Shilka
Posts: 98
Joined: 10/27/2009 Status: offline
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Is there a common practice regarding house rules on fragmented units? I mean fragmented units unavoidably do exist when unloading and loading, but what do people think of their use as deliberately loading fragments of the same unit on separate TFs (by apparently deliberately not assigning enough troop and/or cargo capacity), which can be used to, e.g. invade or garrison several locations? I.e. same unit in several different locations. I.m.o the game itself provides a good mechanism for dividing a unit in three, which should be the standard of breaking up units, but of course it will allow loading a whole unit only partially as well and therefore breaking it up into two or more fragments (which can be used in two or more locations). Just wondering if, e.g. an infantry regiment is broke up in 3 or 4, it can be used to invade 3 or 4 undefended island hexes, which is kind of not that intriguing to me. Also another question - basically if a unit gets destroyed it must mostly be bought back with PPs. Therefore would it be justified as a house rule, to prevent taking a very small fragment of some major unit and sitting it back in a well supported base, so it will build back up (free of PPs) and without delays, in case the core unit gets destroyed? (At least that's how I understand the unit respawning currently works, please correct if wrong). Case example: I see "14th/ 1 Division" sitting in hex X, which is the bulk of the 14th division doing the fighting. The next turn SigINT tells me that "14th Division" (i.e. the parent unit not the fragment unit, which is in reality the bulk unit), is in a transport heading to hex Y, which is a well supported hex completely elsewhere, presumably in case the "14th/ 1 Division" gets destroyed in action. Thanks.
< Message edited by Shilka -- 6/8/2020 6:14:01 AM >
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