aspqrz02
Posts: 1024
Joined: 7/20/2004 Status: offline
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It isn't that simplistic. Hitler made quite a few mistakes and if you, in the role of supreme German commander, avoid making them then you should do better. Ultimately, however, come late September 1945, the Germans lose as their cities are atom bombed even if they have held on that long. There is, quite literally, no way they can avoid this in anything more than a Risk WW2 style game. I accept that a significant chunk of players prefer fantasy to history, but that means there are a significant chunk of players who prefer history to fantasy ... since this game is so easily moddable then it shouldn't be a problem, simply have two different versions of each scenario, one for the fantasy players and one for the historical players ... a lot of WW2 games only cater, and are structured so they can only cater, for one or the other. This one seems to be quite different, which is a good thing. YMMV Phil McGregor
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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
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