cb
Posts: 19
Joined: 5/6/2000 Status: offline
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quote:
Originally posted by Paul Vebber:
One of the problems with increasing the number of elevations, is correctly reflecting the effects properly.
Gun depression angle becomes an issue, as does reflecting the vertical angle.
Gradiant efects on movement are also a problem.
The "Plateau" effect is perhaps the biggest, as there is nothing to "tip" a vehicle that is on a slope so the armor is presented at the correct angles. That was one of teh big reasons additional hill heights were not added to SP:WaW yet.
Paul,
It seems to me that these issues are only issues for SP:W@W with the new AP modelling, not for other versions of SP. Evidently, including a more complex AP resolution system will have repercussions for a lot of other things in the game (as we discussed some months ago :-) ). So it becomes a matter of choice and preference (more complex AP modelling vs more realistic terrain modelling) which is, I believe, why we have two games (SP:WW2 and SP:W@W) in the first place.
Btw. if the SP2 manual is correct, the "Gradiant efects on movement" was already built in, as it cost trucks 3 points to cross clear hexes while it cost 4 points to cross clear slopes. Much the same way as with trees, streams and rough.
Claus B
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