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Graphics modding - 10/25/2019 2:01:51 AM   
Hairog


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Great release Alvaro!

This is no biggy but I tried to do a test graphics mod of the counters and I can't get the mod to show up. I named the file units.png after backing up the original, then units_alternative1.png, then units_alternative2.png. Restarted game, stood on my head, sacrificed a centipede,(I would have killed it anyway, I hate them), and nothing worked.

As I said, no biggy just gave it a try.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
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RE: Graphics modding - 10/25/2019 2:36:01 AM   
AlvaroSousa


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Are you putting them in the scenario that you want the modded image to show up?

So say you want the 1939 to have shiny new counters you made. Place them in the 1939 scenario folder.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Hairog)
Post #: 2
RE: Graphics modding - 10/25/2019 4:16:18 AM   
Hairog


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No. I was not. Thanks I'll try it.

Oh, and they are shiny.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 3
RE: Graphics modding - 10/25/2019 4:17:15 AM   
AlvaroSousa


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Look here I just tested it.

If you save the game it looks at the original folder for the scenario name.





Attachment (1)

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 4
RE: Graphics modding - 10/25/2019 5:22:13 AM   
Hairog


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That worked. Thanks

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 5
RE: Graphics modding - 10/25/2019 7:14:39 AM   
basilstaghare

 

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Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.

< Message edited by basilstaghare -- 10/25/2019 9:57:00 AM >

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RE: Graphics modding - 10/25/2019 3:19:31 PM   
AlvaroSousa


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quote:

ORIGINAL: basilstaghare

Is there a way to add an option to select a Black (w/ White Symbol) NATO German Infantry & Armor unit to the counter mix and then be able to select between Grey and Black when creating a unit? Thanks.


There is not. There is only one single sheet for counters.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 7
RE: Graphics modding - 10/25/2019 5:23:22 PM   
delastone

 

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Can the world map be modified ?

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Post #: 8
RE: Graphics modding - 10/25/2019 7:06:11 PM   
AlvaroSousa


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Yes. There is a file detailing what you can change.

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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 9
RE: Graphics modding - 10/25/2019 7:09:26 PM   
Fintilgin

 

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Am I missing something obvious? I don't have any unpacked /campaign folder, everything is packed up in unity resource files?

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Post #: 10
RE: Graphics modding - 10/25/2019 7:56:00 PM   
AlvaroSousa


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Mygames/warplan/campaigns/new... Folder.

In the car so no computer

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Creator Kraken Studios
- WarPlan
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 11
RE: Graphics modding - 10/26/2019 12:30:48 AM   
Fintilgin

 

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quote:

ORIGINAL: Alvaro Sousa

Mygames/warplan/campaigns/new... Folder.

In the car so no computer


Thanks, this worked.

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Post #: 12
RE: Graphics modding - 10/26/2019 9:42:29 PM   
Uxbridge


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From: Uppsala, Sweden
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Why is there three sets of infantry symbols (apart from garrison) on the units sheet? I made the false assumption it was for unit size, but after making some corrections and testing, the game shows the third symbol for every unit save the Americans, where I can see the first symbol.

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Post #: 13
RE: Graphics modding - 10/26/2019 9:49:13 PM   
AlvaroSousa


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That's on my list of bugs.

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- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 14
RE: Graphics modding - 10/26/2019 9:53:19 PM   
Uxbridge


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So it should be sizes?

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RE: Graphics modding - 10/27/2019 4:18:53 AM   
bcgames


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Standard graphics are great--clean, simple, effective! Likes the graphics modding capability too.

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Post #: 16
RE: Graphics modding - 10/27/2019 10:29:53 PM   
AlvaroSousa


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I had to look back at my code because I wrote the image grabber so long ago.

Going left to right on the list of images.
#1 HQ
#2 Garrison status infantry
#3 Motorized infantry ...for future development
#4 new unit class...for future development
#5 All other infantry
#6-#whatever ... the other units.

The unit sizes are on the text symbols. Thus why I didnt make a size counter image map. I made a unit type counter map.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to bcgames)
Post #: 17
RE: Graphics modding - 10/28/2019 11:29:32 PM   
Dr. Foo


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I'm not sure it can be done in this game. I like when different types of units in an army have a different color. Like white NATO symbol on a black counter for SS or gold NATO on red counter for guards. I like when counters differentiate between regular and elite units.

Can this be done?

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RE: Graphics modding - 10/30/2019 8:35:36 AM   
Uxbridge


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Alvaro, I didn't see your reply until now.

Okay, you can't differentiate colours for unit size? Well, fine. I suspected this, since the Americans turned out with number 3 colour.

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Post #: 19
RE: Graphics modding - 10/30/2019 2:06:11 PM   
AlvaroSousa


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The unit size symbols are not on the units.png. It is generated differently. You assign a size to a unit in the editor. It is a text font.

No you can't differentiate unit size colors. I did this differently than SC.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Uxbridge)
Post #: 20
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