Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Turn 300

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> After Action Reports >> RE: Turn 300 Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Turn 300 - 3/22/2004 7:02:20 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
We got 5 turns in this weekend. Its now 3/2.

Condor closed Lunga after 3 days of bombing. It took him longer than I expected. I had moved all high value aircraft out and built support bases eons ago. I have 3 sqdns of Oscars, couple of the independent Val sqdns and a single recon sqdn there. My Zeros and Nells are at Munda and Shortlands. The bombing is now at the stage where I repair what he does every turn so the damage is constant.

However supply difficulties at both Munda and Shortlands have left me with little option but to cease air activities for 2 or 3 turns. Supplies on the way.

After I discovered half my Lunga AA units have no big guns left a TF with 5 AA units plus the guns for 2 already there left for Lunga. That should give Condor something to think about. I just want to kill bombers. He can't hurt it worse than it already is. Supplies still ok.

I see several AKs coming from Kourapotous still headed for Irau. My attempt to hit the previous TF met with little success as my Vals from Lunga got in 6 hits but my alpha strike from the CVs(which were NEVER spotted) went after his sub chasers. It does seem the northern approach to Irau is a big blind spot.

My CVs purposely swing by Shortlands to give Condor a CW spotting to make him think I am laying up there. That sighting makes one of his transport TF from Kourapotous do the "CV shuffle". My CVs have cut into the Solomon Sea and are headed to a postion SE of Rennel to interdict the lanes to Irau. Because...

Finally I have all the troops loaded and on thier way to Irau. 10 regiments plus couple recon batt with eng. About 6 turns I guess. 8 MSW will accompany the transports. That was good enough at TV so we'll see. A garrison unit will take Kirakira the turn the troops land.

Since my various and sundry inf fragments left over from the Oz evacuation continue to give me headaches every time I try and combine 2 sub fragments I have decided to use the units as garrisons. First up I am using FT to get units to GG because I found the waters have too many USN "sharks" to risk more APs. I hit one sub for 70 flot on my first run. Hey he made me do it. From GG I will run to PM if needed.

I will use the full strength regiments as my hammers. First anvil is Irau.

The PM convoy is also underway with a inf, 2AA and a eng unit. 20K supplies also on board.

All for now...

Quark

(in reply to Philwd)
Post #: 61
RE: Turn 300 - 3/26/2004 7:08:53 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
3/7 Well well. Couple interesting things have cropped up. First my CVs are in position SE of Rennel. Allied TF scattering like crazy even though I am not spotted again. One such TF is a APD with 4 MSW that ended up 120 mi from my CVs(someone has to tell that commander you run away from the CVs not towards). I've been trying to figure out what an APD would be doing in the middle of nowhere with 4 MSW. Obviously not going to Irau. Rennel perhaps but that's an awfull lot of MSW for Rennel. Tass, Tulagi or Taivu perhaps. Those are my best guesses. I had my planes stood down for the T-storms so the ships may escape.

Secondly I saw Argonaut south of PM turn before last. Why is he mining a port I never go to unless he is really interested in it? It may have been doing...

2 eng units pop up at Lae Lae west of PM. Not 1 but TWO eng units. Not inf but ENG units.
Units are pretty small so they could have been dropped by sub. Ok why land eng? He isn't cutting off my retreat. I really don't understand.

It turns out my FT has just finished moving the 4th naval garrison; the heros of Cairns, to GG. I'm thinking another FT run to Lae is warranted here. I don't know what the eng are doing but I'm not going to let them do it. My last fast MSW is with them and since Argonaut was spotted it will stay with the FTs.

My invasion forces creep along. Several more days. Lunga is crying for help. When will it arrive? Can my CVs continue the interdiction of Irau?? One worry is Condor boasted 10 turns ago(I kept count) that a CV was released. So say 8 more turns and he will have 4 CVEs and a CV in theatre. He may try and challenge my 8 CVs with them.

Oh and Corsairs appear over Lunga.

Quark

(in reply to Philwd)
Post #: 62
RE: Turn 300 - 3/27/2004 2:40:07 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
Disaster

To protect the transports coming into and near Lunga I put up a near 100 plane CAP over Lunga with the cream of my carrier pilots. Condor must have guessed something was up and hit me with an escort of Corsairs, Lightnings and P-40s.

I lost 42 Zeros in the swirling air battles. 42

My top 7 aces all die in the battle. All with kills >10. They are all gone. Gone.

I am just stunned.

More to come when my head is clear.

Quark

(in reply to Philwd)
Post #: 63
RE: Turn 300 - 3/27/2004 7:39:27 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
After sitting down and absorbing what happened here's the situation.

There are now 3 eng units at lae lae. WTF?? Where did the 3rd one come from? Its not big enough for FT. Airlift? I bomb them and unloaded half the 4th naval. The other half goes in tonight. I've ordered every bomber in the western half to attack and the troops to shock attack. Those eng build way too quickly. They have some dozers with them as I destroyed one last turn. Argonaut did lay her mines at Lae Lae so Condor defintely wants to keep me out. I'm also air lifting in the 8th naval to PM.

Over in Lunga land after it was all said and done I lost 42 fighters and the US 33; 42 planes total. Even shot down 2 Corsairs. So it could have been worse from a numbers standpoint but not from exp standpoint. I rotate out 2 burned out sqnds and replace them. Zeros from Shortlands and Munda join this turn to protect the transports.

Small unit landed at Taivu. I don't respond as they are not eng and I don't know why Condor would want every little red dot on the map. Plus all my resources there are concentrated on getting the invasion to Irau. I do see a bunch of barges headed in so maybe that's the real force. But if its also combat troops why land the small force first? No one was there. I'm confused.

Condor has hit 3 transports but all the AA gets ashore and supplies are unloading now. Hopefully the new AA gives those low flyers a nasty surprise next turn. Condor has now based SBDs at Irau. This was the only time all game an air strike has hit ships north of Tulagi. What a time to start. I sure could use some storms about now. Weather has been very clear for 2 weeks.

The invasion bombardment groups will deploy to Munda with MSW escort next turn.

Quark

(in reply to Philwd)
Post #: 64
RE: Turn 300 - 3/31/2004 6:19:18 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
3/9 Condor is getting bold and I can hardly blame him. He has now run 3 BB forces in the last 5 days at a major airbase. Two at GG and 1 at Lunga. I saw them all coming that's the good part.

The bad part is the FT group at GG refused to sail out and got hammered. Why can't they follow orders. GGRR! Lost my last fast MSW in that disaster. I really wish this game didn't get so quirky.

The BB that hit Lunga made it through 2 thickly mines hexes without a hit. That sure wasn't a deterrent.

Condor has been taunting me on my LBA's lack of attacking. I had a big dose of what will happen before our re-start. In that earlier incarnation I saw a BB force coming for GG. I set all my LBA on naval attack. Condor's ships hit several mines and were slowed enough on the way out that were even in Val range. Well my Betties instead of attacking the ships(the Vals attacked though) flew all the way across the map and attacked Irau with P-38s and F4U on CAP. I lost 20 planes. I guess I feel I can't use my planes in anti-ship mode unless its an emergency. I can only use the naval strike aircraft and rarely are his BB ships in range.

I have been having the transport loading problems again. I'll form up the transports 2 or 3 at a time just using the minimum to load the unit in question. Then form up the larger TF. Well come to the next turn half the ships are no longer loading but have completely unloaded. Ok. Take them out, disband and form new TF. Next turn again several have unloaded sitting idle. As I needed some of the regiments from Lunga for the Irau invasion the invasion is now called off. I can't cover the transports this long. And I have no guarantee it will be better next turn. I lost all those aces covering transports that won't follow orders.

I saw the BB coming for Lunga. I moved all the ships out of harbor(transport problem had already happened) to an ocean hex. The transports now unloaded in the middle of the ocean!!!!!! 3 regiments. I have asked Condor for a short 2-3 turn truce to load them back up. I'm glad the game doesn't model the sunburns the troops will all get.

Quark

< Message edited by Quark -- 3/30/2004 9:17:48 PM >

(in reply to Philwd)
Post #: 65
RE: Turn 300 - 3/31/2004 10:35:23 PM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
Status: offline
Sounds like you are having quite a bit of fun with orders. a few questions:

The FT mission that stayed in harbour, did you have a low fuel state on ANY of the ships, in other words did they refuel in the first move phase rather than move?
if not, had you just refueled them (or they refueled themselves) - if even ONE ship used all its OP points refueling teh TF speed will be reduced to that ship. The TF will move at the speed of the slowest ship and if one has used all its OP points the TF wont go anywhere in the first phase.

in regard to unloading at sea: press F2 - this shows you shallows and coastal hexes (S & C). A transport TF will unload its cargo at either of these even if there is no base 'dot' in that hex.
the worst thing about this is your troops unload quicker than they will board (makes sense they are coming off in a combat situation (well possbly). You may need more than 2-3 turns.

< Message edited by wobbly -- 4/1/2004 8:36:39 AM >


_____________________________




(in reply to Philwd)
Post #: 66
RE: Turn 300 - 4/1/2004 3:28:41 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
Hi Wobbly,
IIRC I had >50% fuel and did not myself order re-fueling. I shouldn't have needed it. The troops started loading normally. Up to now I had not had a FT TF sit overnight when it started loading normally. But I think you are right it must have fueled.

As to the transports unloading mid-ocean I made sure I picked a non-beach hex but it could have been shallows. Didn't know that unloading would also happen in shallows. Learned something new today. Condor has granted a truce so the transports can load back up. Although he said he couldn't stop the attack on Lunga...whatever that meant.

Thanks,
Quark

(in reply to wobbly)
Post #: 67
RE: Turn 300 - 4/5/2004 3:47:57 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
The stand down is over. The date is 3/18.

I move 2 burnt out AA units out of Lunga. Condor, who is unware of the 6 new AA units dropped off, flies in at 100 and 6000 ft and loses 3 B-25s with 18 damaged from an attack force of 35. Yeah baby! But I should have left him unopposed as I lose 16 Oscars to the Lightings and Corsairs.

Condor drops a good sized unit off at Tulagi. He will kick my depleted naval garrison off next turn. He also seems to have marched his inf unit to Lunga from Taivu. It will be headed back next turn. Condor will find 2 div still at Lunga.

He is boldly sailing into Lunga Roads turn after turn. Those DMS are just chewing up my mines. However this time not quite good enough as 3 DD hit mines. Sink you suckers, sink.

My CVs have left the Solomons for their next mission. Operation Mo-jo is underway. The Irau invasion force has been diverted to Lae Lae. Its 4 turns away. Condor looks to have about a div on the ground. Should be fun. I am continuing to gain exp by bombing him every turn. No LR fighter oppositionand almost no ops losses. My Kates from Buna put 3 torps into an Ak at LL. It still had men aboard so I hope she sank.

But the old "CV shuffle" bug strikes again with Condor's transports running when he hasn't spotted me. Smurf.

And in the I really really just can't believe this I got yet another CVL released with 3 CA, a CL and 4 DD. Someone in Tokyo really likes me. 10 days out.

All for now.

Quark

(in reply to Philwd)
Post #: 68
RE: Turn 300 - 4/6/2004 6:20:23 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
3/19 My CVs are spotted headed into the Coral Sea. Transports and BB TF have not. CVs put up a stiff CAP just in case. I am pretty sure all Condor has in Oz is 4e which should be ineffectual against moving ships. But you never know. 3 days out from LL. CVs will hand over CAP to Buna and Lae this turn. I'm hoping the first indication he will have is when I'm landing.

Condor does land at Munda. I should have double his strength but I will bomb him for a while first. SC TF headed there to prevent further FT runs in until I deal with the interlopers. He sinks a DD that had been hit at Lunga and ran for Munda. Smurf.

Tulagi falls as predicted. Not much I could do about it. Not sure it makes all that much difference. PTs reacting from Tulagi vs some beach dot a couple hexes further away....? It is already near impossible to get TF into Lunga with the air and BB forces visiting every turn. It takes my entire navy to escort anything to Lunga.

My transports finished up loading the 80th regiment from the sea just in time to get blasted sailing into Lunga. Well it got me a full strength replacement unit that also replaces losses suffered at TV. Condor also knows what's at Lunga now. But he really should have known all along. The force compostion has hardly changed since he dropped the 1st Mar Paras on Lunga back in Nov '42. Moved some base force out and AA in.

Condor is now freely sailing all around Lunga. Not much I can do about it. I set my Vals to naval attack and they hit 4 AKs at Irau. I guess I can't complain about that.

Speaking of naval sqdns... Condor has mentioned in emails that he is not scared of my CVs as I have land based all my planes. Well that is not true but I can understand why he may think so. I have Ryuhu's Zero and Kate sqdns(was sunk off TV); Shokaku's and Zuihu's sqdns were also land based before they went back to Tokyo. Plus the IJN get 3 non-CV Val sqdns. What these planes really do is give me a 2nd day fresh attack force if needed. They are getting tons of exp bombing LL.

I am considering whether to pull a div out of Lunga before it is too late. Soon I am thinking 1 div vs 2 won't matter much if they are starving.

I expect a new turn shortly. A Kingfisher scouted me last turn so BBs are close. All sqdns set for naval attack.

Crossing fingers.

Quark

(in reply to Philwd)
Post #: 69
Quark's Revenge - 4/6/2004 7:20:28 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
It was a long time coming. Defeat after defeat. But Condor got impatient. As I hoped he would. He laughed at my CVs. Scorned my LBA. Well no longer. Condor got a lesson in the power of airpower. BBs are no match for CVs. See below.

AFTER ACTION REPORTS FOR 03/17/43

Weather: Partly Cloudy

Sub attack at 14,44

Japanese Ships
AP Argentina Maru
DD Hatsuyuki

Allied Ships
SS Swordfish, Shell hits 2, on fire


--------------------------------------------------------------------------------
Sub attack at 15,45

Japanese Ships
AP Kinugasa Maru, Shell hits 19, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS Amberjack, Shell hits 1

Japanese ground losses:
Men lost 36
Vehicles lost 1


--------------------------------------------------------------------------------
Air attack on 124th Regiment, at 38,40


Allied aircraft
Hudson x 21
PB4Y Liberator x 20


Allied aircraft losses
PB4Y Liberator x 1 damaged

Japanese ground losses:
Men lost 16

Attacking Level Bombers:
9 x Hudson at 20000 feet
6 x PB4Y Liberator at 20000 feet
4 x PB4Y Liberator at 20000 feet
6 x Hudson at 20000 feet
3 x Hudson at 20000 feet
3 x Hudson at 20000 feet
4 x PB4Y Liberator at 20000 feet
6 x PB4Y Liberator at 20000 feet

--------------------------------------------------------------------------------
Air attack on 78th Regiment, at 38,40


Allied aircraft
F4U-1 Corsair x 17
P-38G Lightning x 12
A-20G Havoc x 14
B-25J Mitchell x 42
A-20G Boston x 13


Allied aircraft losses
A-20G Havoc x 1 damaged
A-20G Boston x 1 damaged

Japanese ground losses:
Men lost 31

Attacking Level Bombers:
10 x B-25J Mitchell at 20000 feet
6 x B-25J Mitchell at 20000 feet
6 x B-25J Mitchell at 20000 feet
6 x B-25J Mitchell at 20000 feet
14 x A-20G Havoc at 20000 feet
0 x B-25J Mitchell at 20000 feet
4 x A-20G Boston at 20000 feet
9 x A-20G Boston at 20000 feet
4 x B-25J Mitchell at 20000 feet
3 x B-25J Mitchell at 20000 feet
7 x B-25J Mitchell at 20000 feet

--------------------------------------------------------------------------------
Air attack on 2nd Marine Raider Battalion, at 31,37

Japanese aircraft
A6M3 Zero x 24
G3M Nell x 21

no losses

Attacking Level Bombers:
6 x G3M Nell at 1000 feet
6 x G3M Nell at 1000 feet
9 x G3M Nell at 1000 feet

--------------------------------------------------------------------------------
Air attack on 1st Aus Pioneer Battalion, at 9,39

Japanese aircraft
A6M3 Zero x 8
B5N Kate x 18

no losses

Attacking Level Bombers:
18 x B5N Kate at 5000 feet

--------------------------------------------------------------------------------
Air attack on 1st Aus Pioneer Battalion, at 9,39

Japanese aircraft
G3M Nell x 5
G4M1 Betty x 71

no losses


Allied ground losses:
Men lost 116

Attacking Level Bombers:
8 x G4M1 Betty at 2000 feet
8 x G4M1 Betty at 2000 feet
4 x G4M1 Betty at 2000 feet
3 x G4M1 Betty at 2000 feet
9 x G4M1 Betty at 2000 feet
11 x G4M1 Betty at 2000 feet
8 x G4M1 Betty at 2000 feet
8 x G4M1 Betty at 2000 feet
5 x G3M Nell at 2000 feet
6 x G4M1 Betty at 2000 feet
6 x G4M1 Betty at 2000 feet

--------------------------------------------------------------------------------
Air attack on TF at 11,43

Japanese aircraft
A6M2 Zero x 18

Allied aircraft
B-17E Fortress x 3

no losses

Allied aircraft losses
B-17E Fortress x 3 damaged

Japanese Ships
CV Hiryu

Attacking Level Bombers:
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 11,43

Japanese aircraft
A6M2 Zero x 18

Allied aircraft
P-38G Lightning x 7
B-17E Fortress x 3

no losses

Allied aircraft losses
P-38G Lightning x 1 damaged
B-17E Fortress x 2 damaged

Japanese Ships
DD Harusame

Attacking Level Bombers:
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 10,50 - Lesson 1

Japanese aircraft
A6M2 Zero x 11
D3A Val x 74
B5N Kate x 12

Japanese aircraft losses
D3A Val x 2 destroyed
D3A Val x 6 damaged
B5N Kate x 2 destroyed
B5N Kate x 3 damaged

Allied Ships
DMS Hopkins, Bomb hits 9, Torpedo hits 1, on fire, heavy damage[sunk]
DMS Zane, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
DD O'Brien, Bomb hits 4, on fire, heavy damage
DD Barton, Bomb hits 1
DD Stack, Bomb hits 7, on fire, heavy damage
DM Sicard, Bomb hits 1, on fire
DD Balch, Bomb hits 2, on fire, heavy damage
DD MacDonough, Bomb hits 1


--------------------------------------------------------------------------------
Air attack on TF at 10,50

Japanese aircraft
A6M2 Zero x 9
B5N Kate x 30

Japanese aircraft losses
B5N Kate x 4 destroyed
B5N Kate x 15 damaged

Allied Ships
DD O'Brien, Torpedo hits 2, on fire, heavy damage[sunk]
DM Sicard, Torpedo hits 2, on fire, heavy damage[sunk]
DD MacDonough
DMS Zane, on fire, heavy damage
DMS Hovey
DD Balch, on fire, heavy damage


--------------------------------------------------------------------------------
Air attack on TF at 10,50

Japanese aircraft
A6M2 Zero x 12
B5N Kate x 20

Japanese aircraft losses
B5N Kate x 9 damaged

Allied Ships
DD Barton, Torpedo hits 1, on fire
DD Laffey, Torpedo hits 3, on fire, heavy damage[sunk]


--------------------------------------------------------------------------------
Air attack on TF at 10,50

Japanese aircraft
A6M2 Zero x 5
D3A Val x 13
B5N Kate x 29

Japanese aircraft losses
B5N Kate x 4 damaged

Allied Ships
DD MacDonough, Torpedo hits 2, on fire, heavy damage[sunk]
DD Balch, on fire, heavy damage
DD Barton, on fire
DD Stack, Bomb hits 3, on fire, heavy damage[sunk]
DMS Hovey, Bomb hits 1, on fire


--------------------------------------------------------------------------------
Air attack on TF at 10,46

Japanese aircraft
D3A Val x 48
B5N Kate x 31

Japanese aircraft losses
D3A Val x 4 destroyed
D3A Val x 8 damaged
B5N Kate x 9 destroyed
B5N Kate x 16 damaged

Allied Ships
BB Idaho, Bomb hits 4, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 9, Torpedo hits 1, on fire
APD Sands, Bomb hits 2, on fire, heavy damage
APD Kilty


--------------------------------------------------------------------------------
Air attack on TF, near Gili Gili at 17,42


Allied aircraft
B-17E Fortress x 3


no losses

Japanese Ships
TK Shinkoku Maru

Attacking Level Bombers:
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 11,43

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
B-17E Fortress x 6

no losses

Allied aircraft losses
B-17E Fortress x 1 destroyed
B-17E Fortress x 6 damaged

Japanese Ships
CV Zuikaku
CV Hiyo

Attacking Level Bombers:
2 x B-17E Fortress at 6000 feet
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 11,43

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
B-17E Fortress x 3

no losses

Allied aircraft losses
B-17E Fortress x 3 damaged

Japanese Ships
AP Shirogane Maru

Attacking Level Bombers:
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 11,43

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
B-17E Fortress x 3

no losses

Allied aircraft losses
B-17E Fortress x 3 damaged

Japanese Ships
CA Maya

Attacking Level Bombers:
3 x B-17E Fortress at 6000 feet

--------------------------------------------------------------------------------
Air attack on TF at 10,50

Japanese aircraft
B5N Kate x 10

Japanese aircraft losses
B5N Kate x 2 damaged

Allied Ships
DMS Hovey, Torpedo hits 4, on fire, heavy damage[sunk]


--------------------------------------------------------------------------------
Air attack on TF at 10,50

Japanese aircraft
A6M2 Zero x 39
D3A Val x 82
B5N Kate x 29

no losses

Allied Ships
DMS Zane, Bomb hits 8, on fire, heavy damage[sunk]
DD Stack, Torpedo hits 3, on fire, heavy damage[sunk]


--------------------------------------------------------------------------------
Air attack on TF at 10,46

Japanese aircraft
B5N Kate x 14

Japanese aircraft losses
B5N Kate x 1 destroyed
B5N Kate x 8 damaged

Allied Ships
BB Idaho, Torpedo hits 2, on fire, heavy damage[sunk I think]


--------------------------------------------------------------------------------
Air attack on TF at 10,46

Japanese aircraft
D3A Val x 25

Japanese aircraft losses
D3A Val x 2 destroyed
D3A Val x 21 damaged

Allied Ships
BB Tennessee, Bomb hits 6, on fire, heavy damage[she was left burning brightly]


--------------------------------------------------------------------------------
Sub attack at 15,45


PO1 C.Nomura of CII-1 Daitai is credited with kill number 5

FLT E.Oyama of DIII-2 Daitai bails out and is RESCUED
Japanese Ships
AP Kinugasa Maru, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS Amberjack

Japanese ground losses:
Men lost 12


--------------------------------------------------------------------------------
Sub attack at 15,45

Japanese Ships
PG Choko Maru #2

Allied Ships
SS Amberjack


--------------------------------------------------------------------------------

Idaho was hit with 2 250KG bombs that penetrated plus 5 torpedoes. As 4 Kingfisher were listed as destroyed I'm pretty sure she sank. Tennessee was hit by 1 torp and 3 250KG bombs that penetrated the deck. She also lost her SG radar. I'm half tempted to chase her with Hiei and Haruna. She was burning brightly.

Condor lost 3 of those pesky DMS. That should put a real crimp in his BB runs. That and no BBs.

I lost 11 Vals and 17 Kates. Very acceptable losses.

Condor now knows there are transports. He sank half my armored regiment. But if that's the price for 2 BB and 3 DMS I'll pay it. TF now 2 days from LL. My BBs will stay with it but I'm pretty sure I've eliminated the USN BB threat in NG.

CVs are retiring and the NG bases will take up the CAP over the transports.

Over Lunga way Condor lands an eng unit at Lunga. ????? Well I can't figure it out but it will go bye bye just like the Raiders did. Condor loses 2 PT boats and 2 LST to mines. Part of a Mar regiment sank. Condor told me the 1st and 2nd Mar were headed to Lunga. It will take more than that if he attacks now. I wonder if he will slow down now. NAH

SC TF will be at Munda next turn to prevent any evacuation. I see a sub waiting for me.

I think that's about it. Compare this txt file with what Condor posts. I'd be interested in the differnce. We've been seeing a big disparity.

Quark

(in reply to Philwd)
Post #: 70
RE: Quark's Revenge - 4/6/2004 7:58:48 PM   
madflava13


Posts: 1530
Joined: 2/7/2001
From: Alexandria, VA
Status: offline
The two Combat Reports seemed fairly similar to me... Some differences of course, but nothing too drastic. I won't say what was different, for fear of giving away intel though.

Great read, keep it up!

_____________________________

"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."

(in reply to Philwd)
Post #: 71
RE: Quark's Revenge - 4/8/2004 8:58:38 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
now its 3/18. Got the turn number mixed up with the date.

Well I was wrong. Yes I admit it. I did not sink Idaho last turn. I sank her this turn. Tennessee go taway though. My planes repeatedly attacked empty ocean rather than go after the other capitol ship. Cost me 5 Vals to ops.

In other news my Oscars suffer greatly escorting Vals to hit 2 APs. Lost 17 Oscars. I decide to withdraw all air from Lunga. All they are doing is sucking up pilots and planes every turn. I also last turn started to withdraw my air HQ.

The lonely eng unit at Lunga got joined by 2 small inf units. They all run to Taivu losing >700 men. I see lots of LST etc coming so maybe the Marines really are coming.

At Munda a small FT got in before my ships arrived taking half the Raiders with them. Now the Raiders are cut off. Landing troops to deal with them.

Condor decides to change his mind about the reality of 100 ft B-17 attacks and goes all out. He is within a hair of sinking the rest of my armored regiment unloading at GG. He also hits a CA at Lae Lae. He must really be getting desperate. Maybe he'll make more mistakes.

Troops unloading at Lae Lae. Attack next turn.

Quark

(in reply to madflava13)
Post #: 72
RE: Quark's Revenge - 4/16/2004 9:28:59 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
9 more days game time. I haven't posted in a while as it had quieted down. Real life also intruding.

3/27 now

I served the trespassers at Lae Lae, Munda, Lunga and Taivu with eviction notices. About 10000 interlopers refused to leave and are now in custody.

I marched the troops at Lae Lae down to PM. I didn't want my transports exposed to subs at a size 0 beach for 5 days loading up. I wanted to do it from a protected harbor. Rest of troops arrive next turn. Tanaka in the BB force is riding herd just in case.

Noticed something real wierd happening at Lae Lae with supply. The turn Lae Lae was retaken my supplies at Buna dropped from 29000 to 6000!! WTF I thought. Then I realized they all went to the LCU at Lae Lae. Plus another 6000 went to the base. Now the supplies between Lae Lae, Buna and PM are fluctuating 2-3000 every turn. Back and forth.
Not sure what to do about it. My stockpile at Buna meant to keep PM in supply is gone.

No 4E attacks in a lllooonnnggg time. I'm not complaining...just wondering.

Over Lunga way all aircraft pulled out of Lunga. It was just too big a drain on my pilot pool to lose 17 Oscars a turn to Corsairs.

I see almost no USN ships. All I see are SCs and PT boats. I did see a CV TF off LV about 9 turns ago but I lost it.

So my CVs are back in the barn repairing. Hosho has arrived with her 9 escorts and is 2 turns out of Rabaul. Junyo has repaired from 49 SYS to 25 SYS in 6 weeks at Truk. Almost ready to come back. 24 SYS points in the same time as Kaga repaired 3 points.

I lost a ton of fighters in KB. Many sqdns only have 3-4 of their original start of game pilots left. Training time.

So I'm going to pull the fire brigade out of PM and let them rest up for the next counter punch. My navy will refit and train. My lead is ~6300 points so I am not inclined to go chase Condor right now. He has to come to me. 2 invasions tried...2 defeated. I think a three-peat though will be very tough to pull off. Condor is just getting too strong.

Quark

(in reply to Philwd)
Post #: 73
RE: Turn 300 - 4/22/2004 8:38:15 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
We've played another 10 turns or so. Condor commented he is turning them in 30 sec. He has told me he is doing nothing until he gets new CVs released. He is true to his word. The only activity at all is intense air search over NG by B-24s and B-17s.

The lull has enabled me to lift all the troops out of Lae Lae, put a small re-supply convoy into PM and pull eng out of Lunga. My Betties now avg 23 planes/sqdn. Nells back up to 17 per sqdn. All Oscars back at full strength. Hosho has arrived Rabaul with escorts.

I haven't had the heart to remind Condor that Mogami regularly won as USN even after losing most of his CV. Condor could easily drive down the Solomons chain and there is little I can do against his air cover now. I don't understand why he doesn't. Not that I'm complaining mind you.

Well we'll see how the next 10 turns play out.

Quark

(in reply to Philwd)
Post #: 74
RE: Turn 300 - 4/22/2004 9:18:16 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Please advise the score and the losses on both sides.


I suppose turn 300, places you at about Feb 1943

(in reply to Philwd)
Post #: 75
RE: Turn 300 - 4/22/2004 9:08:19 PM   
Shadow of the Condor

 

Posts: 394
Joined: 2/9/2004
From: Chicago
Status: offline
Blatantly peeking at the opponent's secret AAR - but with permission.

I have offered my surrender in this game and Quark has accepted it (now I'm down to him 0-2).

Although now reading how "weak" he was in the Solomons... (j/k)

The majority of my forces were the mighty AK fleet. But what really cemented my decision to let this one go was the fact that Hornet sitting at PH has two of the identical TBF squadrons (VT-8) on board, and has had them on board for about two weeks now. Something was definitely weird there. But I got a lesson on the sancity of CV TFs and keeping them together as much as possible, from an assigned AO to aircraft - keep trying to think of them as a single unit rather than piecemeal ships.

So with the CAW squadrons 55 days away from reappearing (and then maybe another 20 days for the carriers to sail west), almost 7000 points down, and certain to lose more ships with the lack of DMS support trying to retake the Solomons; I've decided to end the game.

FYI we made it to turn 343 in mid-April 43. Thanks to everyone for their comments whilst we banged out the AARs.

(and I'll be back..... )

< Message edited by Shadow of the Condor -- 4/22/2004 1:14:06 PM >

(in reply to Fred98)
Post #: 76
RE: Turn 300 - 4/22/2004 9:25:45 PM   
Rendova


Posts: 405
Joined: 2/28/2004
From: Atlanta
Status: offline
Wonderful game guys its been ALOT of fun following along. I have learned alot from it. Looking forward to round 3.

(in reply to Shadow of the Condor)
Post #: 77
Surrender!! - 4/23/2004 8:37:08 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
The US surrenders. I commend Condor on an excellent game. I still think he would have won.

To answer Joe the final score on turn 343 was
USN 7943
IJN 14305

Ships sunk
USN 216
IJN 206

By class US IJN
CV 4 0
CVL/CVE 1 1
BB 2 1
CA 5 5
CL 5 9
DD 50 64
DM/DMS 9
MSW 5 4
SS 9 11
AP/AK 49 100
AO/TK 7 4
PG 4 14
APD 4 6
PT30
LST7
AV/CS 2

How I sank them:
Kates:56
Vals:2
subs:6
BB:19
Yamato:5
Long Lance:23
CA:10
mine:4

Of my 100 transports lost USN subs accounted for 64. The vast majority of the rest were gunfire. I thought it very interesting the wide divergence of how each navy sank the other. My Vals were next to worthless while my Kates were deadly. Condor's subs were the deadliest followed by naval gunfire. My BB's accounted for as many ships as did the Long Lance. That was a surprise. SBD's did sink ships but not as many as did Condor's BBs. Mines were a complete non-factor sinking ships. However their psychological impact far outweighed the damage they caused.

UV has to be the best wargame ever. I'm already going through withdrawl symptoms.

I'm probably going to take a short break from the game then jump back in. Thank you everyone for tuning in and offering suggestions.

Quark

(in reply to Rendova)
Post #: 78
RE: Surrender!! - 4/23/2004 9:37:54 AM   
LordHawke


Posts: 80
Joined: 2/12/2004
From: Singapore
Status: offline
Excellent game, folks.

quote:

ORIGINAL: Quark
Of my 100 transports lost USN subs accounted for 64. The vast majority of the rest were gunfire. I thought it very interesting the wide divergence of how each navy sank the other. My Vals were next to worthless while my Kates were deadly. Condor's subs were the deadliest followed by naval gunfire. My BB's accounted for as many ships as did the Long Lance. That was a surprise. SBD's did sink ships but not as many as did Condor's BBs. Mines were a complete non-factor sinking ships. However their psychological impact far outweighed the damage they caused.


Ever since my old Flat Top days, I have always esteemed my Kates as the finest anti-ship weapon in the IJN arsenal. In my UV games, I am always concerned to marshall their strength and use them well (i.e. not for bombing bases afap).

I'm being given the same lesson in USN sub capability by neuromancer. They are truly deadly.

Good show and drinks all round!

_____________________________

Lord Hawke

Qui desiderat pacem, preparet bellum.
"He who desires peace, prepares for war."

(in reply to Philwd)
Post #: 79
RE: Surrender!! - 4/23/2004 4:30:32 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Yes, Kate's are very useful - for a while! Unfortunately 8/10 are lost in any 1943 strike against US carriers or CAP'ed warship tf's. Then untrained replacement pilots make them almost worthless...

Val's should be used before torpdeo bombers goes in, after damaging and slowing down ships, it's much easier to score torpedo hits. The combination of bombs and torpedos usually leads to an immediate sinking as well.

Great game guys, been enjoying it! Are you going at it again, or will you wait for WitP?

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to LordHawke)
Post #: 80
RE: Surrender!! - 4/23/2004 6:07:03 PM   
madflava13


Posts: 1530
Joined: 2/7/2001
From: Alexandria, VA
Status: offline
It's been a pleasure reading your AARs gentlemen. They sparked my return to PBEM after about an 8 month absence. I'm now in the midst of a good game against Col. Frost, although I am certain my Allied forces will win that one in the end!

< Message edited by madflava13 -- 4/23/2004 11:10:33 AM >


_____________________________

"The Paraguayan Air Force's request for spraying subsidies was not as Paraguayan as it were..."

(in reply to PzB74)
Post #: 81
RE: Return of the Condor - 4/24/2004 2:01:58 AM   
Shadow of the Condor

 

Posts: 394
Joined: 2/9/2004
From: Chicago
Status: offline
Thank you all for the comments. It was great fun to try and come up with some of the quips and quotes in the AARs.

PzB, I'll definitely be in the hunt for another IJN opponent very soon (once I get the paper trail from the game with Quark sorted out) - and maybe even get the courage to try more than one game this time .

madflava, glad you were able to get a PBEM going. It is the best way to play (IMHO).

(in reply to madflava13)
Post #: 82
RE: Return of the Condor - 4/24/2004 3:53:11 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Great AAR Quark and Condor. It is sad that the malfunctions in the game seemed to make so much difference and caused a lot of problems. I remember Quarks numerous transport problems and now Condor can not get ships released.

(in reply to Shadow of the Condor)
Post #: 83
RE: Surrender!! - 4/24/2004 8:21:26 AM   
Philwd

 

Posts: 285
Joined: 3/19/2002
From: Arizona
Status: offline
Hi PzB,
I'm not sure about WiTP yet. The long campaign single day turn is definitely out. Plus I don't know if my old P3 600 MHz computer will even run the game. I've asked in the WiTP forum but no real answer yet. Seems all the testers have better machines. In any case I would wait for at least 1 patch to come out before I jumped in. I don't want to restart any games.

So when I add it all up I can get a good way through another UV game before I would tackle WiTP. So after taking a short break I'll probably start a new game.

Nomad,
It is unfortunate. If Condor knew how weak my ground forces really were he would have plowed right through the Solomons; CVs or not. Most of my regiments were little more than reinforced naval garrisons. I found combining fragments with each other when neither is the parent unit is highly risky and subject to having both fragments go poof! I think before I start a new game a full reinstall is in order. Just in case that's what was causing the wierdness.

Thanks,
Quark - Phil

(in reply to PzB74)
Post #: 84
RE: Surrender!! - 4/26/2004 1:33:05 AM   
wobbly

 

Posts: 1095
Joined: 10/16/2002
From: Christchurch, New Zealand
Status: offline
Well done guys - another AAR over - what will i d first thing at work now? WEll done on the win Quark - take them any way you can get them - psychological wins count! Condor - hard luck fella I was backin you til the end but the horse of war seems to have unhorsed its rider!

_____________________________




(in reply to Philwd)
Post #: 85
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> After Action Reports >> RE: Turn 300 Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.453