins the C* leader and the Engineer squad in the VP building, drawing no fire (even though there is an adjacent unbroken HS with the B leader that could have made a 4FP@+1 attack)
C = a third Engineer squad also moves in the VP building and takes FPF from the adjacent Russian squad (no effect)
D = the C leader moves to rally this unit, but when it arrives I discover the squad is already in Good Order (my mistake)




Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 31
RE: AAR - One Story Town (German Side) - 9/21/2019 11:56:26 AM   
UP844


Posts: 1662
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German Turn 3 - Russian Defensive Fire Segment

In the north, almost every unit (two T-26s, tha B** leader with the MMG and a squad) eligible for fire attacks the A** leader and its stack, but they cause little damage, pinning the leader (which was OOC and unable to move anyway) and two squads.

The northernmosto Russian squad fires 4FP@+2 at the broken squads, keeping them at B+ status (I would have preferred to attack the B* stack, even though it would have been a 4FP@+3 attack).

In the south, all Russian units used their fire opportunities in the Movement Segment, so nothing happens in this Segment




Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 32
RE: AAR - One Story Town (German Side) - 9/21/2019 12:01:53 PM   
UP844


Posts: 1662
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German Turn 3 - German Advancing Fire Segment

In the north, the reinforcing group fires its ATR at the BA-6 and misses.

In the south, the moving Finnish units make a lot of attacks, but all of them are ineffective (see the attached screenshot for the details); the only exception is the southernmost Engineer squad, which eliminates a HS and Pins a Russian squad.






Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 33
RE: AAR - One Story Town (German Side) - 9/21/2019 12:17:42 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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German Turn 3 - German Rout Segment

A broken SS squads routs in a wooden building; a C leader will then advance here and - hopefully - rally it in the next Admin Segment

German Turn 3 - Russian Rout Segment

The broken HS in the woods routs west using Low Crawl (a wise decision)
The broken units adjacent to the south VP building rout away in a wooden building across the road.

German Turn 3 - German Advance Segment

In the South VP building, German Engineer squads enter CC with in the two remaining Russian-occupied hexes; another engineer squad advances and takes another VP hex.
The ATR-armed SS squad advances to a location where it has a clear LOS to the T-26 (I have no great expectations about ATR effectivenes: the main goal of this move is to "convince" the AI to fire at the ATR squad and leave the Engineers -which should attack the T-26s in CC - alone).
The nearby C leader advances in the hex containing the broken SS squad.

In the east south-central building, all the SS squads advance in the a hex with no LOS to the Russian D* leader stack (there is no reason to take fire at 10FP@+1 as long as there are Russian units in the south)

German Turn 3 - Close Combat Segment (not shown in the screenshot)

The Finnish Engineers win both CCs, killing all the Russian units and suffering no casualties. The South VP building is now fully Finnish-controlled (5 VP hexes).





Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 34
RE: AAR - One Story Town (German Side) - 9/21/2019 10:02:13 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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Russian Turn 3 - German Admin Segment

The C leader in the south rallies the broken SS squad

The B* leader, SS squad and Engineer squad in the south remain broken

Russian Turn 3 - Russian Fire Segment

In the north, two T-26s and the B** leader with the MMG all fire at the A** leader: when the dust settles, the A** is broken and wounded and its three SS squads are all broken and CR'd.

The BA-6 fires at the reinforcements, breaking the C* leader and the LMG squad and pinning the others.

Two Russian squads fire at the broken squads and keep them B+.





Attachment (1)

< Message edited by UP844 -- 9/21/2019 10:13:05 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 35
RE: AAR - One Story Town (German Side) - 9/21/2019 10:14:02 PM   
UP844


Posts: 1662
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Russian Turn 3 - Russian Fire Segment

In the South, a T-26 fires at the B* stack of broken units, keeping it at B+ status.
The other T-26 fires at the A** leader stack, breaks the leader and a squad, and pins another

The D* leader, has a LOS to the A** stack (I thought it hadn't, and I am paying for my mistake) and fires 10FP@+1, killing the A** leader and CR'd a squad.
The Russian squad just south of the D* fires 4FP@+2, breaks the another squad and kills the just created HS (the screenshot is wrong, the LMG-armed squad is still unbroken).

The C leader stack in the extreme south pins an Engineer squad in the South VP building.




Attachment (1)

< Message edited by UP844 -- 9/21/2019 10:15:55 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 36
RE: AAR - One Story Town (German Side) - 9/21/2019 10:23:36 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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Russian Turn 3 - Russian Movement Segment

Another T-26 appears in the center, just north of the VP building I managed to take.

Russian Turn 3 - Russian German Defensive Fire Segment

In the north, the reinforcement ATR fires at the BA-6 and misses.

The B* stack fires 21FP@+3 at the Russian squad near the north edge with no effect

the leaderless stack fires 18FP@+2 at one of the squads south of the A** and breaks it




Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 37
RE: AAR - One Story Town (German Side) - 9/21/2019 10:37:15 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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Russian Turn 3 - Russian German Defensive Fire Segment

In the south, the northernmost squad ATR fires at the just arrived T-26 and scores a side hit, but fails to penetrate. There are no targets for the squad FP.

The surviving LMG-armed SS squad fires 9FP@+2 back at the D* with no effect

The southernmost ATR squad fires at a T-26, hits it and fails to penetrate (incredible, isn't it?). The squad fires 6FP@+0 at the broken HS, just to keep it B+

Two Engineer squads (one of them pinned) fire 12FP@+2 at the C leader stack south-west of the VP building, with no effect

An Engineer squad fires 8FP@+2 at the broken units west of the VP building, with no effect

An Engineer HS fires 3FP@+0 at the broken HS north of the VP building, with no effect




Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 38
RE: AAR - One Story Town (German Side) - 9/21/2019 10:43:36 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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Russian Turn 3 - German Rout Segment

In the north, the wounded A** and 2 HS routs to the wooden hex containing 2 broken squads. The other HS routs to an adjacent wood hex.

The broken C* and squad rout to an adjacent woods hex: the BA-6 will have to decide whether to fire at them or at the ATR squad (wishful thinking).






Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 39
RE: AAR - One Story Town (German Side) - 9/21/2019 10:47:04 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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Russian Turn 3 - German Rout Segment

In the south the broken survivor of the A** stack routs, risks interdiction by the T-26 (which does not interdict) and ends its rout in the hex containing the C* leader.

The stack of broken units further south routs away from the LOS of the T-26 that is harassing them.






Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 40
RE: AAR - One Story Town (German Side) - 9/21/2019 10:56:09 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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I expected to take some losses, but not such a beating. I made a couple of bad mistakes, putting the A** leaders in places exposed to high amounts of enemy firepower, and I underestimated the 45mm guns of the Russian AFVs.

In the north, I can only rally, regroup and begin to shift my axis of attack.

In the south, I have to deal with those T-26 once for all: ATRs have proven they are only good to scratch the paint of Russian AFVs, so I'll have to go for DC and CC.


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 41
RE: AAR - One Story Town (German Side) - 9/21/2019 11:02:55 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
German Turn 4 - German Admin Segment

There is only a single squad that manages to rally: the one in the center, which routed until it reached the C* leader location.

German Turn 4 - German Fire Segment

The B* leader stack fires at the Russian squad in the north, with no effect.

German Turn 4 - German Movement

In the north, the three leaderless squads move towards the squad near the north edge: the first one (a.k.a. "the bait") takes fire from a T-26 and from the squad itself but is unharmed. The remaining two squads move Double Time to arrive adjacent to the Russian squad (and, hopefully, to engage it in CC): one is successful, the other is broken by FPF.






Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 42
RE: AAR - One Story Town (German Side) - 9/21/2019 11:18:31 PM   
UP844


Posts: 1662
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From: Genoa, Republic of Genoa (occupied by Italy)
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German Turn 4 - German Movement

(not all Russian fires are shown in the screenshot for the sake of clarity)

The moves are reported in the same sequence they were made:

1 - The C leader and a LMG-armed SS squad move west to block a possible move from the Russian remnants south-west of the VP building (and to draw fire from one of the T-26s). They take fire from the T-26 and the leader is broken and wounded.

2 - an Engineer squad Assault moves and arrives adjacent to a T-26, which fires its MA with no Effect; the other T-26 fires its CMG, also with no effect.

3 - an Engineer squad moves and arrives adjacent to the same T-26; it takes fire from a Russian squad, but - perhaps because of the hindrance - the fire has no effect

4 - an Engineer squad moves and blocks the routh path for the broken LMG-armed HS

5 - an Engineer HS moves adjacent to the T-26s, survives CMG fire and places its DC on the northernmost T-26

6 - the lone surviving squad of the A** stack moves adjacent to a Russian squad and survives its Defensive Fire unscathed

7 - two SS squads move Double time to enter CC with a third T-26; they both survive the tank Defensive Fire




Attachment (1)

< Message edited by UP844 -- 9/21/2019 11:19:16 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 43
RE: AAR - One Story Town (German Side) - 9/21/2019 11:28:42 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
North Sector

German Turn 4 - Russian Defensive Fire

The BA-6 fires at the ATR stack and breaks the non-ATR squad

German Turn 4 - German Advancing Fire

Both squads in the north fire at the Russian squad with no effect

German Turn 4 - German Advance

A SS squads enters CC with the Russian squad and kills it





Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 44
RE: AAR - One Story Town (German Side) - 9/21/2019 11:36:39 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
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South Sector

There is no Russian Defensive Fire, as all units already fired in the German Movement Segment

German Turn 4 - German Advancing Fire

The DC kills the T-26

All Engineer squads fire at the Russian squad in the western centre-south building, with no effect (4FP@+3 attacks).

German Turn 4 - Russian Rout

The LMG-armed HS is unable to rout and is eliminated

German Turn 4 - German Advance

The two SS squads enter CC with the T-26 in the center and remain locked in Melee
The SS squad in the western centre-south building and remains locked in Melee (this is good: if it killed the Russian squad, it would have taken a 20FP@+1 attack in the subsequent Russian Fire Segment).
One of the Engineer squads fails its PAATC and is pinned, but a squad and a HS pass it and kill another T-26.




Attachment (1)

< Message edited by UP844 -- 9/21/2019 11:38:30 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 45
RE: AAR - One Story Town (German Side) - 9/30/2019 1:57:42 AM   
Hailstone


Posts: 666
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From: Phoenix, AZ
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That's some serious progress in 4 turns.

(in reply to UP844)
Post #: 46
RE: AAR - One Story Town (German Side) - 9/30/2019 5:44:36 PM   
UP844


Posts: 1662
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I could have done better, not losing time using ATRs as AT weapons and sticking to my original plan in the north area.

I'm still undecided whether ATRs or Radios deserve the title of "Most useless piece of junk in ToTH".

I will complete the game (and the AAR) in the next days. Stay tuned.

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to Hailstone)
Post #: 47
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