Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Scen 14 Downfall - Update (WIP)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Scen 14 Downfall - Update (WIP) Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Scen 14 Downfall - Update (WIP) - 5/27/2020 10:08:47 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
ryan: nice map. thanks for sharing!

_____________________________

Pax

(in reply to RyanCrierie)
Post #: 31
RE: Scen 14 Downfall - Update (WIP) - 6/3/2020 10:13:28 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Andy, you have pilots that have values of 15 and 17 for aircraft type defined. There are no aircraft that are defined as 15 or 17. This causes Tracker to fail to load.

Also, Ponape does not have a valid HQ assignment.

< Message edited by Nomad -- 6/4/2020 3:53:05 AM >


_____________________________


(in reply to PaxMondo)
Post #: 32
RE: Scen 14 Downfall - Update (WIP) - 6/13/2020 8:37:44 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
15 are B17 Pilots and 17 is attack bombers

Never used tracker so don't really know why they wouldn't work but they work in game

Ponape good spot thanks

(in reply to Nomad)
Post #: 33
RE: Scen 14 Downfall - Update (WIP) - 6/13/2020 8:50:27 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
They work in the game, but tracker was not programmed to recognize them. I changed them to plane type 4 instead.



_____________________________


(in reply to Andy Mac)
Post #: 34
RE: Scen 14 Downfall - Update (WIP) - 6/13/2020 9:07:16 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Ah ok I know nothing about tracker

(in reply to Nomad)
Post #: 35
RE: Scen 14 Downfall - Update (WIP) - 6/13/2020 11:10:43 PM   
CV10

 

Posts: 67
Joined: 5/21/2020
Status: offline
Really looking forward to giving this a go. Thanks!

(in reply to Andy Mac)
Post #: 36
RE: Scen 14 Downfall - Update (WIP) - 6/13/2020 11:51:28 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Not sure that the Allies need another a/c but there existed in Aug 45 a contract for the production of 500 attack bomber versions of the PV-2 called the PV-2D which had 8 fixed forward firing .50 cal MGs (vice 5 in the ordinary PV-2). Eight planes were produced before the contract was cancelled in Sept 45. Although the 11.75 inch Tiny Tim rocket is not included in the game I think that the PV-2D could carry it fully internally (the PV-2 could carry one but couldn't close the bomb-bay doors fully.

http://www.twinbeech.com/84062restoration.htm

(in reply to PaxMondo)
Post #: 37
RE: Scen 14 Downfall - Update (WIP) - 8/1/2020 1:50:19 PM   
JamesHunt

 

Posts: 192
Joined: 5/7/2016
Status: offline
Fantastic scenario.

Is the Allies AI meanwhile functional? I am pretty new in WITPAE so I am okay when the AI is not completely perfect.

As Allied player is there a way or scen version including templates for all amphibious forces i. e. that they´re already organized in task forces and loaded with troops and have rough plans for where and when they want to hit the mainland?

< Message edited by JamesHunt -- 8/1/2020 3:38:09 PM >

(in reply to RyanCrierie)
Post #: 38
RE: Scen 14 Downfall - Update (WIP) - 8/1/2020 3:03:50 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I think that is something that you have to learn by doing but also by reading AARs and asking questions.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to JamesHunt)
Post #: 39
RE: Scen 14 Downfall - Update (WIP) - 8/4/2020 8:06:04 AM   
JamesHunt

 

Posts: 192
Joined: 5/7/2016
Status: offline
I switched back to this Downfall version: https://www.matrixgames.com/forums/tm.asp?m=3198064 as it is reported to have working Allies AI. This beta version states in the 1st post that is h2h only, not sure if this is still true but in case you won´t take chances when playing JPN vs AI

< Message edited by JamesHunt -- 8/4/2020 8:08:10 AM >

(in reply to RyanCrierie)
Post #: 40
RE: Scen 14 Downfall - Update (WIP) - 11/11/2021 5:38:56 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: JamesHunt

I switched back to this Downfall version: https://www.matrixgames.com/forums/tm.asp?m=3198064 as it is reported to have working Allies AI. This beta version states in the 1st post that is h2h only, not sure if this is still true but in case you won´t take chances when playing JPN vs AI


Yes should we switch back for a working allied AI Andy?

_____________________________


(in reply to JamesHunt)
Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Scen 14 Downfall - Update (WIP) Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094