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RE: GGC 9.17@1500 hrs: B#8 Groesbeek

 
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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:27:04 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:28:26 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:29:38 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:31:08 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:32:18 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 11/12/2019 2:34:40 PM   
jhyden


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 12/31/2019 2:32:35 PM   
mcaryf

 

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Hi jhyden
I returned to CC series after several years absence and acquired LSA. I have quite enjoyed playing Grand Campaign as the Germans. I have enjoyed reading your AAR but I often cannot get a battle to end particularly night engagements is this something you have encountered?
I even have to deliberately get my men killed just to end a scenario. I am currently on a map where the main bridge was blown the previous day. There is only a footbridge across the water and I have taken all the VP locations on my side. I have no interest in crossing the footbridge as my strategy is just delay at this location. I have killed a few US that approached the blown bridge and I have so far left the game for over an hour but nothing happens. Is there a file I can mod to get campaign battles to automatically end after a specific time as I do not want to have to adopt unrealistic tactics to get my men killed just to move the game forward.
Regards

Mike

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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 1/1/2020 12:02:52 AM   
jhyden


Posts: 386
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quote:

ORIGINAL: mcaryf

Hi jhyden
I returned to CC series after several years absence and acquired LSA. I have quite enjoyed playing Grand Campaign as the Germans. I have enjoyed reading your AAR but I often cannot get a battle to end particularly night engagements is this something you have encountered?
I even have to deliberately get my men killed just to end a scenario. I am currently on a map where the main bridge was blown the previous day. There is only a footbridge across the water and I have taken all the VP locations on my side. I have no interest in crossing the footbridge as my strategy is just delay at this location. I have killed a few US that approached the blown bridge and I have so far left the game for over an hour but nothing happens. Is there a file I can mod to get campaign battles to automatically end after a specific time as I do not want to have to adopt unrealistic tactics to get my men killed just to move the game forward.
Regards

Mike


hi mike,
thanks for the post. Your game sounds very interesting! I played CC1 and CC2 when it first came out and was always a favorite of mine. Like you, I have come back to the series after a long absence. In this battle, I encountered a long period of quiet but have not had any experience with night battles yet. As far as your mod suggestion, the folks in the tech support may be able to help. There are many experienced players on this forum (much more experienced than I!) good luck! and thanks again.

-James



< Message edited by jhyden -- 1/1/2020 12:26:58 AM >


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 1/5/2020 6:10:26 PM   
jhyden


Posts: 386
Joined: 1/3/2018
From: 37 north, 122 west
Status: offline
on another note, I began having problems loading cc-lsa. I'm not sure why except perhaps installing another game caused a type of graphics error. As a result I had to uninstall and then reinstall with no luck getting the game to run so far.

thanks to all for reading ~

< Message edited by jhyden -- 1/5/2020 6:20:36 PM >


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RE: GGC 9.17@1500 hrs: B#8 Groesbeek - 1/6/2020 3:44:12 AM   
jhyden


Posts: 386
Joined: 1/3/2018
From: 37 north, 122 west
Status: offline
quote:

ORIGINAL: jhyden

quote:

ORIGINAL: mcaryf

Hi jhyden
I returned to CC series after several years absence and acquired LSA. I have quite enjoyed playing Grand Campaign as the Germans. I have enjoyed reading your AAR but I often cannot get a battle to end particularly night engagements is this something you have encountered?
I even have to deliberately get my men killed just to end a scenario. I am currently on a map where the main bridge was blown the previous day. There is only a footbridge across the water and I have taken all the VP locations on my side. I have no interest in crossing the footbridge as my strategy is just delay at this location. I have killed a few US that approached the blown bridge and I have so far left the game for over an hour but nothing happens. Is there a file I can mod to get campaign battles to automatically end after a specific time as I do not want to have to adopt unrealistic tactics to get my men killed just to move the game forward.
Regards

Mike


hi mike,
thanks for the post. Your game sounds very interesting! I played CC1 and CC2 when it first came out and was always a favorite of mine. Like you, I have come back to the series after a long absence. In this battle, I encountered a long period of quiet but have not had any experience with night battles yet. As far as your mod suggestion, the folks in the tech support may be able to help. There are many experienced players on this forum (much more experienced than I!) good luck! and thanks again.

-James




Here's an additional thought: In CC2, I remember being able to withdraw troops off the map. I haven't found anything in the rules about it in CC-LSA, I've tested it with this battle...so I'm guessing it's not a possibility.



< Message edited by jhyden -- 1/6/2020 3:53:34 PM >


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